Rank: B
Mana Cost: 100 per target affected
Requirements: Nature Magic
Type: Debuff
Element: Nature
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The caster points at a target up to fifteen meters away and a grove of sprouts begin to grow in a 4 meter diameter resulting in each target losing a B rank of strength even after they leave the circle if the spell is sustained.
Name: Nature's Flare
Rank: B
Mana Cost: 100 per target
Requirements: Taught by Jolyne, Nature Magic, Paladin Class, Biophilia Magic.
Type: Healing
Element: Nature
Range: 4 Meter Aoe
Cooldown: 3 Posts
Duration: Instant
Effect: After throwing both hands down to their sides the spell takes effect(this requires the user's hands to be raised before hand, a fighting stance is considered raised but the motion must be dramatic and take more than a second). A simple spell that inflicts everyone two meters away from Jolyne and herself with the essence of nature healing magic. This spell debuffs the constitution of anybody caught in its range.
Name: Psilocybin Pinion
Rank: B
Mana Cost: 100
Requirements: Nature Magic
Type: Supplementary
Element: Nature
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: After jumping and clicking their heels together mushrooms or a giant mushroom with a density lighter than air sprout on the caster allowing for the user to take flight while the spell is sustained. Their flight speed is like all spells, determined by their running speed. Due to the nature of the magic inside these mushrooms the user may only fly as high as five meters off of the ground.
Name: Sapping Tendrils of Sap
Rank: A
Mana Cost: 200 per target, 200 to change direction.
Requirements: Nature Magic, Paladin Class, Biophilia Magic.
Type: Healing
Element: Nature
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: A Tendril of Nature Magic will sprout from the user's left arm, twenty meters long, two meters in diameter. It will lash out for a single post with the ability to hit multiple targets before dissipating into butterflies after hitting it's targets. These tendrils are controlled by the motion of the left arm as the spell is cast, if it is a simple point they will only shoot forward. If it is a wave from left to right then it will sweep along with that motion. This spell de-buffs the strength of every target hit. The power of this spell is divided by how many targets it affects, the same with rank damage. It is activated by the user forming a peace sign relatively near to their head.
Last edited by Jolyne Atreides on Thu Jan 07, 2021 12:11 pm; edited 11 times in total