Name: The Truth Will Set You Free Difficulty: Medium Participants: Ezekiel Story: Ezekiel is visited by a mysterious being who speaks of sacred knowledge. Through this mysterious being, the Wood-Elf learns that deep within Seighart mountains the remains of the Cario, the husband of the second Ainko is buried inside a pyramid where he can retrieve this sacred knowledge of who Aizo and he truly are. Although the Half Savannan, half Desiertan elf is unaware of what lies within this mysterious pyramid, he is more than eager to find out. Little does he know this short journey will teach him more about himself than the Ainkens ever could. Objective: To acquire knowldege about who Ezekiel truly is. |
Name: Take what's yours and take some more Rank: C Type: Good Participants: Ezekiel Summary: Ezekiel finally finds himself in Seighart mountains. Now, it's time for him to find the hidden Pyramid that he's looking for. Finding it shouldn't be too hard but the journey is long and tedious. Along the way, he finds himself encountering rogue mages and bandits who want nothing other than to take his possessions. In order for him to move forward, Ezekiel must fight more than he's ever done in his life. Others: - Enemies: 10x rogue bandits
Objectives: Defeat the bandits! |
Name: Bad Doggy! Rank: B Type: Good Participants: Ezekiel Summary: The journey towards the Pyramid has proven to be very tiring and the sun is already setting. Ezekiel is running out of food and water and needs a place to rest for the night. Luckily he comes across a small camp of what seems to be genuine people. The person in charge is quick to embrace the young elf and they all seem to be treating him with respect. However, while Ezekiel is resting they tie him up and prepare to eat him. Ezekiel realizes what's happening and must defeat them or escape. Others: - Enemies: 4x Werewolves
Objectives: Defeat or escape the hungry werewolves! |
Name: Prove Your Worth Rank: B Type: Good Participants: Ezekiel Summary: Finally, after a long and tedious journey Ezekiel stands before the Pyramid he saw in his dreams. Now, he just has to activate it. By touching it, the pyramid begins to glow and shake causing cracks within the ground as giant pieces of rock to begin to fall off of it. After he activates the pyramid, two golems arise that will not let him enter unless they are defeated. These rock golems are guardians of the ancient pyramid and must be destroyed before the Pyramid turns to nothing. Only when the guardians are defeated can Ezekiel enter the pyramid. Others: - Enemies: 2x Pyramid Guardians
Objectives: Defeat the Golems and watchout for the debris! |
Name: A Whole New World Rank: A Type: Good Participants: Ezekiel Summary: Upon entering the pyramid Ezekiel is immediately transferred to a beautiful place like none he's ever seen before. The flowers are almost otherworldly, and the lake before him is crystal clear. Strange avians soar in the pink-colored sky above him. A mysterious creature appears before him. She introduces herself as Chione, the spirit of the river. She tells Ezekiel the final steps to get to the tomb of the first Ainken. Ezekiel learns that he must travel deep within the lake before him and awaken the unnamed water spirit to activate its power. However, the water spirit is a grumpy creature who doesn't like to be awakened. The mission is to retrieve the horn of the water spirit. Once that is done, Ezekiel must channel the rest of his mana into it for it to transport him to the tomb of the first Ainken. There's only one catch; Ezekiel may fight the water spirit to weaken it, but he cannot knock it our or he will become the new water spirit and will be trapped. Others: - Enemies: 1x Water spirit
Objectives: Defeat the water spirit without knocking it out and retrieve the magical horn! |
Name: The Truth Rank: A Type: Good Participants: Ezekiel Summary: After taking the horn of the water spirit and pouring the rest of his mana into it, Ezekiel is transported into the tomb of Cairo, the first husband of Uteptu. Now, he must awaken him by stabbing the corpse in the heart with the horn. Ezekiel is then tasked with killing Cairo for the sacred knowledge of his people and the truth about who he is. Once Cairo is killed, he cannot be brought back to life and the tomb will be destroyed. Once this quest is done Ezekiel will awaken back in Seighart mountains, ending the storyline with new knowledge and Cairo’s Circlet (Rare Custom Headgear) Others: - Enemies: Lord Cairo
Rewards: Rare Custom Objectives: Beat Cairo and take his circlet to discover the truth about Ezekiel and his people! |