General Name: Third Generation Dragon Slayer Magic:Galaxy Dragon Slayer
Elements: Arcane
Category: Single
Quantity: Limited
Details Description: Those from the second generation of Dragon Slayers have had Dragon Lacrima implanted into their bodies, granting them the ability to use Dragon Slayer Magic. Because they were not taught their abilities by a Dragon, they are considered artificial Dragon Slayers. Dragon Slayers are known to possess keener senses than those of normal humans such as smell, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.
Lore: In the early days of Earthland, when the Dragons reigned supreme, Nacht, the Nightmare Emperor, also known as the Dragon of the End, almost annihilated the Earthland realm completely to entertain himself. He would spare enough to allow Earthland to rebuilt itself each time before returning to do the same thing over and over again. During these periods in between his arrivals, Nacht returned to his own realm to slumber or traversed elsewhere to keep himself entertained.
Some of the other Dragons realized that Earthland would eventually cease to exist if Nacht kept on returning. Thus, Yarghast the Dimensional Dragon, Xenon the Galaxy Dragon, and Zarathustra the Chronos Dragon sealed away Nacht in his Nightmare realm during one of his slumbers. Despite the three not getting along well, they recognized the threat Nacht presented to the world.
Qarilian the Devourer Dragon, however, did not agree with the actions of the other three. Without Nacht, he was outnumbered and they could do the same to him. Therefore, Qarilian usurped the powers of other Dragons to prepare himself for such an ordeal. The constant paranoia drove him to strike first eventually which resulted in the Clash of the Ancient Dragons. The constant output of their powers caused their mana to pour down on Earthland and take form into a large lacrima shard. Once consumed, it would grant someone a fraction of their powers. In the end, the battle concluded without any winners, thus the Ancient Dragons agreed that they would no longer frequent Earthland anymore to avoid any more unnecessary bloodshed among them.
Extra Requirements:
- The user must possess a First Generation Dragon Slayer magic. The element of the magic does not matter.
Restrictions:
- The magic requires one available Enhancement slots.
Note:
- The user will become a Third Generation Dragon Slayer upon purchasing this lacrima.
- The user does not need a class capable of performing these spell types.
- The user needs to train the spells.
- Discounts don't apply on this magic.
Third Generation Dragon Slayer Bonus:
- The user receives Moderate Resistance to Arcane.
Third Generation Dragon Slayer Spells
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer Type: Transformation Range: Self Cooldown: Once per Topic Duration: Sustain Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Dragon Slayer Bonus
- The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Gimmicks
- The user is able to find anyone regardless of wherever the desired subject happens to be at the moment. This ability allows the user to instantly gain knowledge of a subject's location and find even the most reclusive players. This can only be used against other users and not versus non-player characters. In addition, it can only be used to sense within the realm of Earthland. The awareness cannot be used in individual topics for combat purposes. It can only be used to find the location of another user.
- The user has total control of gravity as a concept allowing them to manipulate their own body weight and anything they touch allowing them to fly up to 15 meters in the air in any direction whilst providing flight to those touched, alternative if someone is already flying and the user touches them, they may reduce the height at which the person touched may fly up to.
Spells
- Name: Galaxy Dragon's Heavy Infighting
Rank: A Mana Cost: 200 Requirements: Galaxy Dragon Slayer Magic Type: Self-Buff (Speed) / Self-Buff (Strength) Element: Arcane Range: - Cooldown: 3 Posts Duration: Sustain Effect: The user clenches their fists and spreads their arms next to them after which they slam it on their chest. The user then starts to emit a dangerous aura that increases their Speed and Strength at the same time while being sustained.
- Name: Galaxy Dragon's Gravitational Palm
Rank: A Mana Cost: 200 Requirements: Galaxy Dragon Slayer Magic Type: Offensive Element: Arcane Range: 20 Meters Cooldown: 4 Posts Duration: Instant Effect: The user pushes their palm forward towards a target to release an invisible blast. The blast has a height and width of 2 meters. It causes damage on impact and knocks the target back for the remainder of the range.
- Name: Galaxy Dragon's Heavy Decree
Rank: A Mana Cost: 200 Requirements: Galaxy Dragon Slayer Magic Type: Debuff (Speed) Element: Arcane Range: 20 Meters AoE Cooldown: 4 Posts Duration: Sustain Effect: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, decreasing the speed of anyone within. It does not add up extra costs for additional persons inside this range, however, it affects both foes and allies. It does not affect the user though.
- Name: Galaxy Dragon's Galactic Chase
Rank: S Mana Cost: 500 Requirements: Galaxy Dragon Slayer Magic Type: Supplementary - Self-Buff (Speed) Element: Arcane Range: - Cooldown: 5 Posts Duration: Sustain Effect: The user clenches their fists and spreads their arms next to them. The user's body is then surrounded by a magical coating, allowing them to move through the air. Even if someone could detect their trajectory, it is difficult to catch them since they can quite freely through the air at a higher speed.
- Name: Galaxy Dragon's Black Hole
Rank: S Mana Cost: 500 Requirements: Galaxy Dragon Slayer Magic Type: Defensive Element: Arcane Range: 5 Meters Cooldown: 5 Posts Duration: Sustain Effect: The user places their hand in front of them and creates a Black Hole with a diameter of 5 meters. This Black Hole absorbs incoming spells after which it closes. Either the user can close it instantly after absorbing spells in the same post, or the spell is forcefully shut down after it has absorbed its maximum defensive power.
- Name: Galaxy Dragon's White Hole
Rank: S Mana Cost: 500 Requirements: Galaxy Dragon Slayer Magic Type: Offensive Element: Arcane Range: 5 Meters Cooldown: 5 Posts Duration: Instant Effect: The user places their hand in front of them and creates a White Hole with a diameter of 5 meters. This White Hole shoots out the spells which had been absorbed by the Black Hole at the target. While it is an Arcane-type S-rank spell, the damage sent out by this spell can be varied based on what had been absorbed by the Black Hole; i.e., even multiple types of elements are possible. Also, since the Black Hole is a Defensive-type spell, it could absorb more than just S-rank, increasing the White Hole's damage potential to beyond S-rank.
- Name: Galaxy Dragon's Gravitational Orb
Rank: S Mana Cost: 500 Requirements: Galaxy Dragon Slayer Magic Type: Offensive Element: Arcane Range: 25 Meters Cooldown: Once per topic, 7 days Duration: Instant Effect: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb that rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light. The range of the pull of the orb increases by 1 meter for each meter traveled. Once someone is within the pull range, they get automatically pulled towards the orb and receive damage after which they get blown away 25 meters.
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