Last edited by Ezekiel on Sat May 08, 2021 9:09 am; edited 1 time in total
I'm Already Dead [Odin][red]
Sat May 08, 2021 8:56 am
Sat May 08, 2021 9:07 am
However, there was no way Odin couldn't show up, as he made his way through Baska towards the Baskan church, not caring who saw him or if his challenger was aware of his arrival. After all, this was Ezekiel, the wood elf mage Odin had emotionally broken, kidnapped, and then physically broken on many occasions while the boy had been imprisoned in Oak. This was someone with a part to play in Odin's story, and he was one of the few people who the Lich did not mind entertaining, even in his weakened state. His had his staff, his shield, and his eye, which gave him a lot to work with even without the added bonus of his own, unique magic.
As he climbed the steps, Odin would see Ezekiel waiting directly in front of the church. He looked ready to fight and, Odin presumed, ready to die. His face was different, as was his aura, but there was no mistaking who it was.
"Long time no see."
-Applying 50% debuff to all stats through Fear, Zhav's Amulet and Morrigan's Staff-
Sat May 08, 2021 9:33 am
- Spells:
Mana: 2,450/3,150
Extra Effects: Spellhowler does double debuff | Offensive- and Debuff-type spells drain mana equal to the rank of the spell, half of which is returned to the caster.
Name: Death Touch
Rank: C
Mana Cost: 50
Requirements: Void Magic
Type: Debuff
Element: Darkness
Range: 10 meters
Cooldown: 2 posts
Duration: Sustain
Effect: The user points their finger at a target/target location, causing a magic circle to appear within 10 meters of the user. From the magic circle a black arm will erupt upward, moving at spell speed up to to a height of 10 meters. Anything that the hand touches will be marked with an ancient elven rune which will give the target a C rank debuff to constitution.
Name: Decay Ray
Rank: C
Mana Cost: 50
Requirements: Void Magic
Type: Debuff
Element: Darkness
Range: 10 meters
Cooldown: 2 posts
Duration: Sustain
Effect: The user points their finger towards a target, causing a magic circle to appear in front of their finger. The magic circle will release a black beam of energy towards a target, dealing a C rank debuff to constitution to anything it comes in contact with. When the spell makes contact, it will leave an ancient elven rune will mark itself on the user. The beam can be up to 0.5 meters in width.
Name: Seal of Strength
Rank: C
Mana Cost: 50
Requirements: Void Magic
Type: Debuff
Element: Darkness
Range: 10 meters
Cooldown: 2 posts
Duration: Sustain
Effect: The user points their finger at a target/target location, causing a magic circle to appear anywhere within 10 meters of the user. From the magic circle a black arm will extend, moving at spell speed up to to 10 meters as long as it doesn't go beyond the range of 10 meters from the user. Anything that the hand touches will be marked with the ancient Desiertan rune for "Strength" which will give the target a C rank debuff to strength.
Name: Seal of Endurance
Rank: C
Mana Cost: 50
Requirements: Void Magic
Type: Debuff
Element: Darkness
Range: 10 meters
Cooldown: 2 posts
Duration: Sustain
Effect: The user points points their finger towards a target/target location, causing a magic circle to appear anywhere within 10 meters of the user. From the magic circle a black arm will extend, moving at spell speed up to to 10 meters as long as it doesn't go beyond the range of 10 meters from the user. Anything that the hand touches will be marked with the ancient Desiertan rune for "Endurance" which will give the target a C rank debuff to Endurance.
Name: Erased
Rank: S
Mana Cost: 500
Requirements: Void Magic
Type: Supplementary
Element: Darkness
Range: Self
Cooldown: 5 posts
Duration: Sustain
Effect: The user touches themselves, allowing them to become full-invisible along with any objects they possess, clothing they're wearing, and equipment they're using.
Sat May 08, 2021 9:44 am
However, as Odin arrived and looked up, he noticed that his enemy was nowhere to be seen. Whether he had simply gone invisible or done something even stranger, the Lich had no idea. However, the one thing he did know was that he would find him. Reaching out with the same magic as before, he would begin to feel all the movements in the air around him. Even if he couldn't see his foe, he would know of his location. That alone would give him enough information to react, assuming he was fast enough.
- 6,100/6,400:
Name: Dance of the wind
Rank: C
Mana Cost: 100
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 20 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 20 meters at the speed at which the user can lunge. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left. The user moves at his dash speed plus spell speed.
Name: Rhythm of the wind
Rank: B
Mana Cost: 200
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 15 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The user reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.
Sat May 08, 2021 9:53 am
- Spells:
Name: Ache
Rank: B
Mana Cost: 100
Requirements: Void Magic
Type: Offensive
Element: Darkness
Range: 15 meters
Cooldown: 3 posts
Duration: Instant
Effect: The user faces their palm towards a target, causing a magic circle to appear anywhere within 15 meters of the user. From the magic circle, a black rune up to 1x1 meter in size will move towards the target at spell speed up to 10 meters away from the user. When the spell comes in contact with the target, it will seep into the target and cause rank internal damage.
Name: Purge
Rank: B
Mana Cost: 100
Requirements: Void Magic
Type: Offensive
Element: Darkness
Range: 15 meters
Cooldown: 3 posts
Duration: Instant
Effect: The user points their finger towards a target/target location within 15 meters of the user, causing an 8 meter in diameter magic circle to appear at target location. This magic circle produces a beam of black darkness energy that can reach up to 15 meters away from the user, dealing rank damage to anything caught within the beam.
Sat May 08, 2021 10:07 am
Once more magical energy formed in Odin's feet, as he pushed off towards the direction of Ezekiel, being able to clear the 10 metres in less than half a second, and ideally catching the vampire completely be surprise. He would not stop at simply moving this time. There were no more tricks, no more hiding, just Odin and Ezekiel, facing one another, with one about to fall.
Directly at the point of climax for the dash, Odin would lunge Morrigan's staff forward, embedding the non-embellished end of the staff into the man's heart, watching it erupt blood as the Lich's strength overpowered Ezekiel. It was unlikely the vampire would get back up, and it ended the challenge there and then. Pulling the staff from Ezekiel's corpse, Odin would wipe it on the grass, sighing as he began to walk away, leaving the vampire to burn either when the sun rose, or when the priests found him.
"Shame, you could've been so much more."
-Exit-
Claiming kill from Fear reducing Ezekiel's CON to 3xS and Odin's physical damage equalling 3xS.
- 5,950/6,400:
-100MP from nullifying Ache
Name: Step of the Wind
Rank: D
Mana Cost: 50
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 10 Meters
Cooldown: 2 Post
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet or hands it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, or his hand and the wind will push him in the opposite direction, I.E a right-handed thrust to his right will send him to the left. The speed the user moves his dash speed plus spell speed to the maximum range of the spell.
Sat May 08, 2021 10:17 am
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