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Dáinn's Files

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#1Dáinn 

Dáinn's Files Empty Mon May 31, 2021 10:21 pm

Dáinn


Dáinn Ophis Björk







IDENTITY


Age: 18 | November x773
Gender: Male
Sexuality: Pansexual
Ethnicity, Father: Icebergian, Heimr Björk
Ethnicity, Mother: Sevese, Andromeda Ophídion

Class: Spellhowler
Race: Demi-Human (Squamata)
Rank: D-rank
Guild: Guildless


PHYSIQUE


Dáinn is a slim young man with light skin, violet-hazel eyes, and mid-length off white almost platinum hair. His hair is usually in a tidy straight style, or when he doesn't care about how he looks it tends to be slightly messy like he just got out of bed. Dáinn also has marks near his mouth and on his cheeks that look very similar to fangs and eyes, these are racial marks that appear when anyone in the Orphidion clan reaches the age of five.

Dáinn's sense of fashion usually consists of oversized clothing (since moving to Fiore) or clothes that would keep him warm and would cover the almost translucent scales that appear over his skin due to his reptilian genetics. Sometimes when he is feeling very self conscious of his racial marks, Dáinn will cover his mouth, whether it be with just a plain mask or a scarf, no matter the kind of weather at hand as weather never bothered him much due to his Icebergian and Sevese genes.


PERSONA


Dáinn is a boy who has always been friendly, but due to mistreatment for genetics as a child and the seclusion brought upon the events, he has become quite a reserved young man and developed a symptom disorder that is fairly similar to the disorder known as selective mutism.

With this disorder, this means that Dáinn only speaks around very close family and friends, but sometimes is able to talk to other friends who are not as close, but are also not acquaintances or strangers either. When he does speak, Dáinn only speaks in small sentences and in a very quiet voice, on other times he will use hand gestures and hope that the person he is speaking to will understand the situation of what he is trying to relay to them.

When in battle, Dáinn uses his reserved nature to his advantage, but also keeps an eye on his fellow partners in crime or justice, depending on the situation and the reason for the battle at hand. This is also the time when he willingly uses his voice, though once the battle is over, Dáinn usually goes into a state of self depreciation and an almost panic state of mind.


INTERESTS



Likes

  • Gaia: Being part reptilian and part human, Dáinn has an affinity with earth and nature itself. He likes to spend time with the earth, something he did not get to do much in his home village, as he was mostly surrounded by snow and ice.


  • Night: As a child, sometimes Dáinn and his mother would sit outside their little home in their village and stare at the stars in the sky, his mother telling him about all the details she had learned in her younger years whilst living in Seven, and by doing so had passed this information onto Dáinn himself. It was nights like these where they both would forget the way the village would treat them during the daytime.


Dislikes

  • Descrimination:Dáinn is not fond of discrimination, as it was an ongoing trait throughout his childhood, due to his demi-human nature, and the fact that his mother is a slave from another country. When he is confronted with discriminating ideals, Dáinn becomes very uncomfortable and even more reserved than what he usually would be.


  • Skaal: Skaal is the village that Dáinn spent most of his life, up until the point where his mother and himself had made the decision to escape undercover of a celebratory event. It was also the place that had brought on more bad than good memories and experiences in his life, leading him to become what he has become in the present days, and for this alone Dáinn despises the village.


Motivations

  • Andromeda: His mother is his main motivation, keeping her safe and as far away from his home village is his top priority. Without his mother, Dáinn believes he may not have gotten as far as he has done in life and for that alone, she is the number one person in his life, just above his only friend Raza.


  • Exploration: Seeing what lies beyond the restraints of his home village, exploration is one of the many things that Dáinn has dreamed of doing, and is his second focal point of motivation for the future. Dáinn wants to explore countries with his mother, and enjoy quiet nights starting at the sky in a new land, not worrying about what was to come once the sun rises.


Fears

  • Demi-Human Hunters: With each new area of the world he explores, Dáinn knows that their will always be hunters around each corner he steps, and this is a fear that has stemmed since birth for him, as his childhood was just as similar as trying to hide from hunters, who want to obtain the power of his mother’s clan.


  • Losing Andromeda: Losing his mother is the highest fear of Dáinn’s existence as his mother is his main motivation in life, and though he can find other motivations, losing the focal point of his future is something that Dáinn cannot bare to process or even consider, and in doing off chance of considering a life without his mother, brings great fear to Dáinn.

#2Dáinn 

Dáinn's Files Empty Mon May 31, 2021 10:29 pm

Dáinn


Class




Spellhowler


Among the storytellers and actors, spellhowlers were those who glorified the villains that sought power at any cost. Their nuanced art may have earned them curses from the crowd, but their audiences were ensnared no doubt. They found that they could convincingly stir fear and dread in the hearts of those that witnessed their performances and soon discovered ways to extend the uses of their skill. Spellhowlers don't just howl, but croon, screech, and even whisper, to instill doubt and mistrust among their opponents.

Spellhowlers are master manipulators. They usually wouldn't place themselves in the midst of the action, since they do not excel at combat. Instead, they'd be found along the fringes, slinging hexes and curses at their enemies, weakening them for their allies to pick their targets off. They chip away at the courage of their enemy, stripping them of the motivation that had spurred them on towards their goals. With a spellhowler as your ally, you will see even the seemingly mightiest enemies whittle and wither away in self-doubt.

Spells and Feats


Types of Spells

  • Superior: Debuff
  • Normal: Supplementary, Offensive, Defensive, Healing


Feats

  • Superior Debuff: Debuff-type spells debuff double the amount of points compared to the numbers mentioned in the regulations.
  • Enhanced Spell Range: The range of Debuff-type spells are doubled.
  • Debuff Intelligence: Spellhowlers can cast Debuff spells affecting the Intelligence of a target. Superior Debuff does not apply to these spells.
  • Supplementary Assistance: Spellhowlers can cast Supplementary-type spells on their allies.


#3Dáinn 

Dáinn's Files Empty Wed Jun 02, 2021 6:44 pm

Dáinn


Magic




Ophídion’s Blessing


Magic Description: Ophídion’s Blessing is a magic that is passed down through the genes of the Ophídion clan. It is a support based magic, that is to help both the user and their fellow comrades and to disrupt their opponents. As a genetic magic of a reptilian clan, the venom that is produced within the saliva of the clan member, has healing properties as a replacement instead of toxicity.

Though the saliva has healing properties in the genetic makeup, it only takes effect in combination with the user's magic, thus allowing the user to use healing spells. The magic itself appears in the form of runes on the user's body, and each rune is different for the type of spell used.

The magic also allows the user to produce types ranging from offensive, defensive and supplementary, all the way to healing and debuffs, with debuffs being the most versatile than the rest.

Enhancements and Elements


Double Elemental Mastery Enhancement

Nature and Earth

Spells





Last edited by Dáinn on Tue Jun 08, 2021 12:10 am; edited 1 time in total

#4Dáinn 

Dáinn's Files Empty Wed Jun 02, 2021 6:44 pm

Dáinn


Race




Demi-Human

Perks

Untapped Potential: The Attribute Points awarded for ranking up is doubled for humans. They do not lose these points if they change into a race later on. However, these Attribute Points cannot be claimed if the user loses a race and changes back into human.


Squamata


Kingdom : Animalia
Classification: Reptilia
What is a Squamata?
The Squamata order is the largest order of reptiles having over 10'900 species that consists of snakes, lizards and amphisbaenians. It is also closely related to the Tuatara, which are reptiles that belong to the Sphenodon genus and superficially resemble lizards.

Squamata comes from the latin term Squamatus which means Scaley or having scales. They are known as Squamates or Scaled Reptiles.


Ophídion Clan




Last edited by Dáinn on Tue Oct 19, 2021 2:25 am; edited 1 time in total

#5Dáinn 

Dáinn's Files Empty Tue Jun 08, 2021 12:30 am

Dáinn


Equipment




Gear



Mounts



Companions



Last edited by Dáinn on Tue Jun 08, 2021 12:35 am; edited 1 time in total

#6Dáinn 

Dáinn's Files Empty Tue Jun 08, 2021 12:34 am

Dáinn


Relationships




Family



Squad Team



Friends



Acquaintances

#7Dáinn 

Dáinn's Files Empty Tue Jun 08, 2021 12:36 am

Dáinn
Guild
Perks
Squad Team



Sevese #C09FEC ☽•☾ Icebergian #9E7D36 ☽•☾ Fiorian #59A074
☽•☾ Andromeda #F99245 ☽•☾

STR : 3 | SPD : 5 | CON : 5 | END : 5 | INT : 12

Dáinn's Files ☽•☾ Dáinn's Journal ☽•☾ Dáinn's Logs

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