☾ Dáinn's Quest Logs ☽•☾ Dáinn's Journal ☽ IDENTITY Age: 18 | November x773 Gender: Male Sexuality: Pansexual Ethnicity, Father: Icebergian, Heimr Björk Ethnicity, Mother: Sevese, Andromeda Ophídion Class: Spellhowler Race: Demi-Human (Squamata) Rank: D-rank Guild: Guildless PHYSIQUE Dáinn is a slim young man with light skin, violet-hazel eyes, and mid-length off white almost platinum hair. His hair is usually in a tidy straight style, or when he doesn't care about how he looks it tends to be slightly messy like he just got out of bed. Dáinn also has marks near his mouth and on his cheeks that look very similar to fangs and eyes, these are racial marks that appear when anyone in the Orphidion clan reaches the age of five. Dáinn's sense of fashion usually consists of oversized clothing (since moving to Fiore) or clothes that would keep him warm and would cover the almost translucent scales that appear over his skin due to his reptilian genetics. Sometimes when he is feeling very self conscious of his racial marks, Dáinn will cover his mouth, whether it be with just a plain mask or a scarf, no matter the kind of weather at hand as weather never bothered him much due to his Icebergian and Sevese genes. PERSONA Dáinn is a boy who has always been friendly, but due to mistreatment for genetics as a child and the seclusion brought upon the events, he has become quite a reserved young man and developed a symptom disorder that is fairly similar to the disorder known as selective mutism. With this disorder, this means that Dáinn only speaks around very close family and friends, but sometimes is able to talk to other friends who are not as close, but are also not acquaintances or strangers either. When he does speak, Dáinn only speaks in small sentences and in a very quiet voice, on other times he will use hand gestures and hope that the person he is speaking to will understand the situation of what he is trying to relay to them. When in battle, Dáinn uses his reserved nature to his advantage, but also keeps an eye on his fellow partners in crime or justice, depending on the situation and the reason for the battle at hand. This is also the time when he willingly uses his voice, though once the battle is over, Dáinn usually goes into a state of self depreciation and an almost panic state of mind. INTERESTS Likes
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Dáinn's Files
Mon May 31, 2021 7:21 pm
Mon May 31, 2021 7:29 pm
Among the storytellers and actors, spellhowlers were those who glorified the villains that sought power at any cost. Their nuanced art may have earned them curses from the crowd, but their audiences were ensnared no doubt. They found that they could convincingly stir fear and dread in the hearts of those that witnessed their performances and soon discovered ways to extend the uses of their skill. Spellhowlers don't just howl, but croon, screech, and even whisper, to instill doubt and mistrust among their opponents. Spellhowlers are master manipulators. They usually wouldn't place themselves in the midst of the action, since they do not excel at combat. Instead, they'd be found along the fringes, slinging hexes and curses at their enemies, weakening them for their allies to pick their targets off. They chip away at the courage of their enemy, stripping them of the motivation that had spurred them on towards their goals. With a spellhowler as your ally, you will see even the seemingly mightiest enemies whittle and wither away in self-doubt. Types of Spells
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Wed Jun 02, 2021 3:44 pm
Magic Description: Ophídion’s Blessing is a magic that is passed down through the genes of the Ophídion clan. It is a support based magic, that is to help both the user and their fellow comrades and to disrupt their opponents. As a genetic magic of a reptilian clan, the venom that is produced within the saliva of the clan member, has healing properties as a replacement instead of toxicity. Though the saliva has healing properties in the genetic makeup, it only takes effect in combination with the user's magic, thus allowing the user to use healing spells. The magic itself appears in the form of runes on the user's body, and each rune is different for the type of spell used. The magic also allows the user to produce types ranging from offensive, defensive and supplementary, all the way to healing and debuffs, with debuffs being the most versatile than the rest. Nature and Earth |
Last edited by Dáinn on Mon Jun 07, 2021 9:10 pm; edited 1 time in total
Wed Jun 02, 2021 3:44 pm
Perks Untapped Potential: The Attribute Points awarded for ranking up is doubled for humans. They do not lose these points if they change into a race later on. However, these Attribute Points cannot be claimed if the user loses a race and changes back into human. Kingdom : Animalia Classification: Reptilia What is a Squamata? The Squamata order is the largest order of reptiles having over 10'900 species that consists of snakes, lizards and amphisbaenians. It is also closely related to the Tuatara, which are reptiles that belong to the Sphenodon genus and superficially resemble lizards. Squamata comes from the latin term Squamatus which means Scaley or having scales. They are known as Squamates or Scaled Reptiles. |
Last edited by Dáinn on Mon Oct 18, 2021 11:25 pm; edited 1 time in total
Mon Jun 07, 2021 9:30 pm
Last edited by Dáinn on Mon Jun 07, 2021 9:35 pm; edited 1 time in total
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