General Name: Third Generation Dragon Slayer Magic: Nightmare
Elements: Darkness.
Category: Single.
Quantity: Limited.
Details Description: Those from the second generation of Dragon Slayers have had Dragon Lacrima implanted into their bodies, granting them the ability to use Dragon Slayer magic. Because they were not taught their abilities by a Dragon, they are considered artificial Dragon Slayers. Dragon Slayers are known to possess keener senses than those of normal humans such as smell, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.
Lore: In the early days of Earthland, when the Dragons reigned supreme, Nacht, the Nightmare Emperor, also known as the Dragon of the End, almost annihilated the Earthland realm completely to entertain himself. He would spare enough to allow Earthland to rebuild itself each time before returning to do the same thing over and over again. During these periods in between his arrivals, Nacht returned to his own realm to slumber or traversed elsewhere to keep himself entertained.
Some of the other Dragons realized that Earthland would eventually cease to exist if Nacht kept on returning. Thus, Yarghast the Dimensional Dragon, Xenon the Galaxy Dragon, and Zarathustra the Chronos Dragon sealed away Nacht in his Nightmare realm during one of his slumbers. Despite the three not getting along well, they recognized the threat Nacht presented to the world.
Qarilian the Devourer Dragon, however, did not agree with the actions of the other three. Without Nacht, he was outnumbered and they could do the same to him. Therefore, Qarilian usurped the powers of other Dragons to prepare himself for such an ordeal. The constant paranoia drove him to strike first eventually which resulted in the Clash of the Ancient Dragons. The constant output of their powers caused their mana to pour down on Earthland and take form into a large lacrima shard. Once consumed, it would grant someone a fraction of their powers. In the end, the battle concluded without any winners, thus the Ancient Dragons agreed that they would no longer frequent Earthland anymore to avoid any more unnecessary bloodshed among them.
Extra Requirements:
- The user must possess a First Generation Dragon Slayer magic. The element of the magic doesn't matter.
Restrictions:
- The magic takes up two enhancement slots. The user does not need to have the enhancement slots available at purchase. Should the user ever unlock the enhancement slots, it will immediately be filled by this magic.
Extra:
- Upon purchasing the magic, the user will become a Third Generation Dragon Slayer.
- The spells listed below can be learned by the user regardless of their class.
- The spells listed below aren't acquired automatically. They must be trained by the user.
Nightmare Dragon Slayer Bonus:
- The user receives a Moderate Resistance to Darkness.
Third Generation Dragon Slayer Spells
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana Requirements: - Type: Transformation Range: Self Cooldown: Once per Topic Duration: Sustain Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Dragon Slayer Bonus
- The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Gimmicks
- The user understands phobias and anxiety disorders, making them a walking textbook on the study of fear. They can recite the name and description of every known phobia.
- The user can discern and instantly understand the greatest fears of others. They are able to truly observe the most hidden of fears within someone and use those fears to their advantage.
- The user can't be affected by Fear modifiers regardless of whether it comes from a race, item, or another source. They are the personification of fear itself.
- The user creates a zone around them equivalent to the size of an AoE equal to their rank represented by the colors around the user to become muted and darker which causes those within the area with the exception of the user to receive a minor magic weakness.
Spells
- Name: Shadows of Nightmares
Rank: S Mana Cost: 500 Requirements: Nightmare Dragon Slayer Magic, The user must have at least a 50% infamy to fame ratio Type: Supplementary Element: Darkness Range: - Cooldown: 5 Posts Duration: Sustain Effect: The user places their hand on the ground to activate the spell. The user sinks into the ground while transforming their body into a shadow, granting them the ability to move quickly around surfaces. The user isn't limited to horizontal surfaces. The flat shadow spot that represents the user has a diameter of 1 meter. While in this form, the user moves at 200% of their Speed attribute. The user will get harmed if the shadow spot gets attacked. Should the user suffer enough damage, the spell will be canceled and force the user to come out of the ground. While using this spell, the user can't use spells to harm others nor attack others through other means. Once the user comes out of the ground, the spell is canceled. The user may not attack in the same turn as they come out of the ground.
- Name: Horrors of Nightmares
Rank: S Mana Cost: 500 Requirements: Nightmare Dragon Slayer, The user must have at least a 50% infamy to fame ratio Type: Debuff (Fear) Element: Darkness Range: - Cooldown: 5 Posts Duration: Sustain Effect: The user manifests the Horrors of Nightmares through themselves, turning their appearance into that of a bogeyman that haunts the nightmares of even the bravest souls. The user can then select a target who has seen the Horrors of Nightmares and reduce their attributes by 20%. The user may use this spell on multiple targets at once, however, they must pay additional mana per affected target. Once a target has seen the Horrors of Nightmares, they will be terrified of it no matter how far they remove themselves from the user in the topic. It is said that those who witnessed the Horrors of Nightmares and survived a battle versus the Nightmare Dragon Slayer came prepared the next time by having their eyes gouged out.
- Name: Screams of Nightmares
Rank: S Mana Cost: 500 Requirements: Nightmare Dragon Slayer, The user must have at least a 60% infamy to fame ratio Type: Debuff (Intelligence) Element: Darkness Range: 25 Meters Cooldown: 5 Posts Duration: Sustain Effect: The user places their finger in front of their mouth as if they are shushing someone to activate the spell and channel bitter and mischievous spirits into the mind of the target. The target is bombarded with the screams and gibbering of the dead, which, indistinguishable from their own thoughts, causes a debuff to their Intelligence as long as it is sustained. In addition, the target can't perform anything related to mental communication while this spell affects them. This means that the target can't speak, nor can they send telepathic messages. Furthermore, they can't hear telepathic messages either. The user can apply this spell to multiple targets at once when casting it, however, they must sustain additional mana per affected target.
- Name: Composition of Nightmares, The user must have at least a 60% infamy to fame ratio
Rank: S Mana Cost: 500 Requirements: Nightmare Dragon Slayer Magic, The user must have at least a 60% infamy to fame ratio Type: Supplementary Element: Darkness Range: Self Cooldown: 1 Post Duration: Instant Effect: If the user is bisected, darkness is able to emerge from both halves of the body and pull them back together, seemingly undoing the damage the user sustained. The damage applied to the body still counts as damage to Constitution and Endurance, however, the limb will no longer be considered severed. In topics that are Orange, Composition of Nightmares can deny the lasting effects of maims by using it. Though, in Red topics, it could save the life of the user when they are severed at the neck for example. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Eyes of Nightmares, The user must have at least a 60% infamy to fame ratio
Rank: S Mana Cost: 500 Requirements: Nightmare Dragon Slayer Type: Supplementary Element: Arcane Range: 50 Meters Cooldown: 5 Posts Duration: Sustain Effect: The user places their fingers together to form a square and manifest countless eyes. The eyes then disappear and appear high above a a single target while surrounding them. Through these monstrous eyes, the user can view the target at all times in their mind. The eyes keep following the target, allowing the user to have constant vision and awareness of the location of their target. With the eyes, the user can also see through invisibility, invisible spells, and magical disguises. The eyes can only be seen by the target. Whenever the target tries to approach or attack them, the eyes quickly distance themselves to avoid being touched.
- Name: Terrors of Nightmares
Rank: S Mana Cost: 500 Requirements: Nightmare Dragon Slayer Magic, The user must have at least a 75% infamy to fame ratio Type: Supplementary Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Sustain - 5 Posts Effect: The user snaps their fingers and curses a target with a glimpse of his own mortality, briefly aging the target. Imagining itself with an infirm body of advanced age, the afflicted believes it is no longer capable of youthful exertions. This causes the target to suffer from a Minor Physical Weakness as long as the spell is sustained. The weakness only applies to the body of the target and not their equipment. Furthermore, the user can't curse multiple targets at once. The spell doesn't stop affecting a target if they get out of range. The curse can, however, only be sustained for 5 posts on a target.
- Name: Madness of Nightmares
Rank: S Mana Cost: 1000 Requirements: Nightmare Dragon Slayer Magic, The user must have at least a 75% infamy to fame ratio Type: Supplementary Element: Darkness Range: 50 Meters Cooldown: 21 Days Duration: Sustain - 5 Posts Effect: The user places their fingers against each other in front of their face to manifest the Madness of Nightmares. The entire area darkens immediately instead of expanding from the user. Everyone caught within a 50-meter radius of the user within the Madness of Nightmares becomes silenced, deafened, and blinded. Not being able to scream, not able to hear others, and unable to see what is going on around them, the user damns their foes into the solitary confinement of their minds. The user doesn't have to pay additional mana for each target affected by the Madness of Nightmares, nor does the effect stop when the targets manage to maneuver themselves out of the range of the Madness of Nightmares. The spell can, however, only be sustained for 5 posts at most. This spell cannot be used for 21 days after the last topic in which it was used has been left by the user.
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