PERSONA Name: Nadine Archambault Age: 28 | June 15th, X763 Gender: Female Sexuality: Bisexual Ethnicity, Father: Minstreli Ethnicity, Mother: Minstreli Class: Berserker Race: Demi-Human: Crocodilian Rank: D-rank Guild: Guildless Tattoo: Located on her tongue with a shade of green matching her face paint. Face: Original character owned by me; art by Stukimura. PHYSIQUE Height: 5’11”|155.75cm Weight: 160lbs|72.5kg Hair: Black Eyes: Gold Overall: Nadine has a caucasion skin color inherited mostly from her human father, as her mother is noticeably several shades darker in tone. She did inherit more than a fair share of her mother’s demi-human traits, however; a muscular crocodilian tail, pointed ears, golden eyes, clawed nails, and sharpened teeth that easily replace themselves. Her black hair is shared by both her parents, and is usually kept at shoulder length. Her tail is almost as long as she is tall, and is aesthetically what one might expect from a crocodilian tail. She sports a lean athletic build toned from lots of swimming and physical training. Her fashion sense leans towards utilitarian and comfortable, but she does enjoy the occasional embellishment such as the emerald jewel on the collar of her usual attire. Tight restrictive clothing will usually be torn without remorse to allow freedom of movement so many formal outfits are typically wasted on her. Extra: Often dyes two green stripes in her hair framing her face, and wears green face paint as pictured above. PERSONALITY Personality: Predatory is an apt if not abrupt description of Nadine’s psyche. There is little she does that isn’t backed by purpose or reason, and the woman has a patient, appraising gaze that she can’t seem to turn off. She isn’t shy at all about holding direct eye contact and standing her ground, or even invading the personal space of others if she feels it’ll intimidate them into compliance. Nadine also has a very territorial stance in favor of her own investments, people included. As a hunter she knows that not all prey respond the same way, though. When a gentler touch is required she can begrudgingly adapt if she thinks the interaction is worth her time. Manipulation isn’t an inherently evil thing to her in any case, and neither is leveraging advantages. On that topic morality is a grey area to Nadine. She’s of the opinion that for the most part there aren’t good or bad people in the world; there are just people, and everyone has the capacity to slide to either end of the spectrum with the right motivations. Motivations that the world itself is more than capable of providing without anyone’s consent. To Nadine it’s more important to be genuine with your emotions than to play a balancing game between good and evil, since actions that matter often can’t be undone. That’s what she’s interpreted from nature, and it’s a philosophy that has served her well enough so far. Her body has an unusually fast metabolism that makes her hungrier than most people, almost ravenously so. This near constant agitation drives a lot of her mannerisms to be what they are, and the worse her cravings grow the more rough around the edges she becomes. Because of this she typically stays away from large communities, and tries not to stray far from areas she can hunt animals in. Satisfying her hunger played no small part in her becoming a monster hunter. That being said she considers hunting other people for food to be taboo, but if already engaged in combat she’s not above biting a chunk out to injure or even kill. Meaningful companionship is hard to come by for this demi-human, and she’s under no illusion why that is. It’s not a dynamic she hates specifically. A carnivore doesn’t get to be upset with something so elementary like that. All she can do is keep being honest with herself and take things in stride. She does grow plants to be used as incense or consumed, and a couple of these she uses to distract her internal restlessness temporarily. Considering her normal disdain for salads it’s best not to stop her if she’s willingly chewing on leaves. Likes:
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ATTRIBUTES Strength: 16 Speed: 11 Constitution: 1 Endurance: 1 Intelligence: 1 MAGIC Magic Name: Bushwhack Magic Element: Nature & Water Magic Enhancement: Combo-Elemental Magic Magic Description: As the name suggests Nadine’s magic is a primarily offensive based skill set with ties to her rural background. Spell types covered by this magic are Self Buff, Offensive, and Supplementary. Both elements are used for all spell types either in tangent or independently for a diverse and hard assault to keep the opponent off balance. Self Buffs can be achieved through the direct consumption of certain plants, or by manifesting armor of hardened wood and/or pressurized water, or using water to jet across long distances. Offensive and Supplementary spells are only limited by Nadine’s creativity and the situation at hand. Old favorites of hers include: Finger gunning seeds using water pressure, with the projectile exploding in a hail of needle-like spines. Creating a thick haze of fog or pollen that she can track the displacement of particles through. Growing custom ghillie suits off of local terrain for concealment. HISTORY History: It’s hard to go anywhere in Minstrel without hearing about its navy. Armed service is even how Nadine’s parents met each other, although it was only her father who served. The ship he was on was eventually tasked with patrolling a swampy stretch of the country’s northern coastline that was under harassment from pirates. It wasn’t a glorious posting by any means, and her father would never get used to the humidity he would later end up living in. The locals were nonetheless grateful for the assistance, and many of the coastal communities often shared supplies with the navy’s dockyard. Nadine’s mother was one of the representatives for a village of demi-humans that brought medicinal herbs to the sailors at port. Several flings happened, and family legend has it that Nadine’s father was hospitalized by a love bite somewhere, but neither of her parents confirmed it after she learned about this from an uncle. After her father wrapped up his years of service though he went back to that swampy coastline he hated so much all to see the one fish in the sea that he couldn’t let go of. Nadine’s childhood was fairly typical for living out in such a rural area. Her family wasn’t rich, but they lived comfortably off the land. She grew up learning a wealth of survival skills from her mother, while her father gave her a rudimentary education. Even as a child though hunger was always her oldest memory, but her mother never let her down in bringing home something to eat. As much as she played in the swamps she also ran amuck at the navy’s local port trading herbs for snacks and other foreign gifts. When she became of age Nadine enlisted in the navy continuing the tradition of service from her father’s side of the family. It wasn’t something she had been pushed into, but her father was certainly proud of the decision. Personally Nadine did see the appeal in being able to travel on someone else’s money, and she was a natural pick for diving operations so the work seemed easy enough. Both of those expectations were met. She did get to sail around the seas, and she did get her feet wet. The work she did wasn’t always clean, though. Defending shipping lanes was not a bloodless affair, and over the years she developed the preying habits most know her for in modern times. In the end she put in a good eight years into the navy before punching her ticket out. She left the navy on good terms, although there were several troubling rumors about her eating pirates she assaulted. From there she became a self appointed monster hunter, traveling the continent in the name of glory. It was a profession that she could put her skills to use in while simultaneously keeping her growing hunger in check. So far she’s been successful in her endeavors, but old habits die hard. Reference: Lucretia Wolfenstein |
Nadine Archambault
Sat Aug 07, 2021 1:02 pm
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