Dungeons
- The Dungeons is a section where the user can create or traverse down a series of objectives with the intended goal of solving a situation or retrieving a treasure.
- Dungeons should not conflict with the plot of the forum. In such instances that certain things are not introduced yet, it will most likely not be allowed to be introduced in the Dungeons either e.g. gods and dragons.
- All Dungeons have a specific cooldown of one month. Once a character has completed their dungeon for the month, they may not take another dungeon until the next month begins.
- The user may not apply for a new Dungeon on a character if they already have a Dungeon running on another character.
- All Dungeons require a team of players and a Dungeon Master to be run successfully.
- Dungeons operate under a forty-eight hour post timer. Failure to post within the time limit will result in a character (or Dungeon Master) forfeiting their rewards and marking them as ineligible to sign up or create a dungeon for a period of 2 Activity Checks.
Team Regulations
- Teams must consist of 3 to 5 members. Teams can not have members with more than 2 ranks of difference between them (For Example, Team cannot have an S, A, A, and D-rank on them as the D-rank would fall below the requirement). X and Z-ranks count as S-ranks for this restriction.
- Teams must be formed in a thread before a dungeon can be requested. If you are looking for a team you may post a thread searching for a team here. Members do not have to be from the same guild/alignment.
Dungeon Master Regulations
- Dungeon Masters are players who will be directing the team through the scenario.
- This means that they themselves are not participating in the dungeon. Any characters/stats that they currently have, have no impact on the actual progression of the dungeon.
- Dungeon Masters are subject to the cooldown rules of Dungeons and may not partake in a dungeon if they are operating a Dungeon that month.
Dungeon master’s will be part of crafting the narrative, guiding and interacting with the players through various instances and scenarios.
To register as a Dungeon Master a user must first pass 2 activity checks.
Should the Dungeon Master fail at providing an adequate experience for players, the Dungeon Master will be barred from creating future Dungeons.
Dungeon Operations
- Dungeons are filled with a series of Objectives and Instances that are crafted by staff or the dungeon master. Each Objective or Instance will require the players in the dungeon to use their stats and the provided dice roll to make actions alongside their actual roleplay. The system uses a D20 dice roll for all interactions.
- While within the Dungeon the player's stats are rebalanced based on the tier the player has reached with their character on the forum. This is done so that when the player rolls for instances and objectives, their stats may be added to their rolls.
Tier | Stat Increase | 1-10 | +0 | 11-30 | +1 | 31-60 | +2 | 61-120 | +3 | 121-250 | +4 | 251-500 | +5 | 501-750 | +6 | 751-1000 | +7 | 1001+ | +8 |
- While within the Dungeon players are limited in the available actions that they can take within their role play post. This is to prevent characters from going god mode and soloing the dungeon but also to allow all of the characters to have input and interaction in the flow of the dungeon.
- Instances are combat oriented encounters in which characters will battle against a group of enemies operated by the Dungeon Master. These encounters will be based around 1 rank higher than the lowest ranked individual for balance.
- Objectives are non combat oriented encounters in which the character may have to complete a puzzle or solve a riddle using the information gathered beforehand. Objectives will require the players to explore the dungeon further as a means of gathering the necessary clues to complete the entire dungeon.
- While dealing with an Objective, each player may take one problem solving action by using the relevant stat modifier along with the dice roll to try and solve the problem after playing it out in character. The Dungeon Master should have a varying amount of Objectives for players to go through to make it more viable for different characters to make it through the dungeon.
Activity | Stat Required | Lifting/Pushing | Strength | Jumping/Dodging | Speed | Avoiding a trap/spell | Constitution | Surviving Lethal Damage | Endurance | Knowledge Checks | Intelligence |
- While in an Instance, the user may make one movement action up too two times their available move speed (i.e. The user may start ‘running’ and reach up to their lunge speed in that post, or complete their run in their second post). The user may also only take up to one combat action, this means the user may strike with a weapon/their hands, or cast a spell. Certain non combat supplementary spells are not subject to this rule (i.e. Sensory, Breathing techniques, etc).
- While in Dungeons it is not as easy to hit or be hit by enemies. Similar to DnD, all characters have a stat called ‘Armor Level’ which is based on the user's CON + any equipment they may have on them. The higher the Armor Level a character has the less chance an attack will hit them.
Equipment | Armor Level | Light Equipment (Helms, Armor) | +1 AL | Medium Equipment (Helms, Armor) | +2 AL | Heavy Equipment (Helms, Armor, Shields) | +3 AL |
- Similar to a players Equipment adding to their Armor Level, the players Spells and Weapons also get an increased chance to hit a target based on their rarity/rank.
Equipment/Spell | Hit Chance | Uncommon/D-Rank | +0 HC | Rare/C-Rank | +1 HC | Unique/B-Rank | +2 HC | Legendary/A-rank | +3 HC | Mythic/S-Rank | +4 HC |
Dungeon Rewards
- Dungeon rewards are based on quest rewards equivalent to the rank of the lowest-ranking individual with all participants receiving equal base amounts. Should there be a rank difference, rewards are based upon 1 rank higher than the lowest-ranking member. Participants must however complete word counts equal to the rank at which rewards are based alongside the 3 post requirement.
- All participating parties (Dungeon Masters included) will receive these rewards, however the party may also receive additional items as a reward based on the length and difficulty of the Dungeon.
- Should the dungeon be found to not be adequately completed by staff however, these rewards will be rescinded and the dungeon will be deemed incomplete.
- Dungeons Rewards are not impacted by users modifiers such as Jewel or Experience Bonuses regardless of their source.
Customs
- Unique: If the user rolls a unique custom, they must pay for the unique custom for 1,000,000 Jewels either with the dungeon rewards or subsidize it with their own jewels if the rewards do not cover the cost. The user can only claim for a unique custom once every 3 months through a Dungeon Roll. If the user is already on cool-down for claiming a Legendary they may select the unsuccessful roll reward or reroll for another reward.
- Legendary: If the user rolls a legendary custom, they must pay for the legendary custom for 2,500,000 Jewels either with the dungeon rewards or subsidize it with their own jewels if the rewards do not cover the cost. The user can only claim for a legendary custom once every 4 months through a Dungeon Roll. If the user is already on cool-down for claiming a Legendary they may select the unsuccessful roll reward or reroll for another reward.
- Mythic: The user must pay for the Mythic custom for 5,000,000 Jewels either with the dungeon rewards or subsidize it with their own jewels if the rewards do not cover the cost. The user can only obtain a Mythic custom once per character through a dungeon roll. It requires the user to complete a Long Dungeon while S-rank. if the user does not meet the rank requirements or already have a Mythic custom they may select the unsuccessful roll reward or reroll for another reward.
Application
- The user must go to the Dungeons Quests section in order to apply for Dungeons.
- The title of the topic is the name of the Dungeons e.g. The Curse of the Black Pearl, Dead Man's Chest, On Stranger Tides, or perhaps Dead Man Tell No Tales. The title is then followed with the difficulty between brackets e.g. On Stranger Tides (Long).
- The quest template can be found in the Dungeons forum. The user must use that template for their entries.
- In the topic, the user must create a range of Objectives for their Dungeons. The possible difficulty of the Dungeons is based on the rank of the user. In addition, the number of quests and their ranks is based on the difficulty of the Dungeons.
- The user must create all of the Dungeons in one go. This allows the moderator to review it as a whole and see if the story possibly conflicts with lore or other regulations.
- In case the Dungeons involves multiple participants, only one person needs to post the Dungeons, but in the quest section they must write down the names of all the participants.
- The user must be the equivalent rank to the quests they apply for.
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