In hindsight, perhaps sending out Odin's only offensive spell into the air while standing next to a landmark in Oak and being one of the biggest criminals in Fiore was not a particularly smart idea. It had, after all, garnered the attention of two people and had made the Lich's day infinitely more interesting, and equally dangerous. The first that approached him, hidden beneath a cloak, seemed to simply be interested in the Spire. Maybe the adventurers and archaeologists that had missed their chance previously were now wanting to excavate the tower. They would definitely find it tricky to enter, and the inhabitants weren't exactly hospitable.
"Examining? I live here." That was all Odin would likely need to say as he gestured towards the spire with his staff. He was a high profile individual, people knew his name and his face, and those that were scared would often back off from either.
The second was much more concerning, as Odin watched him approach. He would allow the man to walk but, at around ten metres, Odin would recognise the man about to speak to him. The introduction was appreciated and, if nothing else, updated Odin on the man's current situation. He knew of the 'Pack Leader' even though they had never met, Rune Knights and dark mages rarely mingled, but his promotion to Captain-Commander was a nice bit of information to be given. It would be at the mention of his title that Odin's reactions would kick in. Someone as high ranking in the rune knight as this man would not be here to exchange pleasantries and, as the metallic coating of Greed began to stain Odin's bones grey, he wouldn't be a pushover. He would also create a magic circle beneath himself, reaching out with wind magic as Kazimir had given him the chance to do once before. He didn't know the extent of this man's abilities, but he had fought Ezekiel recently, and the man's invisibility had been annoying to deal with. Finally, while the transformation was occurring, Odin would release a deep sigh as his Fear aura, and the aura from his staff, were both unleashed. He felt somewhat bad for the other man who had just wanted to see the new structure and would probably now be close to fainting, but it would be worth it.
Assuming nothing else would occur after Odin's transformation, the Lich would allow the man to finish speaking. Everything following was a standard Rune Knight threat: come quietly or I'll use force, but realistically they both already knew what was about to happen. If given the chance, Odin would also respond, as politely as the situation would allow,
"You maybe should have brought those knights with you. I've got other plans so I don't think I can go to Era right now."- Passive Effects:
Fear: Liches strike fear into their enemies with their mere presence. All enemies within 25 meters from the Lich receive a 10% debuff to all their Attributes if they are the same rank as the Lich. This debuff is further increased by 10% per rank difference between the Lich and their enemies, if these enemies are lower ranked than the Lich. All those who are of higher rank than the Lich are not affected by Fear. Liches can choose to suppress this effect should they wish, in order to conceal their presence.
Enhanced Fear: Users with this necklace apply an additional 10% attribute debuff to their opponents including those that are higher rank than them.
Mana Drain: Liches drain the mana of everyone within 25 meters, once per post. The amount of mana they drain is 5% of the total base mana of the targets. The drained mana does not go to the Lich, but simply vanishes.
Menacing Existence: Morrigan's existence instilled fear into everyone around her. Even mentioning her name was enough to make everyone heavily uncomfortable. In combat, upon wielding Morrigan's Staff, everyone in the topic will have all their attributes decreased by 20%. This only affects foes.
- Stats and Items:
- 5800/6400:
Name: Greed
Rank: D-S
Mana Cost: 25-500
Requirements: Greed Magic
Type: Defensive
Element: Earth
Range: Self
Cooldown: None
Duration: Sustain
Effect: This spell requires no motion. The user rearranges the carbon in their body to make their skin impenetrable. Their appearance shifts into a metallic being. When using this spell, the user will nullify any physical damage that hits them, at the cost of mana equal to the amount of damage they've received. The amount of mana drained for physical hits is determined by what the rank of damage would've cost as a spell. The user can not choose which hits they null or not when using this spell, all physical hits will drain mana automatically. The user can't be cut, stabbed, pierced, or hurt in any way physically. This means that the user can battle weapon users bare handed. If the user's Strength is one or more rank higher compared to the opponent, they may stop weapon hits without being moved from their spot i.e. grab a weapon slash with bare hands without being pushed back. When the spell is active, the user receives double the damage from Wind-type spells due to the spell being Earth-type in nature.
Name: Rhythm of the wind
Rank: B
Mana Cost: 200
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 15 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The user reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.