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2.d. Summoning Regulations

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#1Naga 

2.d. Summoning Regulations Empty Thu Feb 17, 2022 10:44 pm

Naga

Summoning Regulations


General


  • Summons must be the same element as the magic of the user.

  • Summons must be commanded with vocal or gestured commands.

  • Summons do not have their own class and cannot equip items.

  • Summons can not exceed the spell range equivalent to its rank.

  • Summons are considered grounded when summoned. If they are capable of flight, they must cast flight after they are summoned.

  • Summons can be bound, blinded, deafened, buffed, and debuffed. Summons, however, cannot be healed.

Summoning / Enhancements


  • Summoning-type is not affected by general Magic Enhancements that affect specific spell-types. Summoning-type is only affected by Magic Enhancements listed under Summoning Enhancements.

  • As a summoner, any Magic Enhancements you acquire that affects specific spell types do not affect you e.g. if you get Overcharge (Defensive), it does not affect your own Defensive-type spells.

  • Magic Enhancements that affects specific spell types, however, do affect your summons e.g. if you get Overcharge (Defensive), it affects Defensive-type spells cast by your summons.

Summon Slots


  • Summoners may only have a limited number of summons sustained at the same time.

  • There can only be one of the same summon sustained at the same time e.g. a summon called Skeleton Warrior (D-rank) cannot be sustained multiple times.

  • Summons require 1 Summon Slot while Champion Summons require 2 Summon Slots to be sustained.

  • The total number of summons that can be used at the same time is referred to as Summon Slots:
    • D-rank: 2 Summon Slots
    • B-rank: 3 Summon Slots
    • S-rank: 4 Summon Slots
    • X-rank: 5 Summon Slots
    • Z-rank: 6 Summon Slots



Misc


  • It is not possible to copy Summoning-type spells.

  • Should you receive a Summoning-type spell through an item, it will not take up a Summon Slot when used.

Banned / Limited


Banned and Limited Summon Magic:

#2Naga 

2.d. Summoning Regulations Empty Thu Feb 17, 2022 10:44 pm

Naga

Summoning Spells


General


  • You can create spells for your summons, however, these spells take up your spell slots.

  • Summons can only cast Offensive-type and Supplementary-type spells unless you acquire Magic Enhancements that allow for more types.

  • Summons must be listed as "Sustain" under duration.

  • Summons consume your mana when casting spells.

  • Should you have any cooldown reductions, they will apply to both you and the spells of your summons.

  • The mana reduction that you receive through Intelligence affects both you and spells cast by your summons.

  • Summons that are dismissed or destroyed in combat retain their exact spell cooldown count when summoned again e.g. you cast a S-rank spell with your summon and your summon gets destroyed, when you summon it again the cooldown is still at the count it was when it got destroyed.

  • Summons deal Physical Damage with their general attacks despite being a spell.

  • The durability of a summon cannot be affected by effects that increase spell durability.

  • You may give your summon as many spells as you wish should you have the spell slots available to do so.

  • The maximum rank of a spell a summon can cast depends on its rank

  • Summons can have as many spells in their arsenal as you wish as long as they have free slots. The maximum allowed rank of the spells they can cast is dependent on their rank:

Rank
Allowed Spell Ranks
D
D
C
D & C
B
D, C & B
A
D, C, B & A
S
D, C, B, A, S

Summon Attributes


  • Summons get a certain number of Attribute Points that can be distributed between Strength and Speed. This must be done during the creation of the spell.

  • The base attribute in Strength and Speed is 1 for summons.

  • The base and durability are based on the rank of the summon:

    Rank
    Attribute Points
    Durability
    D
    60
    A-Rank
    C
    120
    S-Rank
    B
    180
    2x S-Rank
    A
    240
    3x S-Rank
    S
    360
    4x S-Rank

Size / Range


  • Summons must be at least 50 centimeters.

  • The maximum size of a summon with all of its limbs and appendages full extended is based on the rank of the summon:
    • D-Rank Summon: 1m Diameter
    • C-Rank Summon: 2m Diameter
    • B-Rank Summon: 4m Diameter
    • A-Rank Summon: 8m Diameter
    • S-Rank Summon: 16m Diameter


  • Abnormal shapes and size abuse may be denied at moderator or admin discretion.

Summon Template


  • Summons do not have to be created with spells, and it is possible to make spells for a summon at a later date.

Code:
[center]<img class="equalblack" src="SUMMON IMG">[/center]

[color=#ffffff][b]Summon[/b][/color]

[color=#ffffff][b]Name:[/b][/color] Summon: Name
[color=#ffffff][b]Rank:[/b][/color] X
[color=#ffffff][b]Mana Cost:[/b][/color] 00
[color=#ffffff][b]Requirements:[/b][/color] Text Magic
[color=#ffffff][b]Type:[/b][/color] Text
[color=#ffffff][b]Element:[/b][/color] Text
[color=#ffffff][b]Range:[/b][/color] 00 Meters
[color=#ffffff][b]Cooldown:[/b][/color] X Posts
[color=#ffffff][b]Duration:[/b][/color] Sustain
[color=#ffffff][b]Size:[/b][/color] Text
[color=#ffffff][b]Strength:[/b][/color] 1
[color=#ffffff][b]Speed:[/b][/color] 1
[color=#ffffff][b]Effect:[/b][/color] The effect of the spell being cast (cosmetically how does summoning the being look). Include casting motion as always.
[color=#ffffff][b]Physiology:[/b][/color] What the summon itself looks like. Doesn't need to be incredibly long but state any important details about the being beyond its size (wings, tail, three heads etc.)

[color=#ffffff][b]Spell[/b][/color]

[color=#ffffff][b]Name:[/b][/color] Text
[color=#ffffff][b]Rank:[/b][/color] X
[color=#ffffff][b]Mana Cost:[/b][/color] 00
[color=#ffffff][b]Requirements:[/b][/color] Text Magic | Specific Summon
[color=#ffffff][b]Type:[/b][/color] Text
[color=#ffffff][b]Element:[/b][/color] Text
[color=#ffffff][b]Range:[/b][/color] 00 Meters
[color=#ffffff][b]Cooldown:[/b][/color] X Posts
[color=#ffffff][b]Duration:[/b][/color] Sustain
[color=#ffffff][b]Effect:[/b][/color] Text

#3Naga 

2.d. Summoning Regulations Empty Thu Feb 17, 2022 10:45 pm

Naga

Champion Summon


General


  • Champions are special summons that increases power based on your Intelligence.

  • Champion Summons receive a spell slot which users may use to create spells exclusive to them up to A-Rank.

  • Champions must be summoned next to you.

  • Champions cannot be nullified.

  • Champions can only be made using A-rank and S-rank spell slots. In addition, they take up two spell slots.

  • A-rank Champions cost 5% of the user's base mana to summon them before reducing to 2.5% of the user's base mana per turn to sustain them. S-rank Champions cost 10% of the user's base mana per turn to summon them before reducing to 5% of the user's base mana per turn to sustain them.

  • Champions can be made by allocating statistics based on your base Intelligence.

  • Furthermore, the maximum size limitations of Champions are doubled.

Champion Attributes


  • Champions have a base Strength, Speed, and Constitution of 1.

  • Champion Summons have the baseline SP allocatable of normal summons for their rank, once a Summoner has more intelligence then that baseline will be replaced

  • You may create A-rank Champions by distributing your base Intelligence over the aforementioned attributes e.g. if you have 400 in Intelligence, you may distribute the 400 points over the attributes of your Champion Summon during spell creation.

  • You may create S-rank Champions by distributing your base Intelligence multiplied by x1.5 over the aforementioned attributes e.g. if you have 400 in Intelligence, you may distribute 600 points over the attributes of your Champion Summon during spell creation.

  • You may update the statistics of your Champions once per month in the Spells section if your Intelligence has increased.

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