PERSONA Name: Skald Ragnulf Age: Oct, 16, X763 Gender: Male Sexuality: Pansexual Ethnicity, Father: Icebergian Ethnicity, Mother: Icebergian Class: Sorcerer Race: Demi-Human [Fox] Rank: D-rank Guild: Guildless Tattoo: Center of his chest, just a few buttons under where your collar should be. Face: Custom - Klou and Pkingsora PHYSIQUE Height: 6'7 Weight: 200 Hair: Black/White/red Eyes: Ice Blue/Black Screla Overall: Skald stands at a whopping six feet eleven inches. His body is covered from head to toe in a mix of black and white fur. He keeps it well groomed however it tends to stick up in various places. He prefers to keep his fur at a managable shorter length and even goes out of his way to wear some more human clothing. Such as long sleeved shirts with their sleeves rolled up to his elbow and with vests of various colors over them. He rarely wears pants but due to the length of his fur he really doesn't need to. Unlike many of his kinsmen Skald has seven tails; which can be a hassle to control individually. They are long enough to drag on the ground were he not to keep them off of it. While he does have claws on both his hands and feet they are no where near sharp enough to be considered dangerous. Extra: Skald has a single scar, going from one shoulder to his opposite hip. He rarely shows it off. He has clan tattoos on his hips and on his face; of which are red in color. His left ear is pierced by a strange red jade earring; it holds no magical properties but is merely for his own desires made manifest. PERSONALITY Personality:
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ATTRIBUTES Strength: 6 Speed: 6 Constitution: 6 Endurance: 6 Intelligence: 6 MAGIC Magic Name: Line Magic Magic Element: Darkness Magic Enhancement: Fast Cast Type Magic Description: Line magic is a offensive and supplementary leaning magic. It's often used to attack opponents at a distance with shadows of the target. Manipulating it to suit their own needs while attacking the individual with their own shadow. They are also able to make use of their own shadows as grasping tools of things nearby. Like a set of extra hands to help with more customers or to perhaps even help the cook with that pot of rice that's overboiling... HISTORY History: Skald was born to a wandering tribe of beastman based out of the province of iceberg. He does not know where he was born nor do his parents really care to tell him. He was born in the wilds like they were and like their parents before them; while not ostrisized or commited to any particular city state they would make travel between them. Often not wanting to try to settle down; afraid of the many powerful creatures that roamed the land. His youth was a blur of movement; never stopping and often only staying in one place for a few months at best. Unlike the nomadic tribes his people often lived a little more purer off the lands. Hunting after wild beast and scavenging rather than the focal point of trade. Their magics meant to support and help the group rather than improving on ones own. It was a strange way to grow up but it did make skald very reliant towards others as a result. It wasn't until Skald was about ten that he found out the reason why his people were on the run. They were being hunted. Not for sport, not for slavery, not for any kind of real reason that one would think normally. But there was a curse on his people; they were damned to be hunted by the wills of the land. The men that were following them were nothing but undeath. The mighty draugr of the northern province. His mother and father, and their parents before them had committed grievious crimes that had not gone unforgotten. So they ran and ran and ran... until the very world stopped. It was forgotten who was really responsible out of the clan. So they all shouldered that belief that they were all responsible. But skald didn't like the idea of being blamed for something he clearly didn't do, thinking himself better than this he though to talk to the draugr the next time they ran into them. A few years later he would get his chance and his scar. A draugr chief of sorts nearly cleaved the young beastman in half as he tried to talk them down. His family faired no better, slaughtered down to a man. Trying to help their youth rather than running like they had been. None of them were really proper fighters. Skald was left for dead in the middle of no where by the draugr who didn't even do him the favor of putting him out of his misery. Were it not for a traveling merchant and his assortment of helpers did skald even manage to see another sun rise. He had his honor on his mind and in his heart; giving his word that he would pay back the merchant any way possible. Which he would be able to over the course of a few years. Saving the merchant from a failing business and pushing for him to leave the dangerous realm of iceberg. Skald himself decided to try his luck in the various towns of iceberg. Settling into one of the larger ones to run a small bar for a time. Figuring that he could get his act together and move down to the warmer climites. However it wasn't all sunshine and rainbows. Luck may have been on his side before; but knowledge would help more than anything else. And he struggled to make due. Having to do some things he was not proud of to keep the bar on the up and up. It was only a matter of time before he would consistantly have to resort to doing 'deeds' to keep his bar going. If he wanted to uproot himself he could but it'd take some heavy acts to get him out of the pickle of 'owing' some very powerful people... Reference: N/A |
Last edited by Skald on Fri Nov 19, 2021 12:09 am; edited 1 time in total