Name: The Gambit of Souls Difficulty: Long Participants: Vyra Emrakul Story: Thrown into a world of Magic that she did not know existed, Vyra has found herself forced into a deadly game of cat and mouse with the dark, alternate personality within her. Seemingly driven to erode away at the last of the defenses and protections within her mind, the ultimate prize is clear; retaining her humanity or losing it entirely. However, a glimmer of hope has revealed itself; a secretive network of individuals willing to go to whatever lengths required to help Mages at risk. But in her pursuits to seek them out, Vyra will quickly find herself caught in a wicked web of manipulation, lies, and deception that has both her and her alternate personality as pawns in a deadly game where nobody's hand is quite what they believe it to be. Objective: Alternating between Vyra and her darker personality, discover, align with, and reach out to the underground Mage network for help. Then, outmaneuver, outlast, and escape when the truth is revealed and the world around implodes. Addendum: Although the participant is A-Rank at the time of application, rewarded experience earned over the course of the Storyline will result in them ranking up to S-Rank, thereby making them appropriate ranked. |
Name: The Crows at Bay Rank: A Type: Good Participants:
Summary: Tipped off by members of the Blue Pegasus guild of a rumored covert group existing within Hargeon that has been providing assistance to Mages plagued by serious hardships and issues of persecution, Vyra makes attempt to find proof of this. After a seemingly fruitless search, Vyra stumbles upon a woman in a local tavern, claiming herself to be a representative on behalf of this supposed group. Their conversation is eventually cut short by a number of thugs whom strike, intent on causing problems for the tavern. Once they're dealt with, the woman has disappeared, leaving Vyra right back in the same situation as before. Others:
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Name: Fading Light Rank: A Type: Good Participants:
Summary: Dejected at the events which occurred earlier in the previous thread, Vyra begins her return home to the Blue Pegasus Guild Hall. Before that can happen, she is ambushed by a larger group of thugs. A few of the thugs encountered earlier will point her out, leading to them all to attack you. Just as it seems things will be lost, Vyra is rescued by an unknown figure whom defeats the thugs with ease. Losing consciousness, Vyra reawakens within in what appears like some underground facility. After a brief exploration through some of the complex, Vyra encounters a number of people, including the woman who rescued her, Aegir, who explains to her that she has found the group that she had been seeking. Others:
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Name: All Grown Cold Rank: A Type: Bad Participants:
Summary: Having found the group dedicated to helping mages, Vyra tries to explain her situation to Aegir and company. Aegir seems reluctant to help, but after proding Vyra of her relationship to Blue Pegasus and Alisa in particular, she will express interest in meeting Vyra's other personality. Being informed that Vyra has no control over when it appears or doesn't, Aegir decides to force the personality forward, despite Vyra's pleas. Led into what seems like a fighting chamber, Vyra is ambushed by a large, frightening creature attacks her. With her attempts to escape failing, eventually Vyra's other personality takes control, intent on killing it before Aegir orders it to be destroyed and Vyra captured. A pair of guards are attacked, but another pair manage to apprehend Vyra and bring her before Aegir. The other Vyra reveals that she is aware of everything going on, that Aegir is not whom she claims to be, that this group is not what she says it is. When Aegir asks why that matters, Vyra responds that she's interested in making a deal with them. Others:
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Name: Cross Wires Rank: A Type: Bad Participants:
Summary: Without knowing the full specifics, Vyra's dark personality knows that Aegir is not whom she claims to be, nor is she head of any sort of Mage refugee group. To Aegir's intrigue, Vyra also knows that she is not much a fan of Alisa, a quality that the two of them share. Vyra proposes that if Aegir really wanted to hurt Alisa, there would be nobody better to do so than Vyra, provided that Aegir were to help. The two converse, keeping their cards close to the vest throughout, but Vyra appears to win over Aegir. Vyra is then brought to a cell occupied by a woman named Seras while privately Aegir explains her thinking to the representative. Within their cell, Seras explains the reality to the real Vyra; Aegir's group are not there to help Mages; they're there to hunt them. Others:
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Name: Fringe Rank: S Type: Good Participants:
Summary: While within their cell, Vyra bonds with Seras. Seras says that she has been here for a bit, having been captured having their caravan was ambushed. Her comrades who had been taken, she has not seen them since, nor knows what has happened to them. As time passes, the representative arrives and has Vyra taken out of her cell, brought into a small room with her and another guard for "some questions". Eventually, the interrogation will lead to Vyra breaking out, bringing the compound on high alert and force her to attempt to hide within. She is eventually caught though and brought before Aegir who says that she has a surprise for Vyra. Others:
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Name: The Good Doctor Rank: S Type: Good Participants:
Summary: Vyra is in her cell, her wounds being treated by Seras, who warns her that the guards have been giving the two of them deadly looks. She is not confident in their safety, further panicking Vyra of what may happen. A pair of guards will come for Vyra and take her away. When Seras pleads to know what will happen to her, they explain Vyra is going to be taught a lesson. Vyra is brought within a large arena-like room, with numerous guards, Aegir, and a decrepit old man all watching over her. She explains that given Vyra's conduct, an example needs to be made of her. Lights emerge to show a number of slaves in varying stages of abuse and trauma, all either in pain or afraid of Vyra. The man besides Aegir channels some sort of device which causes the slaves to become stoic and then feral at Aegir's command. With no option, Vyra is forced to confront them on her own. Shocked by her survival, several guards insist on getting revenge on Vyra, which Aegir only agrees so long as they do not kill her. As they enter the arena, Vyra's dark personality appears and attacks them. As they cry out, Aegir walks away in disgust, ordering them to seize her and throw her in chains. Others:
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Name: The Gambit of Souls Rank: S Type: Bad Participants:
Summary: Some time has passed since the previous thread, with Seras tending to Vyra within their cell, the latter bound within an unruly set of chains. Their conditions have become worse, if it were even possible. After some time has passed, Vyra will be once again brought out from the cell, this time under blinding hood. When the hood is finally pulled, Vyra finds herself face to face with Aegir, the decrepit old man, and numerous guards surrounding them, as well as several glowing spheres. Uninterested in Vyra, Aegir uses violence to force out Vyra's alternate personality. Aegir flaunts the spheres, Soul Stones, instruments of Soul Harvesting Magic to extract souls from vessels. Realizing what Aegir is planning on doing, Vyra tries to bargain her way out of the situation, finding out Seras was an agent of Aegir in the process, but it's clear that Aegir is resolute in her plan. Before anything can happen, the old man causes the spheres to erupt in a flash of light, draining the souls of everyone minus Vyra and Aegir right before their eyes. The man unleashes the soulless soldiers upon Aegir and Vyra, to which Vyra takes advantage of the situation to get revenge on her own. In the aftermath of all of the carnage, the compound will be ruined, nearly everyone dead. As she prepares to depart, Vyra encounters the soulless Seras, in a daze following the effects of the Soul Stones' power. While as the other personality, Vyra manipulates Seras, completely and utterly destroying her true identity into one tailored directly to her own preferences. Others:
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