PERKS
Elemental Resistance: The user receives a Moderate Resistance to Darkness-type Spells
- via Nightmare Dragon Slayer
Fear Immunity: The user can't be affected by Fear modifiers regardless of whether it comes from a race, item, or another source.
- via Nightmare Dragon Slayer
Enhanced Smell: The user has an enhanced smell that allows them to smell anyone within a 25-meter radius.
- via Nightmare Dragon Slayer
Natural Predator: Physical damage dealt by ghouls is one rank higher against Humans, Elves or Dwarves.
Man-Eater: Ghouls heal for two ranks lower of the physical damage they inflict on enemies. This only heals Constitution and doesn't affect Endurance. It increases to one rank lower when the Kagune transformation is active.
Tough Skin: Ghouls boast a significant resilience in a physical fight, far outmatching that of the race they originated from. They gain a Minor physical resistance.
Undying Hunger: Despite appearing physically similar to humans or elves, Ghouls' physiques are far sturdier, and they can survive hits that would instantly kill a human. Vital hit attacks don't instantly defeat the ghoul, but simply one rank higher worth of damage and ignore the ghoul's resistances.
Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
Name: Kagune: Rinkaku
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP posts as a Ghoul after this has been purchased
Type: Transformation
Element: Arcane
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's Kagune takes the form of multiple tentacles erupting from their lower back, that can attack up to a certain distance away. The user's speed increases by 40% produces up to 4 tentacles from their back each that can attack up to 10 meters away. They deal A-rank damage each and ignore armor. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
ATTRIBUTES
Strength: 501
Speed: 290 | 524 Total [+60 (Rosaria), +40 (A Broken Heart), +65 (The Red Queen's Crown), +40 (Shadowguile), + 23 (Shadowguile)]
- Lunge Distance & Speed: 20 m/s
- Run Speed: 40 m/s
Constitution: 251 Base | 311 Total [+60 | +60 (Jaan Earrings)]
- Hit Points: 5x S-Rank
- Run Duration: 8 Posts
- Lunge Frequency: Four Per Post
Endurance: 128
- Pain Tolerance: 2x S-Rank
- Weapon Mastery WC Reduction: 40%
Intelligence: 122
- Mana Reduction: 40%
- Spell Training WC Reduction: 40%
- Enhancement Slots: +2
EQUIPMENT
WEAPON (MAIN-HAND)
Name: Rosaria
Slot: Weapon
Type: Gauntlet (Arm)
Class: Mythic
Element: Darkness
Damage: +100 | 601 [ +501 (Strength)]
Durability: 3x S-Rank
Description: Precisely what Rosaria is stands to be a bit complicated to understand. It would be accurate to perhaps describe it as a gauntlet at its most simple level, though in actuality more standing as an amalgamous - if not horrific - layering applied upon Vyra Emrakul's arm, providing it with a coating that effectively leaves the entire appendage like that of Nightmare Magic than that of an arm itself. At times having qualities that more resemble tendrils of Nightmare, other times emulating a more exaggerated claw-like grip, in no scenario does it completely deviate from its initial presence on her person as a gauntlet of sorts.
Lore: When Vyra Emrakul was first introduced to the world of Magic through Alisa Vollan, the conduit that enabled her the capabilities originated within her right hand. In that same moment, while she discovered the capabilities, so too did her darker persona. Tapping into and overwhelming the very same conduit that Vyra hoped to understand, the darker version caused it to instead erupt, the agony of unheeded Magic ripping through the Demi-Human's body, nearly taking her life within the process.
Many, many months later, and though the wounds have more than healed and her control had grown incredibly, the fear remains an ever persistent memory within her mind. Whenever it happened, that Vyra's destiny intertwined with that of the Nightmare Dragon Nacht, the scars were reopened, the memories brought back, cast instead in an ever-present entity within her own person. Rosaria, as much a weapon for the Nightmare Dragon Slayer to utilize as it is a product of her own internal terror, a constant reminder of the true fears that exist within a world she does not understand, guided upon by a creature that neither she, nor the rest of the world truly understand yet.
Bonus:Effects:- The Unavoidable Nightmare: A cursed existence, Vyra being bound to the presence of Rosaria. But in that plight comes a great strength, the reality that for as much as the Nightmare plagues Vyra, so too does it plague anyone whom would dare stand against it.
- Complete Physical Armor Piercing: While Vyra is wearing Rosaria, she is able to ignore armor and deal damage directly to a target's constitution. She is allowed to do this with anything physical that she attacks with.
- The All-Consuming Nightmare: Corrupted to the point of no return by the Nightmare, Rosaria exists now only as an extension of its wielder, the Nightmare Dragon Slayer Vyra. In tune on a level that goes far beyond that of a blade and its owner, upon striking any foe, Rosaria will siphon their very vitality, using it to nourish Vyra's own in turn.
- Life-Steal: Upon striking the target, the user receives one rank lower worth of healing to their constitution.
- Fearful Reach: Rosaria's presence lingers throughout Vyra, the influence of the Nightmare Dragon overwhelming even beyond that of the limitations otherwise imposed upon by items of a world fortunate enough to never experience the Nightmare firsthand.
- Item Spell Range Increase: The range of spells attached to items are increased by 5 meters.
WEAPON (OFF-HAND)
Name: A Broken Heart
Slot: Weapon
Type: Gauntlet
Class: Legendary
Element: Arcane
Damage: +90 | 591 [ +501 (Strength)]
Durability: 3x S-Rank
Description: A horrific, almost alien-like, claw-like gauntlet, at first glance the item given the name A Broken Heart seems more like a living entity than that of a weapon. Perhaps attributed to its appearance being so foreign to that of what most within Fiore would be expected to imagine, it is only within the usage of the gauntlet are the horrific imaginings erased, replaced only by the horrific reality of the weapon itself. In terms of its size relative to other gauntlets, A Broken Heart is on the more oversized-side, much of Vyra Emrakul's own arm seemingly lost within the weapon, if only to the outside perspective. Wherein the hand seems lost, it is replaced instead by the pronged-like pincers and prongs, jointly functioning as fingers as well as extensions of the weapon itself.
Lore: There are no shortage of horrors within the world, much of which are lost, never to be seen forth again. Some are known, remembered only as fabled creations, alive only in memory. And for a few, there are those that still exist, known perhaps to a lone sole, their unearthing the only step remaining. A Broken Heart falls within that category, its existence as an instrument of horror having been known within the most secretive groups within the old days of Northern Fiore. Belittled to little more than an outdated story told within a secretive sect of nobles from generations of the past, it were not until the ascent of Lady Veronica Barothy to her Ladyship that the thought of unearthing this secret were ever considered.
From the shadows, operations were conducted to unearth this, rumors tracked, sources verified, disproven, and removed all the same. Through a campaign of blood, eventually a trail was built and an object unearthed, a thing of horrors. An instrument, not that of a Lady, but perhaps instead that of a pawn, a key piece of their new reign, having been whored out to the Nightmare living within the darkest recesses of the world. In secret, the weapon was delivered from the Northern regions to the Southern port city of Hargeon, one of the overdue gifts for Vyra's integral role in Lady Barothy's ascent.
Bonus:Effects:- Broken Cries: Alien in nature, A Broken Heart threads the needle of what is considered living versus not, a manifestation of horror versus something which exists. It is hard to define, but horrid all the same. So too is it hard to understand is it hard to be in proximity within it, it's nature agonizing all throughout, even to the hearing of those nearby.
- Defeaning Howl: In battle, A Broken Heart wails a horrid noise that irritates the ears of anyone within 25 [+5 (Fearful Reach)] meters except for Vyra. Those standing within the range of the A Broken Heart when it strikes become Deafened for 3 posts. This duration resets each time on someone if they are within 25 [ +5 (Fearful Reach)] meters when it is strikes again.
Spells:- Name: The Horrors of a Broken World
Rank: S
Mana Cost: 1000
Requirements: None
Type: Supplementary
Element: Arcane
Range: 15 Meters [+5 (Fearful Reach)]
Cooldown: 10 Posts
Duration: Instant
Effect: Vyra raises A Broken Heart towards a target, opening the maw within the palm-like region within the gauntlet thus exposing an absolute alien-like horror and emit a heavy glow within the pronged tendrils. Anyone who looks upon the glow with the exception of Vyra will become petrified. The petrification lasts for 2 posts and cannot be purged. This spell only affects a single target. Once the target has been harmed, they will be able to move again.
HEAD
Name: The Red Queen's Crown
Slot: Helm
Type: Crown
Class: Legendary
Weight: Medium
Element: Darkness
Durability: 2x S-Rank
Description: A beautifully intricate golden crown, having an immediate appearance like that of a untamed plume. Upon further inspection reveals the extensive and otherwise remarkable craftsmanship applied towards such an ornamental piece. Each tendril, symmetrical in their dimensional design on either side of the crown, curve backwards with the skull, such that it conforms with the design philosophy of the crown that it rests upon the crown of the wearer's forehead and then begins to curve and conform to their head as it extends along, giving it an almost alien-like, if not slightly mystical appeal towards it. Centered within the center of the crown is an ornamental-like design, an elaborately detailed head of a serpent carved into it, which when combining the plumes that all extend out from it, give it an appearance almost like that of a dragon or horrid snake-like creature.
Lore: An artifact known throughout Marigold's more noble and elite circles, and more out of the notorious nature of its former owner, the Red Queen. This crown has become synonymous not only with the Red Queen herself, but also the horrid reputation that the oft-presumed warlock had built, whether through her open advocation and usage of slavery, human sacrifice, or her active engagement in occultist practices and ritual.
In her efforts to try to conduct the Pact of the Dead God, the Red Queen had sought out and helped orchestrate the kidnapping and selling of one Vyra Emrakul, intent on using her as a pawn of sorts to secure the Pact. However, her efforts were run awry due not only to Vyra, but by the betrayal of the Dead God's Broker, the Lady of Thorns. Through the efforts of the pair, the Red Queen were finally slain, ending a silent reign of misery that had lingered throughout Marigold. But her crown, the most precious of her possessions, were never found, having been taken by Vyra whom came to appreciate it, not only for its appearance, but with how well it conformed to her head alongside her goat horns.
Bonus:Effects
- Walking Upon the Poor to Glory: One of the most noteworthy characteristics of the late Red Queen was her cold, if not callous disregard for the suffering of others. It was said that nothing would resonate with her, that little could impede or otherwise change her cruel outlook upon the world in pursuit of her goals.
- Bonus Quest Experience Reward: While Vyra is wearing the Red Queen's Crown, much like how nothing would deter her from her goals, neither may they deter Vyra, granting her a 20% increase to Quest Experience.
- Never Heed the Nobility's Spending: People had come to learn quick that the spending habits of the Red Queen were her own business and inquiries into them. Thus, whatever the Red Queen sought, the Red Queen got.
- Bonus Quest Jewel Reward: Not unlike the Red Queen, Vyra benefits from the trade arrangements established by her Crown's predecessor. As such, she receives an additional 20% increase to Jewels rewarded upon Quest completion.
ARMOR
Name: Shadowguile
Slot: Body
Type: Armor
Class: Legendary
Weight: Medium
Element: Darkness
Durability: 2x S-rank
Description: This dark leather armor releases thin wisps of smog from its seams.
Lore: The bandits were shocked by the ease with which they'd crushed the small town's resistance. It was an easily-missed place, out of the way in a pass high in the mountains. They'd always kill a guardsman or two, threaten the elders if they didn't comply, and move on to grimmer tactics if those didn't work. But it was usually more difficult than this. The bandits' captain watched smog flow down from the mountains as the sun set, rolling past an abandoned watchtower. He laughed scornfully; maybe there'd been some military post around here that'd shielded these soft peasants, and that's why they were so easily cowed. The townsfolk, for their part, knew to stay out of the smog as night fell. It was part of the pact that they had all learned as children, as had their parents and their parents before them. And it was that pact that made them lock their doors even as the screams of the brigands still prowling the streets fell, muffled by the descending smog. The townsfolk were not the prey; they were the bait. In the morning all that was left in the bandits' place was a card, bearing the image of a black dagger.
Bonus: Effects: - Shadowstep: The user receives a 10% increase to their Base Speed.
- Smogstep: As long as Smogwalker is sustained, the user receives a 20% increase in their Base Speed. This replaces Shadowstep.
Spells:- Name: Smogwalker
Rank: S
Mana Cost: 1000
Requirements: Shadowguile
Type: Supplementary
Element: Darkness
Range: 15 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user swipes their finger across their chest causing the armor to release more smog than usual. The smog extends from the user up to 15 meters around themselves. In addition, the smog follows the user as they move around. In this smog, everyone except the user is fully blinded. Even after leaving the smog, the targets are blinded for 2 more turns due to the irritation to their eyes. This does not stack, however, it does reset whenever the target has been placed inside the smog again. The user, on the other hand, can see normally through the smog. The smog also causes B-rank direct damage per turn to the Constitution of anyone within it. Furthermore, the smog applies a B-rank debuff (Speed) to anyone within the smog as well.
NECKLACE
Name: Sea Dragon King's Necklace
Slot: Necklace
Element: Arcane
Durability: 3x S-rank
Bonus: EARRINGS
Name: Jaan Earrings
Slot: Earrings
Element: Arcane
Durability: 3x S-rank
Bonus: