500 MP Refunded for
Limbo LingeringWith Jin moving to a stop at 13m, Erebus instantly moves at the halt of his foe’s lunge and last word he commits to saying. His speed would be like a blur in the dim darkness, Erebus uses the lunge to swap Death’s Ghastly Dagger into the hand which held a bronze glove around it. In this hand, Erebus could control the Dagger at a range and up to spell speed. He thrusts the glove off and it carries the dagger outward 5m to the side, and then ahead of him to circle Jin on the right. If Jin lunges, the dagger which was hovering a meter over the two men’s head would launch at spell speed towards the direction Jin dodged into. This would be possible as Erebus points his hand after Jin, and he would should the Healer escape his clutches.
Erebus has 17.m/s Travel Speed and moved onwards to Jin meeting him at face level. If at any point Jin
1) cracks down with the whip. Erebus responds by activating
Nihlatak’s Limbo Lingering, or
2) attempts to cast a spell. Erebus would react accordingly in that time. He attempts to follow his previous lunge towards Jin with another after the levitating Death Dagger succeeds or fails.
With hopes to catch a talented ranged fighter, one has to feel their moves up and catch them with a strategy. Erebus had to do that here and if successful, it would pay off by sheering into the armor of the Healer. Erebus would follow even further if need be. (Erebus can lunge up to thrice per post) Until he was in close proximity.
Upon getting within striking radius, Erebus would thrust Spellslasher towards the top right shoulder, hoping to damage and if potentially hinder that arm entirely. Erebus had one free arm and would punch the user in the leg either further damaging the armor or amassing damage to hinder the leg and slow Jin down at the same time of stabbing toward the shoulder.
335
2092/2500
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Actions:- Lunge Forward Swapping Death’s Ghastly Dagger to Lerzar’s Glove. (If Death’s Dagger isn’t already there) and:
- Thrusts the glove outward to spin around you on your right coming in, think counterclockwise on your side trying to land damage to the arm or side torso. Â
- Erebus has a failsafe
Phase he can cast if the whip is used to slow him down on entry.
- Upon melee range Erebus attempts to strike the right arm, either hitting armor or damaging the arm.
- Simultaneous to that attack, Erebus uses another hand to attack the right leg with a bludgeon damage punch to the leg.
- Spells:
Name: Glove Control
Rank: S
Mana Cost: 500
Requirements: Lerzar's Glove
Type: Supplementary / Offensive
Element: Arcane
Range: 25 Meters
Cooldown: -
Duration: Sustain
Effect: Lerzar's Glove can be flung from the user's hand, and will follow the motions of the user's hand at a distance. A grasping motion, for example, will cause the glove to pick up an object. It can also be used to punch people from a distance, trip their legs, slap their face, pinch their cheeks, wield a weapon, and much more. Though, as mentioned before, the user must move their hands to guide the direction of Lerzar's Glove and make the necessary motion with their Off-Hand. Lerzar's Glove can be controlled by the user as long as it remains within a range of 25 meters. The flat damage it does when assaulting others is considered A-rank (Physical Damage), however, when wielding a weapon the damage is considered A-rank (Physical Damage) plus the Weapon Damage. Lerzar's Glove can't wield a Two-Handed weapon. In addition, the user can't use spells nor effects attached to the Weapon that require mana when it is wielded by Lerzar's Glove, however, passive effects that don't require mana still apply to the weapon though.
MANA: 2900/3400