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Paradise Dawn's Guild Spell

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#1Yuurei 

Paradise Dawn's Guild Spell Empty Thu Nov 10, 2022 2:22 pm

Yuurei

Name: Entering Dawn
Rank: S
Mana Cost: 1000
Requirements: Paradise Dawn
Type: Supplementary
Element: Arcane
Range: -
Cooldown: Once Per Month
Duration: Instant
Effect: The guild, known for its ability to monster hunt for other countries, alongside doing various hidden things within the countries, and even their own, need to be able to get to specific locations to help their allies, and even get out of a difficult situation. The user touches their guild insignia and a magical circle representing their color will appear in two different locations. This will grant the person using this spell two things. It will either allow them to be able to locate anybody that they consider an ally and teleport to them if they are in need of help, no matter where in the world they are, or it allows them to bring forth an ally into the topic if willing no matter where they are. This is not a means of traveling, and they will still be in the region they were in when using this spell, and the same for the person entering topics. When joining a combat topic, whatever durability on their items, mana they had and spells that were on cooldown in that topic will be transferred over to the combat topic as is. This cannot be used to flee a topic.

Name: Paradise Armament
Rank: S
Mana Cost: 1000
Requirements: Paradise Dawn
Type: Defense
Element: Arcane
Range: 100 meters
Cooldown: Once Per two week
Duration: Sustain
Effect: The guild represented to help those that need their help, are able to offer their ability to defend the people around them. The user touches their insignia, and it will glow. Multiple magic circles will appear around everybody that the user considers an ally. This will engulf everyone and themselves in the armor of the god of war. This will be magically created and not the real thing but will be stronger than any armor the user can create. This allows each player covered with this to block up to 4xS rank worth of damage before dispersing. This spell coming from the insignia cannot be dispelled by nullification magic.

Name: Paradise’s Dawn
Rank: S
Mana Cost: 1000
Requirements: Paradise Dawn
Type: Offensive
Element: Arcane
Range: 100 meters
Cooldown: Once Per Month
Duration: Instant
Effect: The guild represented freedom and the ability to do what they want without crossing the line, the user who chooses this spell will activate it by touching their insignia. This will create a cone of energy that expands out to 25 meters wide hitting everyone across the field. This will damage everyone that is considered an enemy throughout the field instantly. This will do 2x S rank damage to those who are considered an enemy or intruder to the user using it. This will also do 1x S rank damage to the target’s items that were hit by this move as well.



Last edited by Yuurei on Sat Nov 26, 2022 9:33 am; edited 1 time in total

#2Kon 

Paradise Dawn's Guild Spell Empty Thu Nov 24, 2022 5:56 pm

Kon

State the size of the beam for Paradise's Dawn

#3Yuurei 

Paradise Dawn's Guild Spell Empty Sat Nov 26, 2022 9:33 am

Yuurei

Edit has been made

@Kon

#4Kon 

Paradise Dawn's Guild Spell Empty Sun Jan 01, 2023 11:00 pm

Kon

These guild spells have been approved and can be moved to the Paradise Dawn guild section.

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