Rank: S
Mana Cost: 1000
Requirements: Water Void Slayer Magic
Type: Offensive
Element: Water/Arcane
Range: 50 Meter
Cooldown: Once per topic
Duration: Instant
Effect: The user stretches out their hand towards their target before clenching it into a fist causing a powerful burst of energy to form in front of the user in a conical shape before a 30 cm bolt of energy is shot out from their hand towards their target, this shot will continue to travel through everything in its path until it reaches its destination whilst ignoring any resistances that those impacted by the Void Burst.
Name: Divine Barrier
Rank: A
Mana Cost: 200
Requirements: Water Void Slayer Magic
Type: Defensive
Element: Water/Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user swirls their hand at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a dome of magic 8 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This dome has 1xS-Rank Durability.
Name: Faith's Wings
Rank: A
Mana Cost: 200
Requirements: Water Void Slayer Magic
Type: Supplementary
Element: Water/Arcane
Range: Self
Cooldown: 4 Posts
Duration: Sustain
Effect: The user snaps their fingers and creates a magic circle. Magic wings made of a mix of water and void magics will sprout out the user's back and they will be able to fly up to 10 meters.
Name: Swift
Rank: A
Mana Cost: 200
Requirements: Water Void Slayer Magic
Type: Other-Buff
Element: Water/Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user clenches their hand before releasing it creating a ball of void and water made of magic roughly 20 centimeters in length as well as a magic circle. This ball fires at a target at spell speed. Upon hitting the target, they will receive an A-Rank Speed Buff, while the ball will fade into the void.
Name: Recover
Rank: A
Mana Cost: 200
Requirements: Water Void Slayer Magic
Type: Healing
Element: Water/Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user reaches their hand outward before releasing a swirling mix of void and water made of magic roughly 20 centimeters in length as well as a magic circle. This swirl of void and water magic fires out to a target at spell speed. Upon hitting the target they will be healed for 1x A-Rank damage, after doing its job the swirl fades back to the void.
Name: Tutrix’s divide
Rank: A
Mana Cost: 200
Requirements: Water Void Slayer Magic
Type: Supplementary
Element: Water/Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user snapping their fingers at a location or target to cast this spell, a magic circle will appear from below the location and at the user’s hand before a swirling mass of void water magic 8 meters in diameter grows in mass at the focal point after the equivalent time to travel from the user to the location has passed. This swirling mass of void water magic will project everything within it outwards at their lunging speed up to its maximum size.
Name: Swift Step
Rank: B
Mana Cost: 100
Requirements: Water Void Slayer Magic
Type: Supplementary
Element: Water/Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user leans in the way they wish to dash causing a magic circle to appear directly under them, a burst of Void and water will propel them, which allows them to dash in the chosen direction up to 15 meters away at the users own lunge/dash speed.
I am buying these for 1,400,000 jewels
1xS 250,000
5xA 1,000,000
1xB 150,000