Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Magic - Memory Make

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Naga 

Magic - Memory Make Empty Tue Jul 18, 2023 2:14 pm

Naga


Magic


Name: Memory Make

Elements: Arcane

Quantity: Limited

Description: Memory Make is a stronger variant of the traditional mimic magic, sharing many of the same properties of it while having the unique property of being able to manipulate the functions of copied spells with more flexibility. While the user is not capable of creating their own spells, they are capable of registering any spell that they witness in a topic. Upon seeing a spell in a topic, the user may then register that spell to train (or purchase) it themselves as long as they have the available spell slots. Mimics can learn spells from any element, however, they must be capable of using the Spell-type (e.g. Offensive, Defensive etc.). Copied spells carry over any modifiers stemming from the copied magic i.e. double range from Quake Magic for those specific spells. It does not carry over the enhancements of the copied target. The user cannot make variations of the spell that they have learned; it must be the exact same motion and effect (copy-paste). Signature spells and Transformations cannot be copied.

Extra


Requirements: None.

Notes:
  • Signature spells are spells that are specifically listed in the pages of magics e.g. you may not copy the spells listed in the Heavenly Body page, however, you may copy personal spells made by a Heavenly Body user.
  • Copied spells do not retain the personal magic enhancements of the original user e.g. Overcharge, Mana Burn etc.

Drawbacks:
  • The user cannot create their own spells.
  • The user cannot purchase Enhancements. In order to fill up the Enhancement slots, the user must defeat a user with limited magic to learn their modifiiers and fill up their Enhancement slots. (This excludes users with Take-Over, Slayer-based Magic and Mysterious Merchant Magics)

Effects


  • The user may copy spells that they witness (excluding signature spells) and use it once during the topic at base potency. In order to fully acquire the spell, the user must still train or purchase it.
  • The user may copy 2 spells (excluding signature spells) per month out of the character sheet of another user. In order to fully acquire the spell, the user must still train or purchase it.
  • The copied spells are one rank higher in potency e.g. an Offensive-type is considered one rank higher in damage while a Debuff-type is considered one rank higher in debuff. Should the user have enhancements that provide a similar effect, it will not stack.
  • Copied spells keep the modifiers of the original magic e.g. if the user copies a spell from an Acid Magic user, the spell would have the Acid Magic effect. Though, personal enhancements cannot be applied spells if the magic modifier is similar to the enhancement of the user.
  • After copying and training a spell, the user may use any of their pre-existing spells with the element of said spell i.e after obtaining a spell from a Fire Demon Slayer, the user could make any of their existing spells into fire and light spells.

#2Carmina 

Magic - Memory Make Empty Tue Jul 18, 2023 3:18 pm

Carmina

#3Go D. Drakkon 

Magic - Memory Make Empty Tue Jul 18, 2023 3:23 pm

Go D. Drakkon
@Carmina has sacrificed their stats, and cannot obtain any other magic except this.

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum