He figured he wouldn’t rob Alexandre of his power, not like he could, but he would also obtain as well. He had invited him for a sparring match in the training dome, but he wasn’t sure if the man would accept it or not. He was prepared though as he had to make sure to win. The only way he could obtain his power is through winning in battle.
“He has the domain overall ice powers. Anybody with ice ability cannot touch him.” He said out loud to himself.
His gear was on, he was stretching in the middle of this dome. It was huge, but he was at the center of it. A one-hundred-meter dome with a fifty-meter height to the top of it all.
“Will this work, or is this not the way.” He spoke to himself, but truly he was speaking to Luci who didn’t say anything.
247
- Stats:
Strength: 32 (1*.10+30) (112, Enma)
Speed: 1
Constitution: 1
Endurance: 1
Intelligence: 446
Mana: 2,600
- Attribute Detailed:
1xD-Rank Damage
Lunge Distance & Speed 10 m/s
Run Speed 5 m/s
1xA-Rank Hit Points
11 Run Duration Posts
Lunge Frequency 2-Posts CD
1xC-Rank Pain Tolerance
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications:
Kagune Organ
Effects
Natural Predator: Physical damage dealt by ghouls is one rank higher against Humans, Elves or Dwarves.
Man-eater: Ghouls heal for two ranks lower of the physical damage they inflict on enemies. This only heals Constitution and doesn't affect Endurance. It increases to one rank lower when the Kagune transformation is active.
Tough skin: Ghouls boast a significant resilience in a physical fight, far outmatching that of the race they originated from. They gain a Minor physical resistance.
Undying Hunger: Despite appearing physically similar to humans or elves, Ghouls' physiques are far sturdier, and they can survive hits that would instantly kill a human. Vital hit attacks don't instantly defeat the ghoul, but simply one rank higher worth of damage and ignore the ghoul's resistances.
Hunter's Nose: The user has an enhanced smell that allows them to smell anyone within a 25 meter radius. They can associate the smell with a specific race if they have smelled them before. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25 meter radius.
Ailment Weakness: Though adept at physical combat and coping with damage, ghoul physiologies struggle at battling afflictions from drugs and magical ailments. Debuffs are twice as effective on ghouls. This stacks with overcharge effects on the debuff, but doesn't double the amount an additional time; instead, overcharged debuffs are three times as effective.
Kagune: The ghoul's predatory organ takes on different shapes and function depending on the user, and they can only choose one of the Kagune transformations listed below. When summoned, the user's eyes turn black and the organ erupts from their back. It's treated as additional appendages with durability equal to half of limb durability.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can be predicted where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.