Rune Knights The Rune Knights are a powerful organization that oversees and protects various countries within the continent. Owing to its broader recruitment policies, the Rune Knights have some of the most diverse bases both cultural and racial. Previously restrictions were placed upon various dark races, however, due to recent wide-scale revisions within the organization these were expunged entirely by relying on the goodwill of those who joined the Rune Knights rather than using dated arbitrary, and racist policies that would target commonly the most vulnerable in the community. Recruitment was one of the dozens of reforms that were undertaken with a recent meeting of the High Council prompted by Lord Albert Eswald, a significant figure within the organization who led the Rune Knights during the chaotic times prior to the revolution. These changes also included a more direct approach with criminals resulting in the further arming of Rune Knights alongside the restructuring of the ranks within the Rune Knights themselves. The last of which held a significant impact in the organization with many members being technically demoted whilst retaining their existing title formally. The Department of the Rune Knights, formerly divisions within the organization that focused on the specific talents of members, were not immune to the revisions. These changes included the incorporation of the Department of Interrogation, and Secret Services into the Ministry of Communication, whilst the Department of War and Department of Information were renamed into the Ministry of Warfare and Ministry of Research & Development. Each ministry is led by a Colonel. The user may choose the ministry when it becomes available to them by posting in the Guild Review but may not change their choice once they have chosen. Users may join a different ministry when they progress in the rankings of the Rune Knights. Perhaps the most impactful of the changes was the increased centralization efforts in the Rune Knights hierarchy with the introduction of a General who directs the Rune Knights in the absence of the Magic Council and oversees affairs beneath them. This title was granted to Konstantin Sokolov, a previous member of the Rune Knights who returned to the organization as a provision to the incorporation of the Collective Mind into it. Denoting the introduction of the information-focused guild into the Rune Knights, the organization's official color was changed, from the royal blue of old to the gold of the COllective mind, to acknowledge their contributions to the magical sciences. Regulations
Limitation
Headquarters The headquarters is located on top of the mountain in the heart of the city in Era, and it features a jagged pathway that encircles the circumference of the mountain as an entrance into the headquarters. The town is surrounded by forestry and snow-peaked mountains, which can be seen from the meeting room. The building has a very large facade, with the main part of the headquarters being flanked by two wings, further elongating the facade in a whole. Research Facility Formerly, the Collective Mind's guildhall, Construct #1 is a large floating structure that curiously enough can often be seen hovering at different locations through Earthland, on a surface level the Grand Library is known to host several serene gardens, for even the most dedicated of researchers sometimes needs a moment to relax amidst some tranquility. Beyond the gardens, there are also several sections that resemble the natural habitats of a reservoir, small lakes, and lush parks. Within the structure itself, there are various research facilities where Rune Knights frequently investigate ancient relics or work on creating innovative projects such as the Dominator. This section is commonly only accessible to members who are at least Major in rank. Finally in the deepest reaches of the structure, one will find a facility dedicated to the personal endeavors of each of the ministry. Due to the complex, and often dangerous research that is conducted there, those facilities are considered off-limits to those who do not have clearance. Leaders After the restructuring and rebranding of the Rune Knights, the position of a leader within the organization was created in the hopes of encouraging a sense of faith within the system once more. This position as the General of the Rune Knights was awarded to Konstantin Sokolov, a former member of the Rune Knights who served during the revolutions in Fiore, later fighting in the holy war before becoming disillusioned with the law. After years of briefly being a member before leaving months later, he returned proposing an audacious suggestion leading to the reforms that are seen today. Though he is now officially the leader of the Rune Knights, they and by extension, him still ultimately serve at the discretion of the Magic Council. The council is an organization that reigns over the Rune Knights and enforces the law. It is composed of both Rune Knight members and non-Rune Knight officials. Even in the Council, there are political games being played among a few members. These positions are gained with the death or resignation of existing members with terms lasting for the remainder of their lifespan. Ministries Minstry of Communication:
Minstry of Warfare:
Minstry of Research & Development:
|
Last edited by Kon on Sat Aug 26, 2023 5:18 pm; edited 23 times in total