General Name: Mirgrath
Slot: Companion
Race: Spirit
Class: Mythic
Quantity: Limited
Element: Arcane
Mana: 3000
Statistics:
- Strength: 50
- Speed: 200
- Constitution: 300
Details Height: 4 meters.
Length: 1 meters.
Appearance: Mirgrath more closely resembles something from the ethereal plane of existence than the real world only maintaining a physical body through their own sheer force of will contained within the set of armor which they wore centuries of years ago. This armor twisted and contorted from the years under the influence of the void causes them to resemble something more demonic than humanoid while their unbridled anger is always evident with red plumes constantly flowing around them as their claw-like arms irradiate a sinister, evil red glow.
Description: Mirgrath was once a man who was recklessly given the abilities of manipulation and longevity from Nacht and Qarilian. Through a combination of magic, an extended lifespan, and the influence of the void, Mirgrath's mortal coil began to break down until he became nothing more than a lingering spirit contained within a set of armor.
Personality: Mirgrath is a tragic figure who sees themselves as a victim for helping someone in need as a consequence he despises the idea of assisting anyone including those whom he is loyal to. Resenting everything in the world and their inability to die Mirgrath is particularly solemn in nature and prone to bouts of intense self-pity.
Lore: Mirgrath is an ancient being who once garnered the favor of Nacht and Qarilian following the conflict between them and the dragons who stood up against their rampage. Through this, they were taught how to manipulate those around them through the very same magic Nacht possessed while Qarilian gave a portion of their own power to him. However, this unbridled, uncontrolled power was not meant for a mortal man with Mirgrath swiftly becoming an outcast from their home losing both friends and family. Losing faith in themselves, they became a vagabond for countless years fighting for one king after the other, having obtained seemingly immortality through the powers previously given to them. Their hopes were only tarnished with the return and downfall of Nacht causing them to lose their mind and inadvertently break into the void.
Extra Requirements: None.
Drawbacks:
- Drained of Emotion and Memory: As a being who has lived for centuries serving as Nacht disciple Mirgrath delights in consuming the thoughts and feelings of those around them. This includes those that Mirgrath serves though he still offers them the dignity of feeling their most passionate of desires, some anger, others passion.
Abilities Skills:
- Innate Flight: Mirgrath can fly up to 10 meters.
Companion Perks:
- One Mind: Mirgrath is resistant to Sandman's Sleep and Nightmare Dragon Slayer's Screams of Nightmares, Terrors of Nightmares, and Dreads of Nightmares.
- Two Bodies: Mirgrath is treated as a Storyline Companion which the user may claim a face claim and create a separate account for them. This does not count towards the normal restriction
Partner Perks:
- One Mind: The user is resistant to Sandman's Sleep and Nightmare Dragon Slayer's Screams of Nightmares, Terrors of Nightmares, and Dreads of Nightmares.
- Harming one's own: The user receives a minor resistance against all damage received from Dragon Slayers.
Spells
- Name: Void Consumption
Rank: D-S Mana Cost: ~ Requirements: Mirgrath Type: Supplementary Element: Arcane Range: 5 meters Cooldown: None Duration: Instant Effect: Mirgrath draws their orb towards a spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is consumed by Mirgrath. Unlike the normal Consumption spell, the element of the spell does not matter as long as it is a Void-Based spell. Therefore, it cannot be used against non-Void spells. Mirgrath does not receive any mana for consuming spells. Instead, it nullifies the spell. Mirgrath must pay equal base mana of the spell to consume it.
- Name: Shadows of Nightmares
Rank: S Mana Cost: 500 Requirements: Mirgrath Type: Supplementary Element: Darkness Range: - Cooldown: 5 Posts Duration: Sustain Effect: Mirgrath places their hand on the ground to activate the spell. Mirgrath sinks into the ground while transforming their body into a shadow, granting them the ability to move quickly around surfaces. The Mirgrath isn't limited to horizontal surfaces. The flat shadow spot that represents Mirgrath has a diameter of 1 meter. While in this form, Mirgrath moves at 200% of their Speed attribute. Mirgrath will get harmed if the shadow spot gets attacked. Should Mirgrath suffer enough damage, the spell will be canceled and force Mirgrath to come out of the ground. While using this spell, Mirgrath can't use spells to harm others nor attack others through other means. Once Mirgrath comes out of the ground, the spell is canceled. Mirgrath may not attack in the same turn as they come out of the ground.
- Name: Terrors of Nightmares
Rank: S Mana Cost: 500 Requirements: Mirgrath Type: Supplementary Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Sustain - 5 Posts Effect: Mirgrath snaps their fingers and curses a target with a glimpse of his own mortality, briefly aging the target. Imagining itself with an infirm body of advanced age, the afflicted believes it is no longer capable of youthful exertions. This causes the target to suffer from a Minor Physical Weakness as long as the spell is sustained. The weakness only applies to the body of the target and not their equipment. Furthermore, Mirgrath can't curse multiple targets at once. The spell doesn't stop affecting a target if they get out of range. The curse can, however, only be sustained for 5 posts on a target.
- Name: Eyes of Nightmares
Rank: S Mana Cost: 500 Requirements: Mirgrath Type: Supplementary Element: Arcane Range: 50 Meters Cooldown: 5 Posts Duration: Sustain Effect: Mirgrath places their fingers together to form a square and manifest countless eyes. The eyes then disappear and appear high above a single target while surrounding them. Through these monstrous eyes, Mirgrath can view the target at all times in their mind. The eyes keep following the target, allowing Mirgrath to have constant vision and awareness of the location of their target. With the eyes, Mirgrath can also see through invisibility, invisible spells, and magical disguises. The eyes can only be seen by the target. Whenever the target tries to approach or attack them, the eyes quickly distance themselves to avoid being touched.
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