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"Shall I give you despair?"
- GEAR:
- STATS:
RANGE: Base+ 70Meters, +5M AOE METERS PER SECOND: Base(30)+ 20m/s COOLDOWNS: 4 Posts(Max is 3) MANA COST REDUCTION: 30%
EARTH RESIST: Minor MAGIC RESIST: Minor+(Eudaemonia minor)= Moderate
+From Equipmment Vertias/Aquitas: +100DMG (as daggers) Vertias/Aquitas: +60 SPD Wilds Cowl: +40 SPD Taraquehide: +30 SPD Pyaar Earrings: +60 STR
BASE: STR(342)+160(502), SPD(152)+130(282), CON(144), END(62), INT(1)
OBSCURA 1- STR(410)+160(570), SPD(182)+130(312), CON(172), END(73), INT(1)
OBSCURA 2- STR(444)+160(604), SPD(197)+130(327), CON(187), END(79), INT(1)
OBSCURA 3- STR(547)+160(707), SPD(243)+130(373), CON(230), END(97), INT(1)
EUDAEMONIA- STR(513)+160(673), SPD(228)+130(358), CON(216), END(91), INT(1)
DEVIL 2- STR(513)+160(673)
OBSCURA(3)+EUDAMONIA+DEVIL(2)= STR(1,573)+160(1,733), SPD(471)+130(601), CON(446), END(188), INT(2)
- CLASS PERKS:
Decreased Acceleration Time: You are used to performing agility based feats such as flips or rolls/somersaults mid-combat. You’re training to end the fight as quickly as possible allows you to push yourself farther than normally possible, allowing you to reach maximum acceleration one second sooner than normal.
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
Equipment Expert: You receive an additional 10 meters in range, 10 m/s in spell speed to your item spells. Should the user have made a weapon upon character creation it may now be replaced with a legendary custom weapon.
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. In addition, you receive a Minor Magical Resistance.
Master of Beasts: You unlock an additional companion slot, the additional companion may at most be Mythic, if the user has the companion tamer perk that companion may now also be mythic in rarity. Should the user have made a companion upon character creation it may now be evolved to Mythic.
- BASE PERKS:
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Demonic Contract: Daemons receive their powers from a Demon. The boosts they receive are based on the type of Demon they signed with. The contract must be selected at the start and cannot be changed.
Obscura Enchantment: Daemons may enchant Arcane weapons with Darkness-type element to change its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This doesn't apply to elements mixed with Darkness-type.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Obscura Synergy: Daemons get a reduction of 2 posts instead 1 post on Darkness-type spells. This doesn't apply to elements mixed with Darkness-type. This replaces Darkness Synergy.
Combination Synergy: When using God Slayer magic, Darkness or Obscura Synergy will apply the spells of said magic as well.
- DAEMON TRANSFORMATION PERKS:
While transformed, one rank lower or equally ranked players within 25M receive a 10% stat debuff. Players 2+ ranks lower receive a 20% stat debuff
- EUDAEMONIA TRANSFORMATION:
The user unlocks the Light Synergy perk listed on the Nephilim page.The user unlocks the Sun Gazer perk listed on the Nephilim page.The user loses the Minor Light Weakness listed on the Daemon page.Obscura Synergy works on magics mixed with Darkness-type as well now, however, it only grants a cooldown reduction of 1 instead of 2 posts on mixed elemental magics.Eudaemonic Presence: The range of the attribute reduction versus others while transformed increases from 25 meters to 100 meters when using Eudaemonic Mode. Additionally while transformed, the user receives a Minor Magical Resistance & their spells travel 20M further.
- EQUIPMENT PERKS:
Veritas/Aquitas: +10 Meters range Veritas/Aquitas: Homing effect Veritas Burn: When used as a dagger or a gun shooting basic bullet spells, Veritas burns mana equivalent to one rank lower than the physical damage that they apply to a target. Aequitas Regeneration: When used as a dagger or a gun shooting basic bullet spells, Aequitas heals the user equivalent to one rank lower than the physical damage that they apply to a target.
Dune Explorer: The user receives a Minor Resistance versus Earth-type moves. Quick Draw: The user receives a 1 post cooldown reduction on Ranged-type weapons. Long Shot: The user receives a 10 meters range increase to their Ranged-type weapons. Explosive Shot: The user receives a 5 meter increase to the radius or diameter of the AoE-type spells on their Ranged-type weapons.
Horns of the Tarasque: The user has an increased range of 10 meters on spells attached to Daggers. Rage of the Tarasque: The user has an increased spell speed of 10 meters per second on spells attached to Daggers.
Devil's Gambit: An improved jump & lunge up to 10 meters
Lucha Libre: The user cannot be knocked back. Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
- WEAPON MASTERY PERKS:
-30% wc Daggers- 3,960(Novice)+B Durability, +5% Weapon DMG(melee) Guns- 6,450(Intermediate)+A Duiability, +10% Weapon DMG(melee), +D Rank DMG(Range) +10Meters(range)
"Respect must be given, our rituals honor their presence and seek their guidance." Keoni Manu added in too, his muscular frame tense with the weight of responsibility. As the islanders listened, their faces etched with a mix of awe and trepidation, it was clear that they understood the gravity of their connection to the spiritual realm. Each word spoken by Kimo and Keoni only served to strengthen the bond between the living and the dead, and the islanders took solace in knowing that their ancestors walked alongside them.
"Tonight, we will call upon the spirits once more. We will ask for their protection and wisdom in these uncertain times." Kimo announced, his eyes scanning the faces before him.
"Will Shaman Iolana Mahoe lead the ritual?" Lani Moku inquired, her voice trembling with a hint of hope.
"Of course," Kimo replied, a gentle smile softening his features. "Her power is unmatched, her connection to the spirits stronger than any other." As night descended upon the island, casting a veil of shadows over the once vibrant landscape, the natives gathered around a sacred fire. Here, they would honor the supernatural forces that guided them, seeking solace in the rituals passed down through generations. And as the flames danced and leapt, reaching toward the heavens above, it seemed as if the spirits themselves were joining the ceremony.
WC- 224 WC Total- 426
STRENGTH | SPEED | CONSTITUTION | ENDURANCE | INTELLIGENCE | BASE:342 | BASE:152 | BASE:144 | BASE:61 | BASE:1 | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):0% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):0% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):0% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Devil(2):50% | GEAR:+60+(100dmg x 2) | GEAR:+130 | GEAR: | GEAR: | GEAR: |
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