As the clash between Knuckles and Lumikki intensified, the landscape around the Daemon underwent a dramatic transformation. The black blizzard conjured by the Demoness painted the surroundings with an eerie darkness, obscuring visibility and creating an ominous atmosphere. Gusts of icy wind carried with them the whispers of the void, echoing through the tumultuous storm.
Simultaneously, the void terraforming initiated by Knuckles carved deep rifts in the terrain. The very ground seemed to tremble beneath the might of his magic, shifting and contorting as if the very fabric of reality bent to his will. The void-infused alterations manifested in twisted patterns, an arcane dance that mirrored the chaotic nature of the battle.
Above, the lightning storm summoned by Knuckles added an electrifying element to the spectacle. Bolts of lightning zigzagged across the darkened sky, illuminating the void-touched landscape in sporadic bursts of bluish-white brilliance. The thunderous roars echoed like the battle cries of ancient gods, resonating with the intensity of the magical clash below.
In this surreal fusion of void magic, black frost, and celestial lightning, Knuckles stood as a formidable figure, his Obscura-clad form a stark contrast against the tumultuous canvas he had painted. The very essence of the void and the elemental forces at play intertwined, creating a battleground where the boundaries between reality and magic blurred into a chaotic symphony of power and might.
As Knuckles observed Lumikki's transformation into her new form, a primal excitement surged through him. The moment was a tantalizing display of power and beauty that heightened his desires. The subtle shifts in her appearance, the play of magic enveloping her, fueled a fire within him, transforming his initial admiration into an undeniable lust.
The Daemon's eyes, intense and fixated, traced every contour of Lumikki's changing figure. As her features transformed, he found himself captivated by the allure of her newfound form. The fluttering wings, the graceful movements, and the subtle shifts in her energy stirred something deep within him—a hunger that transcended mere curiosity.
The obscura that clung to Knuckles seemed to pulse with a heightened intensity, resonating with the surging emotions within him. The desire to taste Lumikki's magic, to experience the essence of her newfound power, became more than a fleeting thought; it evolved into a primal need that gripped him with an irresistible force.
His breath quickened, and the air around him seemed charged with an electric anticipation. The boundaries between the battlefield and the realm of desire blurred for Knuckles. The taste for Lumikki's magic became intertwined with the thrill of the ongoing battle, creating a heady cocktail of lust and combat that drove him forward with an unbridled determination.
In that moment, the Daemon was consumed by a hunger that went beyond the physical. It was a craving for the essence of the Demoness, a desire to immerse himself in the very core of her power. Lumikki's transformation had not only ignited the flames of battle but had also kindled a fervent yearning within Knuckles—a yearning that threatened to become an uncontrollable inferno.
At last, the battle had begun forcing Knuckles to gather himself properly. As the Demoness’ magic bellowed out from her hands in rapid succession Knuckles noticed instantly that her power not what he expected. She had sent several spells his way, two of which used the chilling frost to limit his strength and speed. Black frost covered his body making every effort to move intense. He also could not use his wings to reach her as he had planne due to her ability to fly being better than his. She was quite literally out of reach for him, though he was more than just a Barbaric man who could only strike with his weapons in close range.
She had cast two other spells that applied damage to his helm, chest and even his weapons. Both hammers took 1xS damage, the frost starting to make outter layers of metal brittle, his chestplate would hold upwell, the armorwas special and reenforced with Norse rituals. Because of this the Armor and Helm both took 1xA in total.
He could see it now, he needed to strike hard and fast, really give it all to her. If she did not wish to get close, that meant she understood that he was deadly if he could get his hands on her and pound her with his hammer. It also meant she respected his ability to use his tools properly. There was more ways he could do that however. Lifting both the Hammers into the sky, the necklace under his armor would glow blue as the mana stored into it would unleash.
Knuckles would feed the mana into the hammers as each hammer used their respective Tempest's Revenge, each hammer would called down a beam of lighting and each lighting beam would target one arm. His Shattered Mjolnir’s beam going for Lumikki’s main hand, and Mjolnir’s going for her offhand. This was not all though, Knuckles would flapp his wings in attempt to get as much air as possible, as he did he cocked backed his right arm and threw Mjolnir with all his might knowing the hammer would find the targethe inteded without fail before returning to his hand. Once again this attack would be aimmed for her offhand. Using the momentium of this throm along with his wings, Knuckles spun about and threw his Shatter Mjolnir too. Though this throw would be different. The shards of the hammer came undone and spilt into 8 parts, each homed in for the Demoness’ main hand.
His Obscura pulsed with his will battling against a Demoness, this was so invirgurating. His heart raced, his chest quickly lifted and fell. He had gone through all the stored mana in his necklace, and also had used half on his own mana almost instantly. He was not yet profiecent with the spells attached to his Hammer, though he was getting there.
Stats posting thing
- stats/gear:
Stats:- Strength:Base:121 Main Hand:120 Off Hand: 120 Body: 225 Head: 225
Tempest Rage: 100 Daemon transformation: plus 50%(60)
Main Hand Damage:851(physical 3xS) Offhand damage:851 (Magical 3xS)
- Speed:Base:61 Relic: 320 Tempest Rage: 100 Daemon Transformation : 30Total: 511
Lunge Distance & Speed 20 m/s Run Speed 40 m/s
- Constitution:Base:110 Tempest Rage: 100 Daemon Transformation: 55 Total:265
Hit Points:5xS-Rank,
Run Duration: 8 Posts, Lunge Frequency: Four times Per Post
- Endurance:Base:66 Tempest Rage: 100 Daemon Transformation: 33 Toal: 212
Pain Tolerance:2xS-Rank , Weapon Mastery:40% WC Reduction
- Intelligence:1[Base]
Mana:456/2350 (Mjolnir Throw -400 with discount, shattered Shards -400 with discount. Void storm is 23, daemon form 177)
Mana Necklace 0/2,000 (Temp revenge x2 1600, Mjolnir Throw 400)
EQUIPMENT Weapon: Mjoinir +120 STR -100 SPD
Head: Body: Offhand: Shattered Mjolnir +120 Strength -100 Speed
Earrings:Ring:DRAUPNIRRelic:Magnetite Stone +320 SPD
Companion:
- Spell used:
Name: Void Storm
Rank: S
Mana Cost: 10% of the users total base mana
Requirements: Shattered Mjolnir
Type: Supplementary
Element: Lightning & Arcane
Range: The entire topic, outdoors
Cooldown: Once per topic
Duration: Sustain
Effect: The user raises Mjolnir in their hand and points it to the sky causing the weather to become cloudy and stormy creating powerful lightning strikes throughout the surrounding area as the ground is slowly terraformed to match the void. As a result, lightning and arcane spells including those attached to this weapon deal damage for one rank higher while water-based spells deal damage for one rank lower due to the amount of lightning in the air. All those within the area except for the user will lose mana equivalent to the rank of the user one per turn.
Name: Mjolnir's Throw
Rank: S
Mana Cost: 500
Requirements: Shattered Mjolnir
Type: Offensive
Element: Lightning & Arcane
Range: 50 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user throws Mjolnir at a target, instead of chance, Mjolnir homes itself at its target and can even curve should the target move. Mjolnir will fly towards the target till they are hit, hits something else, or exceeds spell range, before returning to the user. Using this spell will result into 1x S-rank damage of damage and applies God's Wraith to whatever it hits.
Name: Shards of Mjolnir
Rank: S
Mana Cost: 500
Requirements: Mjolnir, Mjolnir's Throw
Type: OffensiveName: Mjolnir's Throw
Rank: S
Mana Cost: 500
Requirements: Shattered Mjolnir
Type: Offensive
Element: Lightning & Arcane
Range: 50 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user throws Mjolnir at a target, instead of chance, Mjolnir homes itself at its target and can even curve should the target move. Mjolnir will fly towards the target till they are hit, hits something else, or exceeds spell range, before returning to the user. Using this spell will result into 1x S-rank damage of damage and applies God's Wraith to whatever it hits.
Name: Tempest's Revenge
Rank: S
Mana Cost: 1000
Requirements: Shattered Mjolnir
Type: Offensive
Element: Lightning
Range: 50 Meters
Cooldown: Once per topic
Duration: Instant
Effect: The user raises Mjolnir in their hand and points it to the sky. A few seconds later, a beam of lightning crashes down upon a single target dealing S-Rank damage and applying God's Wraith. The lightning moves so fast that it cannot be evaded.
Name: Mjolnir's Throw
Rank: S
Mana Cost: 500
Requirements: Mjolnir
Type: Offensive
Element: Lightning
Range: 50 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user throws Mjolnir at a target, instead of chance, Mjolnir homes itself at its target and can even curve should the target move. Mjolnir will fly towards the target till they are hit, hits something else, or exceeds spell range, before returning to the user. Using this spell will result into 1x S-rank damage of damage and applies God's Wraith to whatever it hits.
Name: Tempest's Revenge
Rank: S
Mana Cost: 1000
Requirements: Mjolnir
Type: Offensive
Element: Lightning
Range: 50 Meters
Cooldown: Once per topic
Duration: Instant
Effect: The user raises Mjolnir in their hand and points it to the sky. A few second later, a beam of lightning crashes down upon a single target dealing S-Rank damage and applying God's Wraith. The lightning moves so fast that it cannot be evaded.
- Daemon stuff:
PERKS
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Contract - Vice: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones among that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
TRANSFORMATIONS
Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana
Requirements: 25 RP Posts as a Daemon; at Least C-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Transformation: Daemon
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP Posts as a Daemon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While it may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Adventuer Stuff:
FEATS
Weapon Mastery: Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay.
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create as a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users that start out as an Adventurer and not to users changing into an Adventurer.
Soundlessness: You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.
50 Post
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
75 Post
Armorsmith: You unlock an additional helm and armor slots. The additional helm and armor slots may at most be Legendary. The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
100 Post
Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.
150 Post
Armor Expert: You unlock an additional Armor and Helm slot, The additional helm and armor slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have kept their armor and helm from character creation, it may now be replaced with legendary customs.
250 Post
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
- Battle info:
so I'm not gunna do all the math for the debuffs since Im not dodging or able to hit you physically.
My advent perk for armor prevents armor pen and lowers the damage 1 rank so the armor and helm take 1A each hammer take 2 A. You canceled our my magic res.
All the spells I casted this round will all deal 1 rank higher due to Void Storm buff,.
Shattered Mjolnir throw does 2xS, The Shards each deal 1B, that's a total of 2xS, Temp revenge 2xS. This is all mana draining damage for a total of 3,000 mana.
Mjolnir throw deals 2xS, Temp revenge 2xS.
I believe all damage is magical.
I am unsure if armor breaker applies to the throw or shard abilities I'll have to ask staff later. Same thing with Melee Pen.
WC:998
Twc: 2476