- Spoiler:
- Spoiler:
- Spoiler:
- Spoiler:
"Shall I give you despair?"
- GEAR:
- STATS:
RANGE: Base+ 70Meters, +5M AOE METERS PER SECOND: Base(30)+ 20m/s COOLDOWNS: 4 Posts(Max is 3) MANA COST REDUCTION: 30%
EARTH RESIST: Minor MAGIC RESIST: Minor+(Eudaemonia minor)= Moderate
+From Equipmment Vertias/Aquitas: +100DMG (as daggers) Vertias/Aquitas: +60 SPD Wilds Cowl: +40 SPD Taraquehide: +30 SPD Pyaar Earrings: +60 STR
BASE: STR(342)+160(502), SPD(152)+130(282), CON(144), END(62), INT(1)
OBSCURA 1- STR(410)+160(570), SPD(182)+130(312), CON(172), END(73), INT(1)
OBSCURA 2- STR(444)+160(604), SPD(197)+130(327), CON(187), END(79), INT(1)
OBSCURA 3- STR(547)+160(707), SPD(243)+130(373), CON(230), END(97), INT(1)
EUDAEMONIA- STR(513)+160(673), SPD(228)+130(358), CON(216), END(91), INT(1)
DEVIL 2- STR(513)+160(673)
OBSCURA(3)+EUDAMONIA+DEVIL(2)= STR(1,573)+160(1,733), SPD(471)+130(601), CON(446), END(188), INT(2)
- CLASS PERKS:
Decreased Acceleration Time: You are used to performing agility based feats such as flips or rolls/somersaults mid-combat. You’re training to end the fight as quickly as possible allows you to push yourself farther than normally possible, allowing you to reach maximum acceleration one second sooner than normal.
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
Equipment Expert: You receive an additional 10 meters in range, 10 m/s in spell speed to your item spells. Should the user have made a weapon upon character creation it may now be replaced with a legendary custom weapon.
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. In addition, you receive a Minor Magical Resistance.
Master of Beasts: You unlock an additional companion slot, the additional companion may at most be Mythic, if the user has the companion tamer perk that companion may now also be mythic in rarity. Should the user have made a companion upon character creation it may now be evolved to Mythic.
- BASE PERKS:
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Demonic Contract: Daemons receive their powers from a Demon. The boosts they receive are based on the type of Demon they signed with. The contract must be selected at the start and cannot be changed.
Obscura Enchantment: Daemons may enchant Arcane weapons with Darkness-type element to change its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This doesn't apply to elements mixed with Darkness-type.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Obscura Synergy: Daemons get a reduction of 2 posts instead 1 post on Darkness-type spells. This doesn't apply to elements mixed with Darkness-type. This replaces Darkness Synergy.
Combination Synergy: When using God Slayer magic, Darkness or Obscura Synergy will apply the spells of said magic as well.
- DAEMON TRANSFORMATION PERKS:
While transformed, one rank lower or equally ranked players within 25M receive a 10% stat debuff. Players 2+ ranks lower receive a 20% stat debuff
- EUDAEMONIA TRANSFORMATION:
The user unlocks the Light Synergy perk listed on the Nephilim page.The user unlocks the Sun Gazer perk listed on the Nephilim page.The user loses the Minor Light Weakness listed on the Daemon page.Obscura Synergy works on magics mixed with Darkness-type as well now, however, it only grants a cooldown reduction of 1 instead of 2 posts on mixed elemental magics.Eudaemonic Presence: The range of the attribute reduction versus others while transformed increases from 25 meters to 100 meters when using Eudaemonic Mode. Additionally while transformed, the user receives a Minor Magical Resistance & their spells travel 20M further.
- EQUIPMENT PERKS:
Veritas/Aquitas: +10 Meters range Veritas/Aquitas: Homing effect Veritas Burn: When used as a dagger or a gun shooting basic bullet spells, Veritas burns mana equivalent to one rank lower than the physical damage that they apply to a target. Aequitas Regeneration: When used as a dagger or a gun shooting basic bullet spells, Aequitas heals the user equivalent to one rank lower than the physical damage that they apply to a target.
Dune Explorer: The user receives a Minor Resistance versus Earth-type moves. Quick Draw: The user receives a 1 post cooldown reduction on Ranged-type weapons. Long Shot: The user receives a 10 meters range increase to their Ranged-type weapons. Explosive Shot: The user receives a 5 meter increase to the radius or diameter of the AoE-type spells on their Ranged-type weapons.
Horns of the Tarasque: The user has an increased range of 10 meters on spells attached to Daggers. Rage of the Tarasque: The user has an increased spell speed of 10 meters per second on spells attached to Daggers.
Devil's Gambit: An improved jump & lunge up to 10 meters
Lucha Libre: The user cannot be knocked back. Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
- WEAPON MASTERY PERKS:
-30% wc Daggers- 3,960(Novice)+B Durability, +5% Weapon DMG(melee) Guns- 6,450(Intermediate)+A Duiability, +10% Weapon DMG(melee), +D Rank DMG(Range) +10Meters(range)
Nana had been more than accomodating in regards to her offering, even more in consideration of taking the time to negotiate with the fellow Akudama Syndicate woman. This Zariya looked for a reason to fight. One did not need a reason to fight. Seeking reason in destruction aws madness and hypocrisy, yet man humans did it. Something about their moral compass that nana couldn't quite understand- or maybe she simply lacked the compassion to care enough to understand. Whatever the case, it was clear to Nana that the two women would soon fight with three dozen slaves on the table for Zariya's benefit. Win or lose.
With this in mind, nana mentally prepared herself to fight Zariya. She knew very little about the woman and even less about her fighting style. While she wished to know more about Zariya, Nana simply wanted at this moment- to quieten the voices of competiton and rivalry within the ranks of the Akudama Syndicate. A pecking order mattered little to Nana. True strength came from many varied forms. Physical prowess was only one facet of strength. In some regards, Zariya was stronger than Nana. At least in the means of communication. The nuances of such things escaped Nana. That was neither here, nor there for the time being. All that mattered at the moment of combat strength.
What Nana lacked in magic as an adventurer, she made up in abundance with her magical gunblades and physical transformations. As quisk as the snap of her fingers, she transformed her physique into the notoriously known Eudaemon. Two demonic wings and two aneglic wings erupted from her back as her hair turned purple and two devil horns sprouted from her forehead.
With a simple but expedient movement from her hands, she poised her alraedy drawn gunblades at Zariya without as much as another word or a forewarning. She squeezed the trigger from both gunblades and unleashed two thin but powerful purple beams of magic from the barrels: yet she didn't release the firing triggers. Just as fast as she had fired the spellshots at Zariya's position, Nana suddenly lunged foreward the short distance between the two sudden fighters. The aim of her spellshots had been slightly to both outside edges of Zariya's body to seal the woman's movements from evading left or right. While her spellshots accomplished this, Nana rushed right down the middle at top speed, with both gunblades leading.
If this was a normal fight, Nana's opponent would be dead. Decapitated and or with a gaping hole in their heart. Yet the one rule in the Akudama Syndicate that Nana wouldn't ignore, was the fact that Akudama Syndicate members couldn't kill one another without proper reason. It wasn't that nana intended to kill Zariya anyways, Nana simply lacked the mercy to hold back under normal circumstances. This was one of those circumstances. As the bitind edge of Nana's gunblades dug into Zariya's midsection, the two spellshots nana had fired, zoomed passed Zariya on her left and right. Following the dual stabs, Nana gave Zariya a swift kick to her midsection with such force that the woman would be sent flying backwards in the direction of the seemingly missed spellsots.
As Zariya would be knocked backwards by Nana's powerful kick, the two previous spellshots would curve backwards with their homing effect. Nana would then release the triggers on her weapons and the two spellshots would detonate as each spellshot circled back to flank Zariya on each side. The two beams would expode and engulf the woman. Confident that their sudden yet brutal bout was settled, Nana would dismiss her gunblades with a whisk of her wrists and deactivate her transformations. Satisfied with the result, Nana was certain that her show of strength would quieten a good many number of rumors and rivalries. She eyed the onlookers dangerously. "Back to work before I throw you in as a bonus to Zariya's work force." she would bark and the criminals would quickly rush to their duties.
If Zariya continued to remain there, it would likely be on the ground- unconscious. Nana had held back but she was not so caring as to look after the unconscious woman. "Leave her alone. Anyone who touches her will meet a worse fate. And then some." she would say, only going as far as to indirectly protect the vulnerable quasi leader of the Akudama Syndicate. Nana did not do this out of compassion. Rather, she did this out of self-interest. Akudama Syndicate members were not allowed to kill one another. While Nana adhered to this rule, she ensured that it was also abided by the lower enlisted criminals and peons as well.
For the rest of the remainder of time while Zariya was unconscious, Nana would remain close by with an eye on the woman. True to Nana's command, her peons cautiously walked around Zaruya's unconscious form- giving the woman a wide area of protection.
You didn't even give the woman a chance to react to your attack. How merciless! A voice in her head teased, a voice that seemed so insignificant but carried with it such gravity as though it were an impending meteor. Small quite distant but ushered in the eventuality and certainty of doom. This voice was none other than Zalambur, a greater devil. The devil of violence and slaughter to be exact. A devil that the previous Nana had somehow made a contract with. While the present Nana herself couldn't remember- the devil Zalambur had graciously filled in the blanks of Nana's mind: with embellishments, Nana was certain. She would be a fool to completely trust a devil, after all.
I didn't kill her. That is plenty merciful. Why, I am even sitting nearby to watch over her prone form. That's more than I do even for the women I sleep with. Nana would reason, though moreso to the devil in her mind than to herself. She didn't need to convince herself afterall. All the same, she felt the snickering of Zalambur. Always and never satisfied at the same time. No quota or quality of words was ever enough to win an arguement with this devil, the personage of destruction and violence. One day Zalambur, you and I shall have a match similar to this one. A fight for supremacy of the title you claim.
The devil was quiet for a couple of seconds. Either it was seriously contemplating such a fight, or bawking at the impossibility. Nana could not tell for certain, but she was quite confident at taking jabs at the devil. A fight that just might be as equally one sided, I assure you. While Nana knew what Zalambur had said, she knew that Zalambur had meant it as in Nana would be on the recieving end of that one sided battle. Nana couldn't help but grin to herself. Either that was a challenge, or a promise. Devils didn't break promises. Challenges were hardly a minor thing to them either.
[EXIT]
Daemon+Devil+Eudaemon transformations(15%mana) Aquitas & veritas explosive shots.(700 Mana)
Claimed Hit wrote:Claiming hit on Zariya due to almost a full month of waiting for a reply, with reminders. Dealing 8 S Rank physical DMG(Torso) & 2 S Rak magical DMG(AOE). Claiming 1 S Rank win WC-1,165 WC for Weapon Mastery WC Total- 2,517 for Weapon Mastery
STRENGTH | SPEED | CONSTITUTION | ENDURANCE | INTELLIGENCE | BASE:342 | BASE:152 | BASE:144 | BASE:61 | BASE:1 | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):20% | OBSCURA(1):0% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):30% | OBSCURA(2):0% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):60% | OBSCURA(3):0% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Eudaemonia:50% | Devil(2):50% | GEAR:+60+(100dmg x 2) | GEAR:+130 | GEAR: | GEAR: | GEAR: |
|