Slay the Spire
- Rank: D-Rank
Mana Cost: 25
Requirements: Crystalline Grace
Type: Offensive
Element: Glass (Fire + Earth)
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: With an elegant flick of the wrist as their arm reaches outward. An amber colored magic circle appears before the caster's hand. Small sparkles surrounding the circle as a solid formation of glass 0.25 meters in size appears. Taking the shape of a spike, the glass is then launched at a selected target traveling at spell speed. Upon making contact the target receives 1x D-Rank damage. The spike shatters into dust soon after.
Shatter to Pieces
- Rank: D-Rank
Mana Cost: 25
Requirements: Crystalline Grace
Type: Offensive AoE
Element: Glass (Fire + Earth)
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Taking a stylish bow before pointing in a desired direction. Three amber magic circles begin to appear. One manifesting on the tip of the caster's finger, the other two directly above and below the area that was pointed at. Small sparkles surrounding each circle as a shower of glass shards no bigger than 0.25 meters in size rain down in a 1 meter diameter. Anyone caught within the area will receive 1x D-Rank damage.
Rich in Minerals
- Rank: D-Rank
Mana Cost: 25
Requirements: Crystalline Grace
Type: Offensive
Element: Glass (Fire + Earth)
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: Tapping their fingertips against the surface of a desired limb. An amber magic circle attachs itself to the selected body part. Small sparkles surrounding the circle as a layer of tempered glass encases the limb. Upon making contact with a target they receieve 1x D-Rank damage. The layer of glass shattering into dust soon after.
Into the Mirror
- Rank: D-Rank
Mana Cost: 25
Requirements: Crystalline Grace
Type: Defensive
Element: Glass (Fire + Earth)
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Clapping their hands together before pulling them apart steadily. An amber magic circle appears to fill the space between the caster's hands. Small sparkles surrounding the circle as a construct made of tempered glass manifests into the caster's grip. The maximum dimensions of which can span 0.25 meters. The shield can be wielded by the caster to protect themselves against a total of 1x C-Rank damage. After which the shield shatters into dust soon after. The construct must be sustained by the user for the effect to be maintained.
Lucid Steps
- Rank: D-Rank
Mana Cost: 25
Requirements: Crystalline Grace
Type: Supplementary
Element: Glass (Fire + Earth)
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Upon a click of their heels the caster starts to perform a model-like catwalk in a desired direction. Small amber colored magic circles appearing under each step as they do. After two steps, equally small cylinders no bigger than 0.25 meters in size rise from the circles and launch the caster up to 5 meters away at their own lunge speed. The cylinders shatter into dust soon after.
Tempered Armaments
- Rank: C-Rank
Mana Cost: 50
Requirements: Crystalline Grace
Type: Offensive
Element: Glass (Fire + Earth)
Range: 10 Meters
Cooldown: 2 Post
Duration: Sustain
Effect: With an arm raised to the sky above, the caster then let's it descend in front of their body. An amber magic circle appearing from within their hand. Small sparkles surrounding the circle as a construct made of tempered glass materializes into the caster's grip. The design of which can take the shape of any kind of melee type weapon that is 0.5 meters in size. The weapon can be wielded by the caster directly. Any target that makes contact with the weapon will receive 1x C-Rank damage. The weapon then shatters into dust soon after.
Free Starter Spells: Slay the Spire, Shatter to Pieces, Into the Mirror, Lucid Steps
Spell Training Needed: Rich in Minerals, Tempered Armaments