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Modification - Nanomachines

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#1Gamemaster 

Modification - Nanomachines Empty Sun Feb 18, 2024 3:23 am

Gamemaster


General


Name: Nanomachines

Slot: Modification.

Type: Race.

Class: -

Quantity: Limited.

Element: -

Details


Description: Within the multiverse, countless possible realities exist at the same time from which the void pulls. Limited not to just the present, things are also taken from outside of time itself, with people and objects coming from past, present, and future as is the case with the Nanomachines of Five the Machinegod. A representation of a possible future in which robots of the Talaz Lagaarian peoples become truly hostile to the rest of the world and begin to engineer machines to replace organic material with mechanical. In this reality, the vast forests are littered with machines resembling ancient beasts while the seas are laden with swarms of minute machines that convert fish in a matter of seconds. Even humanity is not immune to its effects loosely becoming robots themselves living a middle ground as part living, part machine.

Extra


Requirements:
  • The user must have acquired this through the Unknown Sacrifice Event and can not purchase this through Lupin.
  • The user must be a Human, Wood Elf, Half-Elf, or Dwarf to purchase this item.

Effects (General)


  • Harmony with the Machine: The user receives a 1 post-cool-down and a 20% mana cost reduction for any items or companions that are sourced from Talaz Lagaar.

  • Built to Perfection: Designed to improve the well-being of the user, the nanomachines within the user's bloodstream constantly promote their muscles improving their metabolism and ensure they remain at peak performance causing their physical stats to be increased by a flat 50%.

  • Ultimate Synergy: Unlike traditional racial modifications, the Nanomachines can be used in conjunction with another racial modification specifically the Machine Heart Modification, however, when they are used together, the elemental weakness is increased from minor to moderate. The user must still have the modification slots for both the Nanomachines and Machine Heart Modifications.

  • Robot Puppets: The users summoning spells are imbedded with Nanomachines when they are cast allowing them to operate more independently being cast at double the range and act without the user's direct instruction.

  • Nanomachines, Son: Limbs of the user slowly naturally regenerate up to 1x S-Rank per turn as the damaged flesh is replaced with robotics however these mechanical prosthetics can not be healed through traditional healing spells, to avoid this the user must heal any limb-based damage before the Nanomachines, Son effect begins.

Spells



  • Name: Metal Skin
    Mana Cost: 10% of Total Base Mana
    Requirements: 50 RP posts while possessing the Nanomachines
    Type: Supplementary
    Element: Arcane
    Range: Self
    Cooldown: 5 Posts
    Duration: Instant
    Effect: After adapting to the user's body, the nanomachines within their tissue are capable of hardening above their flesh causing them to receive a minor physical and magic resistance. This is a modification effect and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.

#2Mielle 

Modification - Nanomachines Empty Sun Feb 18, 2024 12:16 pm

Mielle
Sacrificing Mielle's aura, emotions, and humanity to get this!



Character Profile ~~~ Sheet ~~~ Spells ~~~ Text Colour: #ffccff
#3Elvhen 

Modification - Nanomachines Empty Sun Feb 18, 2024 7:59 pm

Elvhen
You're now Octo without his emotional damage.

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