(170)
The Flaming Beauty Vs The Wandering Dragon Slayer (Green)
Thu Sep 26, 2024 2:13 am
(170)
Sun Sep 29, 2024 10:10 pm
So here she was facing off again some one she had met before. While it had been a long time a go, she did not mind when the offer came across her table. There was no chance she had to win in this situation. So she would already have to take the loss into account.
Nasira collected her things and started heading towards where she was told to go to. To prepare to face what she signed up for.
WC:151
- Nasira Spread:
- Stats:
Mana: 500/500
Strength: 72 (65+10%) 1xA Rank damage bare handed
Speed: 21 (19+10%) Lunge Distance & Speed 7.5 m/s Run Speed 15 m/s
Constitution: 34 (31+10%) 2xS Rank Once per post Lunge Frequency Run Duration 5 Posts
Endurance: 35 (32+10%) 1xA-Rank Pain
Intelligence:41 (37+10%) 20% mana reduction
- Race, Class and Equipment:
Class Spellsword
Armored Movement: Spellswords are used to wearing heavy-weight armor and wielding heavy weapons. The speed reduction that is applied for wearing heavy-weight armor and heavy weapons is halved.
Weapon Synergy: The user’s main melee weapon is embedded with immense power providing it with existing spell modifiers that the user has as part of their magic and any enhancements they possess.
Ajah's Illumination Sword
Damage: +60 Strength
Durability: 2x S-Rank
Illumination: The sword automatically illuminates everything within a 2 meter radius of the user.
Human
Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.
Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.
Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Adaptability: Humans receive a 10% increase to all stats.
Man’s Best Friend: A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
Magic
After Flame
Enhancement
Spell Fury
Description: The user's spell speed is doubled after modifiers, however, their spell range is halved after modifiers have been applied.
- Mod:
- "Active" effects:
- Spells used:
- Spells on Cooldown:
- "Action Log:
Mon Sep 30, 2024 12:22 am
(204) (374)
- Kaito's spread:
- Stats:
Mana: 21,370/21,370 (19,370+2000) Sea dragon earrings
Strength: 1,174 (978+20%) 3xS damage bare handed
Speed: 1,301 (1001+20%)+50+50) Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 1,013 (844+20%) 8xS/8xS Seven Times Per Post Lunge Frequency Run Duration 11 Posts
Endurance: 886 (738+20%) 5xS-Rank Pain
Intelligence:1,201 (1001+20%) 60% (up to 75% from Holder Enchantment) mana reduction
- Equipment:
Icarus' Damocles
+150 Strength
3x S-Rank(+2xS from necklace makes 5xS+1xB rank from WM Novice)
Everchanging: Damocles always shifts its element temporarily upon impact to whatever is necessary. This results into Damocles constantly changing during clashes and taking on the properties from whatever element is dominant in that scenario. Such shifts result into Damocles always dealing more damage during clashes e.g. versus a Fire-type move, Icarus' Damocles would naturally shift into a Water-type weapon instantly.
Crimson Wing
Damage: +100
Durability: 3x S-rank (+2xS from necklace to make it 5xS)
Blade
Damage: +150
Durability: 2x S-rank (+2xS from necklace to make it 4xS)
Crazy Blade: When attacking with this item and the blade is present your strikes hinder the struck limb for 3 posts. This effect refreshes if striking the same limb, if it were to strike another limb you must choose between which would be hindered.
Vital Slash: When trying to Hinder a limb, treat blows from this blade as one rank higher than they are. This does not increase the damage output further, just makes it easier to apply Hinder.
Luffy's Straw Hat
3x S-Rank
Speed: +50
Stupid, Not Scared: The user is unaffected by Fear modifiers.
Fool's Tenacity: The potential of Debuff-type spells is reduced by two ranks against the user.
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%.
Dimensional Wander's Armor
3x S-Rank durability
Speed: +50
Raegerys' Draconic Cape
Durability: This item is indestructible.
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Second Soul of Twuzh
Indestructible
Strange Goo: The user receives an additional 2x S-rank durability to their weapon.
Mystical Revival: When the user is killed in a topic, they must roll the D100 dice to determine how long they may not roleplay. 0-10 means 1 day, 11-20 means 2 days, and so on. The user may still roleplay ongoing topics but may not create new topics or enter new topics during that time. When they are killed with their phylactery present in the topic, the user is considered permanently destroyed. The user will always be resurrected in the same location where they were killed.
Call Second Soul: The user can summon their second Soul into the topic. This restores their mana pool back to maximum, however, the danger level of the topic is changed to Red for the user.
The Great Consumption: Spells cast by the user burns the opponent's mana of an equivalent amount to one rank lower than the spell's rank. This stacks with other mana burn effects.
Amarther
2x S-rank
Unknown Dead Man's Belt
3x S-rank
Stand Ground: The user cannot be knocked back.
Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
Shrouded cloud of Intense Horror: Meinu was the spirit dog of light and Shadow. With her fused part it gives the user the ability to be on a cloud of shrouded red that gives him a maroon red Aura if the user chooses to. The user may only float two meters from the actual ground. If the user uses their own flying spell they may also use this cosmetic on top of it. A train of Blazing Red transparent will follow in the user's wake if the user chooses to as well.
Demi-God
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Flesh of the Gods: The user receives a Minor Magic Resistance.
Element spell
If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%.
DS
The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Enhancements
Invisible Magic Circles
Spells cast no longer create magic circles on the caster or on the target location.
Holder Magic
Description: The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
Dual-Element Mode
Name: Dual-Element Mode
Mana Cost: 10% of Total Base Mana
Requirements: The user must have the Dual-Element Mode Enhancement
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dual-Element Mode, the user will grow scales across their body and develop an aura around them of the color of their element and their selected element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. In addition, the user's spells are considered both elements with their offensive spells dealing rank-equivalent amounts of damage for both elements. Users also receive moderate resistance to their select element while this mode is active. This is not a spell but a biological capability. Having either the overcharge enhancement or the dragon force transformation active does not increase the damage of the secondary element only the primary element. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Spell Overcharge-Offensive
The user selects a certain type (Offensive, Defensive etc.) which will increase its potency by one rank higher i.e A S-Rank Offensive spell with Overcharge deals 2x S-Rank Damage, this does not impact any other variable of the spell. This enhancement cannot be purchased for a particular spell-type if the magic already has a Spell Overcharge on it via the shop nor if a class is already increasing the rank.
Holder Magic
The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
- Mod:
Divinitas
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Shinigami's Red Eye
When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
- "Active" effects:
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%. (-20% to opponents stats)
- "Action Log:
Kaito started to run toward Nasira as the fight had begun so he was going to show her respect and go in and see what happens.
Wed Oct 02, 2024 10:18 am
it was just something she had not entirely use too but some what took stride."I suppose, If anything. Trying to have fun with this might be the better option."Nasira at least would try to make her she would keep that in mind after all there was an over all major skill gap, Nasira some what knew she had no chance.
Suppose taking in stride and have fun being the entire statement she focused on was entirely a good thing to keep in mind. Since he was running towards her, Nasira really taking this this seriously quiet yet. So she when Kaito started running towards her. Nasira so she would just thrust a stab at him while him while he was running towards her.
WC:235
Wed Oct 02, 2024 1:53 pm
Kaito kept his sword at the ready for her to come and make her own attack on him if she wanted to or maybe she would play more defensive against him as she knows that he is strong. "You are starting to blossom into a swordswoman huh? Even though I held back a little you still matched my hit." He smirked at her after he had finished saying that to her as she had told him before she was looking to pick up the sword but Kaito was not sure if she really was going to do so.
(263) (637)
- Kaito's spread:
- Stats:
Mana: 21,370/21,370 (19,370+2000) Sea dragon earrings
Strength: 1,174 (978+20%) 3xS damage bare handed
Speed: 1,301 (1001+20%)+50+50) Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 1,013 (844+20%) 8xS/8xS Seven Times Per Post Lunge Frequency Run Duration 11 Posts
Endurance: 886 (738+20%) 5xS-Rank Pain
Intelligence:1,201 (1001+20%) 60% (up to 75% from Holder Enchantment) mana reduction
- Equipment:
Icarus' Damocles
+150 Strength
3x S-Rank(+2xS from necklace makes 5xS+1xB rank from WM Novice) -1xA making the new durability is 4xS 1xA 1xB
Everchanging: Damocles always shifts its element temporarily upon impact to whatever is necessary. This results into Damocles constantly changing during clashes and taking on the properties from whatever element is dominant in that scenario. Such shifts result into Damocles always dealing more damage during clashes e.g. versus a Fire-type move, Icarus' Damocles would naturally shift into a Water-type weapon instantly.
Crimson Wing (Not Equipped)
Damage: +100
Durability: 3x S-rank (+2xS from necklace to make it 5xS)
Blade
Damage: +150
Durability: 2x S-rank (+2xS from necklace to make it 4xS)
Crazy Blade: When attacking with this item and the blade is present your strikes hinder the struck limb for 3 posts. This effect refreshes if striking the same limb, if it were to strike another limb you must choose between which would be hindered.
Vital Slash: When trying to Hinder a limb, treat blows from this blade as one rank higher than they are. This does not increase the damage output further, just makes it easier to apply Hinder.
Luffy's Straw Hat
3x S-Rank
Speed: +50
Stupid, Not Scared: The user is unaffected by Fear modifiers.
Fool's Tenacity: The potential of Debuff-type spells is reduced by two ranks against the user.
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%.
Dimensional Wander's Armor
3x S-Rank durability
Speed: +50
Raegerys' Draconic Cape
Durability: This item is indestructible.
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Second Soul of Twuzh
Indestructible
Strange Goo: The user receives an additional 2x S-rank durability to their weapon.
Mystical Revival: When the user is killed in a topic, they must roll the D100 dice to determine how long they may not roleplay. 0-10 means 1 day, 11-20 means 2 days, and so on. The user may still roleplay ongoing topics but may not create new topics or enter new topics during that time. When they are killed with their phylactery present in the topic, the user is considered permanently destroyed. The user will always be resurrected in the same location where they were killed.
Call Second Soul: The user can summon their second Soul into the topic. This restores their mana pool back to maximum, however, the danger level of the topic is changed to Red for the user.
The Great Consumption: Spells cast by the user burns the opponent's mana of an equivalent amount to one rank lower than the spell's rank. This stacks with other mana burn effects.
Amarther
2x S-rank
Unknown Dead Man's Belt
3x S-rank
Stand Ground: The user cannot be knocked back.
Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
Shrouded cloud of Intense Horror: Meinu was the spirit dog of light and Shadow. With her fused part it gives the user the ability to be on a cloud of shrouded red that gives him a maroon red Aura if the user chooses to. The user may only float two meters from the actual ground. If the user uses their own flying spell they may also use this cosmetic on top of it. A train of Blazing Red transparent will follow in the user's wake if the user chooses to as well.
Demi-God
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Flesh of the Gods: The user receives a Minor Magic Resistance.
Element spell
If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%.
DS
The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Enhancements
Invisible Magic Circles
Spells cast no longer create magic circles on the caster or on the target location.
Holder Magic
Description: The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
Dual-Element Mode
Name: Dual-Element Mode
Mana Cost: 10% of Total Base Mana
Requirements: The user must have the Dual-Element Mode Enhancement
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dual-Element Mode, the user will grow scales across their body and develop an aura around them of the color of their element and their selected element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. In addition, the user's spells are considered both elements with their offensive spells dealing rank-equivalent amounts of damage for both elements. Users also receive moderate resistance to their select element while this mode is active. This is not a spell but a biological capability. Having either the overcharge enhancement or the dragon force transformation active does not increase the damage of the secondary element only the primary element. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Spell Overcharge-Offensive
The user selects a certain type (Offensive, Defensive etc.) which will increase its potency by one rank higher i.e A S-Rank Offensive spell with Overcharge deals 2x S-Rank Damage, this does not impact any other variable of the spell. This enhancement cannot be purchased for a particular spell-type if the magic already has a Spell Overcharge on it via the shop nor if a class is already increasing the rank.
Holder Magic
The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
- Mod:
Divinitas
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Shinigami's Red Eye
When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
- "Active" effects:
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%. (-20% to opponents stats)
- "Action Log:
Kaito matched blows with the other woman's weapon with both weapons taking an A-Rank of damage to the other weapon.
Kaito jumped back three meters to wait for her to make her next move on him.
Fri Oct 04, 2024 7:54 pm
But suppose while Nasira was an extremely blunt and to the point woman, She would even some what feel like letting her own humour."I think your being to nice to me, After all. Surely I do stand no chance at all."Nasira really did not know how to make jokes she just knew how to slightly toy with a person.
But maybe that was a good thing, learn other things. She was always worried about self control. When at other things there was other things in her mind that bothered her."If it's casual play, Then play until the end it shall be."Nasira seemed to chuckle about it slightly. It was now time to maybe see if she could truly just unwind from just being serious all of the time.
Suppose that just mean while she was going to lose, there was not hard feelings about losing, it just meant it was a learning experience and she tried something, About it really. It was a nice little moment of pause before Nasira would just try again. Nasira would merely step forward towards Kaito and just take a wide horizontal swing at Kaito with her sword. It was a general and easy to dodge or counter attack from her.
WC:301
Sat Oct 05, 2024 12:50 am
"Time for you to come at me one more time and lets end this there. Show me your burning soul!" He was trying to get her hyped up or excited as she had done well with this little sparring session that they were having and he sees potential in the woman that she might not see in herself as yes he out powered her but he can see that she is not that far off of being able to get her weapon training journey on the road if she wished to do so. He stood ready for her to make another attack on him with her best and he knows that she can do it .
(267) (904)
- Kaito's spread:
- Stats:
Mana: 21,370/21,370 (19,370+2000) Sea dragon earrings
Strength: 1,174 (978+20%) 3xS damage bare handed
Speed: 1,301 (1001+20%)+50+50) Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 1,013 (844+20%) 8xS/8xS Seven Times Per Post Lunge Frequency Run Duration 11 Posts
Endurance: 886 (738+20%) 5xS-Rank Pain
Intelligence:1,201 (1001+20%) 60% (up to 75% from Holder Enchantment) mana reduction
- Equipment:
Icarus' Damocles
+150 Strength
3x S-Rank(+2xS from necklace makes 5xS+1xB rank from WM Novice) -1xA making the new durability is 4xS 1xA
Everchanging: Damocles always shifts its element temporarily upon impact to whatever is necessary. This results into Damocles constantly changing during clashes and taking on the properties from whatever element is dominant in that scenario. Such shifts result into Damocles always dealing more damage during clashes e.g. versus a Fire-type move, Icarus' Damocles would naturally shift into a Water-type weapon instantly.
Crimson Wing (Not Equipped)
Damage: +100
Durability: 3x S-rank (+2xS from necklace to make it 5xS)
Blade
Damage: +150
Durability: 2x S-rank (+2xS from necklace to make it 4xS)
Crazy Blade: When attacking with this item and the blade is present your strikes hinder the struck limb for 3 posts. This effect refreshes if striking the same limb, if it were to strike another limb you must choose between which would be hindered.
Vital Slash: When trying to Hinder a limb, treat blows from this blade as one rank higher than they are. This does not increase the damage output further, just makes it easier to apply Hinder.
Luffy's Straw Hat
3x S-Rank
Speed: +50
Stupid, Not Scared: The user is unaffected by Fear modifiers.
Fool's Tenacity: The potential of Debuff-type spells is reduced by two ranks against the user.
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%.
Dimensional Wander's Armor
3x S-Rank durability
Speed: +50
Raegerys' Draconic Cape
Durability: This item is indestructible.
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Second Soul of Twuzh
Indestructible
Strange Goo: The user receives an additional 2x S-rank durability to their weapon.
Mystical Revival: When the user is killed in a topic, they must roll the D100 dice to determine how long they may not roleplay. 0-10 means 1 day, 11-20 means 2 days, and so on. The user may still roleplay ongoing topics but may not create new topics or enter new topics during that time. When they are killed with their phylactery present in the topic, the user is considered permanently destroyed. The user will always be resurrected in the same location where they were killed.
Call Second Soul: The user can summon their second Soul into the topic. This restores their mana pool back to maximum, however, the danger level of the topic is changed to Red for the user.
The Great Consumption: Spells cast by the user burns the opponent's mana of an equivalent amount to one rank lower than the spell's rank. This stacks with other mana burn effects.
Amarther
2x S-rank
Unknown Dead Man's Belt
3x S-rank
Stand Ground: The user cannot be knocked back.
Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
Shrouded cloud of Intense Horror: Meinu was the spirit dog of light and Shadow. With her fused part it gives the user the ability to be on a cloud of shrouded red that gives him a maroon red Aura if the user chooses to. The user may only float two meters from the actual ground. If the user uses their own flying spell they may also use this cosmetic on top of it. A train of Blazing Red transparent will follow in the user's wake if the user chooses to as well.
Demi-God
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Flesh of the Gods: The user receives a Minor Magic Resistance.
Element spell
If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%.
DS
The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Enhancements
Invisible Magic Circles
Spells cast no longer create magic circles on the caster or on the target location.
Holder Magic
Description: The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
Dual-Element Mode
Name: Dual-Element Mode
Mana Cost: 10% of Total Base Mana
Requirements: The user must have the Dual-Element Mode Enhancement
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dual-Element Mode, the user will grow scales across their body and develop an aura around them of the color of their element and their selected element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. In addition, the user's spells are considered both elements with their offensive spells dealing rank-equivalent amounts of damage for both elements. Users also receive moderate resistance to their select element while this mode is active. This is not a spell but a biological capability. Having either the overcharge enhancement or the dragon force transformation active does not increase the damage of the secondary element only the primary element. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Spell Overcharge-Offensive
The user selects a certain type (Offensive, Defensive etc.) which will increase its potency by one rank higher i.e A S-Rank Offensive spell with Overcharge deals 2x S-Rank Damage, this does not impact any other variable of the spell. This enhancement cannot be purchased for a particular spell-type if the magic already has a Spell Overcharge on it via the shop nor if a class is already increasing the rank.
Holder Magic
The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
- Mod:
Divinitas
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Shinigami's Red Eye
When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
- "Active" effects:
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%. (-20% to opponents stats)
- "Action Log:
Kaito matched blows with the other woman's weapon this time his sword doing 1xS rank damage to her sword and her sword only doing 1xB rank to his sword. which should leave Nasira's sword at 1xA rank durability remaining and Kaito's sword with 4xS and 1xA
durability left.
Kaito waited for the woman to come at him and for their sparring match to end but he was not sure how well that will go for him.
Mon Oct 07, 2024 3:10 pm
While she felt a good sense of what that trying to be shown. What kind of spirit Kaito wanted to have her feel, But she was kind of just raised and shown to be. It was a shame Nasira was just raised to be a collected, calm at times even suppose to shown to be emotionless. Suppose not much was really getting Nasira to open up. But at least what she did.
A person always needed to work through a few things. But suppose she would just play along. It was a bit of a show. There was inspiration and Spirit, But she was always going to be serious of know. So it was just one last swing, as she figured it was not going to last much longer. So she would raise her sword high, Vertical swing downward towards him, It was simple but still trying in the end to do something.
WC:210
- Nasira Spread:
- Stats:
Mana: 500/500
Strength: 72 (65+10%) 1xA Rank damage bare handed
Speed: 21 (19+10%) Lunge Distance & Speed 7.5 m/s Run Speed 15 m/s
Constitution: 34 (31+10%) 2xS Rank Once per post Lunge Frequency Run Duration 5 Posts
Endurance: 35 (32+10%) 1xA-Rank Pain
Intelligence:41 (37+10%) 20% mana reduction
- Race, Class and Equipment:
Class Spellsword
Armored Movement: Spellswords are used to wearing heavy-weight armor and wielding heavy weapons. The speed reduction that is applied for wearing heavy-weight armor and heavy weapons is halved.
Weapon Synergy: The user’s main melee weapon is embedded with immense power providing it with existing spell modifiers that the user has as part of their magic and any enhancements they possess.
Ajah's Illumination Sword
Damage: +60 Strength
Durability: 2x S-Rank
Illumination: The sword automatically illuminates everything within a 2 meter radius of the user.
Human
Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.
Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.
Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Adaptability: Humans receive a 10% increase to all stats.
Man’s Best Friend: A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
Magic
After Flame
Enhancement
Spell Fury
Description: The user's spell speed is doubled after modifiers, however, their spell range is halved after modifiers have been applied.
- Mod:
- "Active" effects:
- Spells used:
- Spells on Cooldown:
- "Action Log:
Mon Oct 07, 2024 4:30 pm
(174) (1,078)
- Kaito's spread:
- Stats:
Mana: 21,370/21,370 (19,370+2000) Sea dragon earrings
Strength: 1,174 (978+20%) 3xS damage bare handed
Speed: 1,301 (1001+20%)+50+50) Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 1,013 (844+20%) 8xS/8xS Seven Times Per Post Lunge Frequency Run Duration 11 Posts
Endurance: 886 (738+20%) 5xS-Rank Pain
Intelligence:1,201 (1001+20%) 60% (up to 75% from Holder Enchantment) mana reduction
- Equipment:
Icarus' Damocles
+150 Strength
3x S-Rank(+2xS from necklace makes 5xS+1xB rank from WM Novice) -1xA making the new durability is 4xS 1xA
Everchanging: Damocles always shifts its element temporarily upon impact to whatever is necessary. This results into Damocles constantly changing during clashes and taking on the properties from whatever element is dominant in that scenario. Such shifts result into Damocles always dealing more damage during clashes e.g. versus a Fire-type move, Icarus' Damocles would naturally shift into a Water-type weapon instantly.
Crimson Wing (Not Equipped)
Damage: +100
Durability: 3x S-rank (+2xS from necklace to make it 5xS)
Blade
Damage: +150
Durability: 2x S-rank (+2xS from necklace to make it 4xS)
Crazy Blade: When attacking with this item and the blade is present your strikes hinder the struck limb for 3 posts. This effect refreshes if striking the same limb, if it were to strike another limb you must choose between which would be hindered.
Vital Slash: When trying to Hinder a limb, treat blows from this blade as one rank higher than they are. This does not increase the damage output further, just makes it easier to apply Hinder.
Luffy's Straw Hat
3x S-Rank
Speed: +50
Stupid, Not Scared: The user is unaffected by Fear modifiers.
Fool's Tenacity: The potential of Debuff-type spells is reduced by two ranks against the user.
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%.
Dimensional Wander's Armor
3x S-Rank durability
Speed: +50
Raegerys' Draconic Cape
Durability: This item is indestructible.
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Second Soul of Twuzh
Indestructible
Strange Goo: The user receives an additional 2x S-rank durability to their weapon.
Mystical Revival: When the user is killed in a topic, they must roll the D100 dice to determine how long they may not roleplay. 0-10 means 1 day, 11-20 means 2 days, and so on. The user may still roleplay ongoing topics but may not create new topics or enter new topics during that time. When they are killed with their phylactery present in the topic, the user is considered permanently destroyed. The user will always be resurrected in the same location where they were killed.
Call Second Soul: The user can summon their second Soul into the topic. This restores their mana pool back to maximum, however, the danger level of the topic is changed to Red for the user.
The Great Consumption: Spells cast by the user burns the opponent's mana of an equivalent amount to one rank lower than the spell's rank. This stacks with other mana burn effects.
Amarther
2x S-rank
Unknown Dead Man's Belt
3x S-rank
Stand Ground: The user cannot be knocked back.
Steel Skin: The user does not receive damage to their Endurance while still receiving damage to their Constitution. The skin of the user cannot be pierced, slashed, burned etc. While they do still receive damage, it makes them impervious to the additional damage that might come into play from such hits.
Shrouded cloud of Intense Horror: Meinu was the spirit dog of light and Shadow. With her fused part it gives the user the ability to be on a cloud of shrouded red that gives him a maroon red Aura if the user chooses to. The user may only float two meters from the actual ground. If the user uses their own flying spell they may also use this cosmetic on top of it. A train of Blazing Red transparent will follow in the user's wake if the user chooses to as well.
Demi-God
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Flesh of the Gods: The user receives a Minor Magic Resistance.
Element spell
If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%.
DS
The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Enhancements
Invisible Magic Circles
Spells cast no longer create magic circles on the caster or on the target location.
Holder Magic
Description: The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
Dual-Element Mode
Name: Dual-Element Mode
Mana Cost: 10% of Total Base Mana
Requirements: The user must have the Dual-Element Mode Enhancement
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dual-Element Mode, the user will grow scales across their body and develop an aura around them of the color of their element and their selected element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. In addition, the user's spells are considered both elements with their offensive spells dealing rank-equivalent amounts of damage for both elements. Users also receive moderate resistance to their select element while this mode is active. This is not a spell but a biological capability. Having either the overcharge enhancement or the dragon force transformation active does not increase the damage of the secondary element only the primary element. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Spell Overcharge-Offensive
The user selects a certain type (Offensive, Defensive etc.) which will increase its potency by one rank higher i.e A S-Rank Offensive spell with Overcharge deals 2x S-Rank Damage, this does not impact any other variable of the spell. This enhancement cannot be purchased for a particular spell-type if the magic already has a Spell Overcharge on it via the shop nor if a class is already increasing the rank.
Holder Magic
The user may select a weapon type that they will use for their magic as a medium while wielding and casting through this weapon-type allowing them to use their magic while completing fights for Weapon Mastery. This also provides them a flat 1-post cool-down reduction and a 20% mana reduction when casting through the weapon while giving them a flat 1-post cool-down increase and a 20% mana increase when not casting from the weapon.
- Mod:
Divinitas
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Shinigami's Red Eye
When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
- "Active" effects:
Conqueror's Haki: The user decreases the attributes of every foe in the topic by 1% per 1000 reputation that they have up to a maximum of 20%. (-20% to opponents stats)
- "Action Log:
The woman's attack hit his armor the damage being lowered by three tiers from the resistance to physical damage the armor natural has and the effect making the armor send back a D rank in damage to her sword from hitting his armor.
Kaito swung at the woman with the blunt side of his sword and if it hits the attack does 3xS rank damage (Will do 4xS Rank do to the weakness his eye gives her.)
Wed Oct 09, 2024 1:23 am
In some manner the building of spirits and praise did help. Because in even with her thoughts, Some one would have told her it was entirely pointless to do this in the first place and it was embarrassing. Suppose this was how Nasira was far different from them. She did know there was a lesson to learn. Defeat was normal, After defeat just pick up and carry on with your life. It was just a normal wat of life.
WC:151
(Exit)
- Nasira Spread:
- Stats:
Mana: 500/500
Strength: 72 (65+10%) 1xA Rank damage bare handed
Speed: 21 (19+10%) Lunge Distance & Speed 7.5 m/s Run Speed 15 m/s
Constitution: 34 (31+10%) 2xS Rank Once per post Lunge Frequency Run Duration 5 Posts
Endurance: 35 (32+10%) 1xA-Rank Pain
Intelligence:41 (37+10%) 20% mana reduction
- Race, Class and Equipment:
Class Spellsword
Armored Movement: Spellswords are used to wearing heavy-weight armor and wielding heavy weapons. The speed reduction that is applied for wearing heavy-weight armor and heavy weapons is halved.
Weapon Synergy: The user’s main melee weapon is embedded with immense power providing it with existing spell modifiers that the user has as part of their magic and any enhancements they possess.
Ajah's Illumination Sword
Damage: +60 Strength
Durability: 2x S-Rank
Illumination: The sword automatically illuminates everything within a 2 meter radius of the user.
Human
Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.
Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.
Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Adaptability: Humans receive a 10% increase to all stats.
Man’s Best Friend: A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
Magic
After Flame
Enhancement
Spell Fury
Description: The user's spell speed is doubled after modifiers, however, their spell range is halved after modifiers have been applied.
- Mod:
- "Active" effects:
- Spells used:
- Spells on Cooldown:
- "Action Log:
Thu Oct 10, 2024 12:27 pm
(171) (1,249) (exit)
Fairy Tail RP » Other Countries » Seven » Arena of Champions » The Flaming Beauty Vs The Wandering Dragon Slayer (Green)
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