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Wind God Spells, Page II.

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#1Zelda 

Wind God Spells, Page II. Empty Sat Jun 08, 2024 1:46 pm

Zelda
Name: Wind Gods Eye
Rank: C
Mana Cost: 50
Requirements: Wind God Slayer Magic
Type: Supplementary
Element: Wind/Darkness
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: Touching her brow, Zelda creates a magic circle over their head, allowing her to sense even the slightest vibrations in the air current around her and therefore sense any movement that occurs within a 10m radius. Those who are completely soundless cannot be detected using vibration sense.

Name: Wind Gods Frond
Rank: C
Mana Cost: 50
Requirements: Wind God Slayer Magic
Type: Supplementary
Element: Wind/Darkness
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Raising her hand, Zelda generates a magic circle which expels a swirling column of black wind 0.5m wide, pushing anything in its path to maximum range like a geyser.

Name: Wind Gods Squall
Rank: C
Mana Cost: 50
Requirements: Wind God Slayer Magic
Type: Supplementary
Element: Wind/Darkness
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Snapping her arm or leg back, Sofia generates a burst of air like a thruster which pushes her rapidly in a direction of her choosing for up to 10 meters at dash speed.

Name: Wind Gods Whip
Rank: C
Mana Cost: 50
Requirements: Wind God Slayer Magic
Type: Supplementary
Element: Wind/Darkness
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: Swiping with her arm, Sofia creates a magic circle which births a tendril of swirling black wind up to 0.5m wide that she can use to grab onto things within a 10 meter range. The tendril can contract or extend at spell speed and has C Rank Durability.

#2Vesper 

Wind God Spells, Page II. Empty Sun Jun 09, 2024 10:57 am

Vesper
Spells have been approved for training.

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