Darkfang the Kobold Lord As the final seal blocking access to the throne chamber came unsealed the large doorway opened. A grandiose red carpet unrolled along the stairs the three groups were situated at, but it wasn't the only red there was. A red liquid had dried on the carpet, and legions of armored corpses were scattered around the chamber. Seated upon his throne the massive kobold lord's gaze focused onto the group. "And so you have finally come Champions of Earthland, here to feast upon the bounty of the Void like I did?" The kobold laughed deeply as he gripped a hand along the armrest of his throne and rose from his seat. "But this castle has only room for ONE CONQUEROR!" As he rose the kobold lord rose to a massive height, standing at least somewhere over three to four meters tall. His hand slipped to the side of the throne's armchair as the group had just entered the room, his fingers wrapping around the heft of his massive bone axe when without nary a warning the kobold lord swung it? "Watch out!" A voice in the back of the crowd alerted them as the swing was accompanied by a literal torrent of wind, perhaps calling it a hurricane might had been better? The entire environment seemed to shift and quake underneath the sheer force of the massive power of the lord, pillars caved, walls crumbled and collapsed and as the dust of the chaos finally settled.... Arena Description: Once a massive throne room, only the scarred floor remains of what had once been a proud Caelish castle. Darkfang stands over three meters tall and carries a giant bone axe and a leather shield on the other arm. On his back, there seems to be some sort of weapon shrouded by bandages. Objective: In order to defeat Darkfang the party will have to collaborate to work together to defeat Darkfang, having certain people focus on certain tasks that will arise. Meanwhile, at the back of the party Fei Yu will be actively using her magic to prevent the void from encroaching upon the group. Should she be defeated it will increase the difficulty of the fight immensely. Battle logs will be expected for the fight. Difficulty: Devastating Location: Caelum - Kingdom of Albion Enemies: Aside from Darkfang there will be a series of obstacles and mechanics that need to be cleared in order to succeed in finishing the fight. Participants: Knuckles Shi, Ittindi, Toga, Lumikki, Brone, Saturn, Astrid, Erebus, Fei Yu Post Deadline: For now people can post in any order they prefer, afterwards everyone will get a 48 hours timer from the next round onwards. Fei Yu will post at times to help with mechanics and as a conditional ally to protect for the raid. Dungeon Master: Ryuko & A certain frosty Valkyrie Current Objective: Darkfang has unleashed a massive attack that requires the collective power of the raid to negate. Offensive attacks aimed at the air blast send the group's way, defensive spells and similar can be used to add to the collective power. Failure to complete the objective by the end of the next round will lead to the entire raid suffering damage. |
Void Raid: Darkfang the Kobold Lord
Sat Aug 31, 2024 3:28 pm
Sat Sep 07, 2024 6:02 pm
Of course, she did not predict what would happen next, but the show of power was indeed engaging, to say the least. The kobold lord, often referred to as Darkfang, sat atop his throne like an imposing force. His relaxed posture giving away his lack of fear from their sudden arrival. He was sure of his strength and, in turn, they would have to do the same. So Lumikki wasted little time summoning her Abyssal Spine at the ready, swiping her hand in the air to pull it from the in-between realm from which it always sat just at her side. She finally took a moment to get a good look at those around her. Surprised to see her beloved among many of the prominent Rune Knights, and an individual she saw in slight passing. Whatever worried she held for her group's might would vanish, as she didn't know of many mightier forces. Even the cloaked jester showed his hand, revealing adequate strength should he choose to focus. Ittindi showed disciplined precision, Toga the potential, and Knuckles held a rapturous might like a raging storm. Though, it would be the fact that she was standing behind the Sheild of Dawn that gave her the most comfort, as she knew he'd endure any fearsome attack if need be.
"Ye ready for it Uncle!?" Lumikki exclaimed just as the lord sat up with axe in hand. The imposing creature wasted no time to swing his might, and with it came a gale she wasn't sure everyone could handle. "Brace yerself lads!" Lumikki, with her staff in hand, jumped high into air with wings unfurling to allow the Demoness flight. In a graceless motion, she'd twirl twice. Both rotations flung the mana she had poured haphazardly into her weapon to manifest her magic rather quickly. Many circles would appear just in front of her before revealing their purpose.
One was three black talons forming in the air before cutting into the wind with a gale of their own. Its rotation and each over enhanced by the use of her most prized staff. The next spell was a blizzard to blow back the current's might.
Clutching hard onto her staff, black frost would creep up from her fingertips until it encase all of her skin in a protective casing. She'd use the shield to assure no needless harm came to her as she hung in the air.
- Lumikki's Pokedex entry:
Z Rank- Aura:
- The user receives the World aura which grants the user the World's Eyes.
The user can see through invisibility.
The user can see perfectly clearly in the darkness.
The user cannot be blinded.
The user is not affected by the Fear modifier.
The user can see a brief description of someone as if they have a maxed-out reputation. Though, this information cannot be shared with others. Upon trying to share this information with others, the user will mumble and lose their speech for 5 posts.
- Stats:
Strength:144
Speed:991
Constitution:501
Endurance:519
Intelligence:1011
Mana:14,500
Enhancement: Armor Piercing, Damage over Time, Flat AOE Cost, Over Charge(Defense), Life Steal
- Racial Bonus:
- Scourge of the Abyss: Demons receives a Minor Resistance versus Darkness.
Unwelcome Guest: Demons receive a Minor Weakness versus Light.
Obscura Enchantment: Demons may enchant weapons to change their elemental alignment to Darkness-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.
Demonic Synergy: Demons receive a 2 post cooldown reduction and a 30% mana cost reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.
With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.
Abyss Gazer: Demons cannot be blinded by Darkness-type spells.
- Transformations:
Name: Base Form, Unleashed
Mana Cost: 1% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. However, anyone who is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Demon
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP Posts as a Demon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50% instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. However, anyone who is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Full Transformation: Demon
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP Posts as a Demon; at Least S-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70% instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. However, anyone who is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- God Slayer Frost:
- Name: God Slayer Magic: Frost
Element: Frost + Darkness
Category: Combination
Quantity: Limited
Description: Frost God Slayer is a powerful magic learned from ancient tomes and scrolls that combines the elemental trees of Frost-type and Darkness-type magic. It does not allow the users to use these trees separately. Wind God Slayer is immune against Frost, but not against Darkness. The magic they cast is always colored black.
Effects
Frost God Slayer Magic spells are a combination of both Frost and Darkness.
Frost God Slayer Magic Spells ignore racial resistance.
Frost and Darkness elements deal the full amount of damage instead of one rank lower individually.
Resistance
Moderate Frost Resistance: The user receives a Moderate Resistance versus Frost.
- Spells:
Class: Spellhowler
Trickster: Those who are impacted by the user's highest rank possible debuffs spell receive a minor physical weakness and a minor magical weakness of the spell’s element/s, this effect lasts as long as they sustain the spell on the target, or until the target receives an other-buff of the same base rank.
Weapon: Abyss Spine
Weapon: Orpheus' Harp
Snow Monarch's Concealment
Twilight Veil
Myrkr Hulda
Kal-El's Heroic Cape
Nevermore
Ferion’s Hawk Eye Mod
Berith's Obscura
My Companion Tenevi
- Plight of a Raven:
- Stats:
Lumikki
Mana:14,500/14,500=14,150/14,500 Mana remaining.
Strength: 144 1xS damage barehanded
Speed:991+30% (due to race mod) =295 Lunge Distance & Speed 25 m/s Run Speed 50 m/s
Constitution: 501 6xS/6xS
Run Duration 9 Posts Five per Post Lunge Frequency
Endurance: 514 4xS-Rank Pain Tolerance
Intelligence: 1010 75% mana reduction
Transformation Bonus
Speed: Lunge Distance & Speed m/s Run Speed m/s->- 15m/s 30m/s
Constitution: -> -Rank Run Duration Posts Per Post Lunge Frequency
Endurance: -> -Pain Tolerance
Transformation + Harp = %->
Harp 5%=
Transformation 2%=
Mana Cost Reductions
S 500-75%->125
A 200-75%->50
B 100-75%->25
C 50-75%->12
D 25-75%->6
Armor Durability: 2xS/2xS rank
- Spells:
Lumikki
Name: Dancing Raven
Rank: S
Mana Cost: 500
Requirements: Frost Godslayer magic
Type: Supplementary
Element: Dark Frost
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Lumikki tenses her hands and fingers as if she wanted to claw something. A lavender magical circle appears behind and her dark frost magic takes the form of her iconic six black wings. As long as the spell is sustained she would be able to take flight up to 15 meters high.
Name: Dancing Demon
Rank: S
Mana Cost: 500
Requirements: Frost Godslayer magic
Type: Offense
Element: Dark Frost
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Lumikki presses her hands together, fingers to palms, rotating them over once. The large black frost talons appear in the air for a moment before spinning rapidly. Creating a vortex that rips apart all within a 16 meter diameter radius. Inflicting 1S rank damage.
Name: Umbran Storm
Rank: A
Mana Cost: 200
Requirements: Frost Godslayer magic
Type: offensive
Element: DARK FROST
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Lumikki pulls her hands toward her chest, if she isn’t in her obscura form that already grants her wings, six wings would spawn on her back, a lavender circle appearing behind her. She will then flap all her wings hard in the direction of her choosing causing a black blizzard to kick off in the area of her choosing with a diameter of 8 meters. Those hit by her blizzard take 1 A rank of damage.
Name: Glacial Greed
Rank: A
Mana Cost: 200
Requirements: Frost Godslayer magic
Type: defense
Element: DARK FROST
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Lumikki flexes her arms up before dropping them back down causing her dark frost to creep along and coat her skin. The dark frost acts as armor capable of taking 1 S rank of damage before shattering apart. She can move normally in the coating.
- Battle Diary :
- Lumikki jumps into the air and takes flight
- she cast two spells in rapid succession before the party
- casts Dancing Demon with Abyss Spin causing the aoe to double into 32 meters and shot for 60m/s (staff+mod)+ Snow Monarch's Concealment adding 10 meters to the aoe to become 42 meters and strikes for 3S damage(godslayer overcharge + frost beats wind)
- casts Umbran Storm with Abyss Spin causing the aoe to double into 16 meters and shot for 60m/s (staff+mod)+ Snow Monarch's Concealment adding 10 meters to the aoe to become 26 meters and strikes for 3A damage(godslayer overcharge + frost beats wind)
- casts glacial greed (defense overcharge) blocks for 2S but stronger because win.
- 9A in total damage
- .
- .
- .
- Lumikki jumps into the air and takes flight
Tue Sep 10, 2024 2:38 pm
Heavy footfalls echoed down the vast corridors of Caelish Castle, now under the control of the Earthland champions—a formidable group of mortals bold enough to challenge the abyssal forces of the Void. Their quest was fueled by a blend of impudence and ignorance, yet it was their sheer might that tipped the scales in their favor. Strength, after all, was the universal equalizer in battles where understanding faltered.
Tōga surged ahead with unbridled enthusiasm, his voice resonating through the ancient stone, "Oh, I’m fired up!" His skin bore the distinctive, scale-like armor of his dragon force, deep onyx and crimson hues gleaming under the flickering torchlight. His eyes, typically a warm brown, now glowed with a fierce, luminous yellow, signaling his readiness for the fray. He had wisely invoked his dragon force in advance, eschewing the need for activation amidst combat, a strategic move to harness its full potential from the outset. Flanking him were familiar allies, each a stalwart defender of their causes. Ittindi and Saturn, fellow Rune Knights, both as powerful – if not more – and fully capable of defending themselves and others. Alongside them marched Knuckles and Lumikki, the latter as dear to Tōga as kin, her icy prowess a chilling complement to the fiery anarchy he wielded. Notably absent was Alisa, whose formidable strength had often tipped the scales in their past endeavors. Her absence was a silent chasm in their ranks, felt but unspoken.
As the final barrier shattered with a resonant crack, the air itself seemed to thrum with anticipation. The towering figure of the paramount Kobold emerged from the shadows, its menacing form a dark blot against the crystalline glow of the castle's inner sanctum. But it was not alone; a legion of minions surged forward, driven by a gale-force wind that sought to sweep the intruders from the castle's heart.
"Whooa!"
With a deep inhalation, Tōga unleashed a torrent of black flames, a powerful counter to the approaching storm. His attack intertwined with Lumikki’s icy spells, weaving a blanket of fire and frost that surged forward to meet the wind. Together, their combined might clash against the elemental onslaught. As the forces collided, the air crackled with energy, and the outcome undecided for the other champions could surely contribute to their magical struggle. Still, if this were phase one of the battle, the dragon slayer mused brightly, understanding more was to come.
- Combat Log:
Passive/Sustained Effects:- Human (10% increase to stats, 10% reduction to cost attached to items, 1 post cooldown to spells used by items, minor debuff resistance)
- Extinctas (Immune to knockback, doesn’t lose momentum when breaking binding spells, minor physical resistance. For each 1S-rank Constitution, the user loses, their strength increases by 10%. This bonus is lost if the user's health is recovered.)
- Inferno Dragon Slayer (Major Fire resistance, Enhanced smell up to 25 meters, Offensive spells inflict continuous burn)
- Hunter (Stalker Spec.): Immune to Fear mechanic. Can see perfectly up to 50ft in total darkness and can use more potions.
- Elementary Synergy (Fire): If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%. The same applies to companions.
- Weapon Mastery - Legendary Master (Swords): Weapon durability increases by x3 S and Damage increases by 40%.
- Dragon Force: Offensive Inferno DS Spells overcharge, 20% mana cost reduction, 1-post cooldown on DS Spells.
Equipment/Item Bonuses:- Zangetsu: +90 STR, 10% increase to exp gained (Zangetsu augmenting Enryūshin's ability)
- Rengoku's Kimetsu: +100 STR, increase damage against creatures of the night by 1 tier. Mana burn. (Elemental Synergy bonuses as well)
- Bukan: +40 SPD, +50 CON, -1 Post cooldown on equipment spells.
- Ryōhi: +40 INT, Reduces damage dealt by creatures of the night by 1 tier.
- Enryūshin: Fire-based spells (person or equipment) receive 2 post cooldown, +15% exp boost from fights.
- Bone Ring: Reduces effects of defuffs by 2 ranks.
- Strigr: The user receives a cooldown reduction of 2 posts for a specific element (Fire, Water, etc.) for either magic or items. (Fire)
Spell(s) Cast:- Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: The user must complete 50 posts as a 3rd Generation Dragon Slayer
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells. - Shōnetsu Ryū: Ryū No Hōkō [Inferno Dragon: Dragon’s Roar, 焦熱龍: 龍の咆哮]
Rank: A
Mana Cost: 200
Requirements: Inferno Dragon Slayer Magic
Type: Offensive
Element: Fire - Inferno
Range: 0-20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: This technique demonstrates Tōga's mastery of his Inferno Dragon Slayer magic, evolving from his "Bbay Roar." He takes a deep breath before unleashing an intense, swift torrent of black flames outlined in red. The mystical inferno jets from his throat, devouring anything it touches. The hellish blaze corrodes metal and reduces flesh to ash with ease. Tōga's proficiency channels the power of this ravenous firestorm that few can withstand.
Action(s):- Tōga activated Dragon Force. [-535 Mana]
- In alignment with Lumikki, Tōga unleashed his Dragon Slayer Roar, attempting to incorporate S-rank damage into the incoming wave of wind. [-40 Mana]
Health: Full
Mana Pool: 10,125/10,700
Attributes : STR: 294 [573], SPD: 319 [455], CON: 407 [579], END: 296 [385], INT: 1,001 [1,341]
*Numbers inside the brackets reflect stats in conjunction with the modifiers that increase or decrease them.
Attribute Consequence(s): Deals base x2 S-Rank Damage | Lung distance & speed: 17.5 m/s, Run Speed: 35m/s | Hit Points: X6 S-Rank, Run Duration: 9 posts, Lung Frequency: 5 times per post | Pain Tolerance: x3 S-rank | Mana Cost Reduction: 60%- Human (10% increase to stats, 10% reduction to cost attached to items, 1 post cooldown to spells used by items, minor debuff resistance)
Profile | Sheet | Fortune Wheel | Stat Progress
Referrals | Dice Game | Fiorian Bank | Victory Road | Forge | Nursery
Wed Sep 11, 2024 9:43 am
"We can do this..."
Saturn gave the two knights distinct nods, not needing to tell them what to do. They knew their abilities well enough and they weren’t newbies. They’d have their own situations sorted out well enough; he’d let his armor form into it’s combative state. Armor plating sliding along his body as he glanced this way and that. He’d extend his hand out, summoning his spear to his side… His spear. Sleeping dragon. The general blinked as what he pulled from his personal pocket realm most certainly was not sleeping dragon. A look of apt confusion spread on his face and the voice that tingled in his head was much unlike the voice of the grumbly spirit.
”That’s strange…”
The giant muttered as the spear grew to the same proportions for him as it would be for others. Gritting his teeth a little bit, and thrusting it forward like he did with sleeping dragon, he hoped that it’d do the same as his old spear. When nothing happened the knight looked confused, a sort of ache in his hand and he’d lift it up to point at the oncoming attack. Much to his surprise the ache blossomed into being as a spiraling burst of light. He felt it sup on his mana something fierce, something he wasn't used to feeling from an item such as this.
”Definitely going to have to practice with this later tch..”
Saturn took a ready stance, hoping that everyone would be able to throw up something in time. If not this would be immensely frustrating as a start. Saturn’s ears flicked and he had a moment before feeling something brush past him. His companion, vestige of the outsider was here to assist him. Amidst it’s halo was a pair of seals. One outside and one within it. From four points of the cardinals of the circle lines of energy condensed together and met at the CenterPoint. Firing a 4 meter in diameter beam straight towards the oncoming squall. When it’d slam into it, the excess mana would flush out to either side, forming a massive cross.
It’d be quite some time before the Vestige would be able to do anything like that again. But it was a strong entry next to it’s friend. Saturn would spin his spear and look to the kobold leader, the vestige standing a little ahead of him as though wanting to protect saturn.
- Recap:
>Saturn's armor swaps to it's combat orientated look
>Saturn summons Rhongo
>Saturn uses Tip of the lance [S rank] to help combat the impending wave of damage
>Saturn's Vestige of the outsider arrives and uses Glance of the Vestige[S+].
>Total of 3xS damage
- Saturns Stuff:
Z rank
Saturn:
STR: 65 +150 [W] [1xS]
SPD: 65 +90 [H] + 50 [body] = 205 Lunge: 15 m/s Run Speed: 30 m/s
CON: 64 3xS HP, Run duration: 6 posts, Lunge Frequency: twice a post
END: 45 A-Rank pain tolerance
INT: 99 30% MCR
Mana: 6,550/7,050
Magic:
Third Generation: Forgotten Dragon Slayer
Equipment:
Head: Rings of Saturn [2xS]
Body: Raiment of the Justiciar [3xS]
Cape: Ormus Hundred Hoods [N/A]
Necklace: Skull of the Forgotten [2xS]
Ring: Greeds Mark [2xS]
Relic: Slayer Shard [N/A]
Modification: Crystal Implant
Companion: Vestige of the Outsider[Legendary]
Companion Stats:
Strength: 121: 1xS rank
Speed: 61: Lunge: 12.5 M/S, 25 M/S
Constitution: 61: 3xS HP
Mana: 1500/2000- Racial Passives:
Scourge of the Abyss: Demons receives a Minor Resistance versus Darkness.
Unwelcome Guest:: Demons receives a Minor Weakness versus Light.
With Obscura and Mana: Nullification only reduces the damage of a Demon's spells by two ranks instead of fully canceling it. If the user is an adventurer, this applies to item spells instead.
Abyss Gazer: Demons cannot be blinded by Darkness-type spells.
Obscura Enchantment: Demons may enchant weapons to change their elemental alignment to Darkness-type for the remainder of a topic. This also changes the element of the spells attached to the weapon.
Demonic Synergy: Demons receive a 2 post cooldown reduction and a 30% mana cost reduction on Darkness-type spells. This applies to elements mixed with Darkness-type as well.
- Magic Passives:
The user has an innate understanding of memories and their influence on people's minds. They instinctively know when themeselves or other people have forgotten something important. Likewise, the user's presence instinctively erases itself from the annals of history, preventing them from being affected by reputation or otherwise located using clairvoyant means, while allowing them to travel without exiting topics in their current location.
Spells used by opponents have their cooldowns increased by 1 Post, or by 2 Posts if the user has been affected by any spell from Forgotten Dragon Slayer.
The user receives a Minor Resistance to Light and Darkness.
- Companion Passives:
Form without Finesse: The user's weapons receives 2x S-Rank worth of durability, this effect no longer applies if the companion is knocked out.
Form without Substance: The user's Armor receives 1x S-Rank worth of durability, this effect no longer applies if the companion is knocked out.
- Modification: Crystal Implant:
Bone to Crystal: Limbs of the user slowly naturally regenerate up to 1x S-Rank per turn as the damaged flesh is replaced with crystals however these crystals can not be healed through traditional healing spells, to avoid this the user must heal any limb-based damage before the Bone to Crystal effect begins.
Crystal Repair: The crystals within the users will slowly repair the user's equipment up to 1x S-Rank per turn. Each additional piece of equipment that needs to be repaired in the same post will split the repair amount and reduce the amount repaired by one rank for each piece. This effect is passive and will occur automatically once the damage has been received.
Void Aligned: The user receives a minor resistance against void-based content, the user's equipment will also possess this effect once they have been impacted by the Crystal Repair effect or by being accessed through the Void Shift spell.
Durable Constructions: The crystalline structure of the user's body causes the durability of the user's magical and item spells to be increased by one rank, except for defensive spells which receive a flat rank increase to their durability.
- Equipment Passives:
Void Starved: When transformed effects that increase stats are doubled but the mana cost for the transformation is doubled as well. This stems from a deep connection to the void both on a personal level and the armor helping focus this connection into a form that can affect the realm of existence.
One Size fits All: The equipment of the user scales to the size of the user at both base form and at transformation sizes as they may vary. The void is an ever changing sequence of places that is only formed from the mind of the holder; their gear reflects them and changes with them. It only makes sense it would be for every form...
Regal yet Lethal: When in active combat the appearance of the Raiment differs greatly than when in social affairs. Once saturn is aware of danger his outfit swaps immediately to that of the raiment. When outside of it it takes a more refined and regal approach.
Slayer's Synergy: The user can be a God, Demon, or Dragon Slayer while not meeting the racial requirement.
Anchor of the Sacred Lance: Rhongomyniad can merge into the user's body or their attire, allowing one to carry it inconspicuously, forming a sort of symbiotic connection that prolongs the user's lifespan. This allows the user to cast Rhongomyniad's spells without pulling it out of its pocket dimension. When cast in this way, the spells cost double their normal mana cost and cannot be affected by mana cost reduction or cooldown reduction. When the spear is summoned, it forms out of threads of light coiling around the user's chosen hand, and cannot be hidden again for the duration of the topic.
Lance at the World's End: Rhongomyniad posesses an unmatched ability to pierce through obstacles. Damage dealt by the spear or its spells is doubled against equipment and ignores its resistances.
- Avaliable Transformations:
- Name: Hidden Form, Disguised
Mana Cost: 0% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: -
Duration: Sustain
Lore: Demons tend to disguise themselves while roaming Earthland. It allows them to blend with society without setting off any alarms. Fortunately, not all Demons are capable of performing this move to deceive others.
Effect: The user disguises themselves with an illusion and appears as a normal human. This is the secondary FC of the user in the character application. The disguised form looks nearly identical to their undisguised form without anything that could be considered demonic. Some may be able to see through their illusion through magic or items. If this form is not used, the user is in their base form.
- Name: Base Form, Unleashed
Mana Cost: 1% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user removes their disguise and reveals their demonic humanoid form. The unleashed form is the primary FC of the user in the character application with a power-up. The attributes of the user are increased by 10% of their base amount. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 5%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 10%. This only affects those within 25 meters of the user. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Half-Transformation: Demon
Mana Cost: 2% of Total Base Mana
Requirements: 50 RP Posts as a Demon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Lore: The true form of a Demon is quite monstrous, however, before revealing it they often tend to use their merged form. The merged form is a combination of their humanoid appearance and their true demonic form.
Effect: The user reveals their merged form which is a combination of their undisguised form and their true form. The merged form is the third FC of the user in the character application. The attributes of the user are increased by 25% of their base amount. The user may select a single attribute that is increased by 50%[Speed] instead of 25%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 20%. This only affects those within 25 meters of the user. Lastly, the user can fly up to 10 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Full Transformation: Demon
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP Posts as a Demon; at Least S-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user reveals their true demonic form. At most, the user may increase by 5 meters in height. At least, the user must increase by 2 meters in height. The true demonic form is a monstrous appearance that is a demonic beast e.g. a giant serpent, spider, wolf, etc. The true appearance is also submitted in the character application as the fourth FC. The attributes of the user are increased by 50% of their base amount. The user may select a single attribute that is increased by 70%[Speed] instead of 50%. This attribute cannot be changed in the future. In addition, the user reduces the attributes of those that are ranked equal or one rank lower by 15%. Though, anyone that is two ranks lower or more than the user will suffer a reduction of 25% This only affects those within 25 meters of the user. Lastly, the user can fly up to 15 meters. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana
Requirements: -
Type: Transformation
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. Unique to the Forgotten Dragon Slayer, they will transform into the Dragon's ancient form, transforming them into a facsimile of the Dragon themselves, growing to a size of 10 meters with 25 meters wingspan, towering over almost any opponent and fly up to 10 meters in the air. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
- Name: Hidden Form, Disguised
- Spells used:
- Name: Tip of the Lance
Rank: D-S
Mana Cost: 25-500
Requirements: Rhongomyniad
Type: Offensive
Element: Light
Range: 5-25 meters
Cooldown: 1-5 posts
Duration: Instant
Effect: The user points their hand at the target and fires a spiralling burst of light. The projectile deals damage equivalent to the base amount of mana spent, and can be up to the size of that respective rank. When it hits a target, it knocks them back up to the range of the spell.
- Name: Glance of the Vestige
Rank: S+
Mana Cost: 500
Requirements: Vestige of the outsider
Type: Offensive
Element: Darkness
Range: 25 meters
Cooldown: 5 posts
Duration: Instant
Effect: Condensing mana into it's halo the vestige of the outsider keys a purple magical seal into place inbetween it and outside of it. The outer seal is 4 meters in diameter and is where most of the mana comes from. Four points from the four cardinals of the circle meet in the center and combine to fire a 4 meter in diameter beam in a straight line at the target. Dealing 2xS darkness damage to the first target hit. The transition between the charging time and firing is practically instant. When striking a target, excess mana floods to either side and behind the target; Creating aesthetically a large cross. The excess discharge does not damage additional targets.
- Name: Tip of the Lance
Last edited by Saturn on Sun Sep 15, 2024 8:56 pm; edited 1 time in total (Reason for editing : Forgot the notification box.)
Thu Sep 12, 2024 12:13 am
He wore his attire, which presented a robed individual, who's face one couldn't make out under the guise of the hood, a large carry bag was hung across his shoulder to his waist, crossing his torso- with a thin bedcot roll and frying skillet strapped to the back of a tiny kobold lagging behind the dark one. His pants were frayed and torn; atop those holes he had replaced for metals platings there, so as to protect from critical shots or knee skids. A second hood, which draped the other like a raincoat, was a mystical thread, translucent and erie, smoking and fogging his visage to that of a wraith...
Wrapped around his right arm, was his Chaos Claw whose metal was black and trimmed by red steel, and in his other palmed grasp, a liquid bow. Inky black, and seeming as though it lacked much of a solid form. A cursed object -- a useful tool in dealing with things Erebus didn't overpower with his strength outright. With the black fire colliding against a spell dealt across the arena map, Erebus lifted his bow arm over his face. The spell seemed to be sustained but Erebus, slid his wrist back as the bow manifested a spelle circle, all Erebus need do is release the quiver to send forth a spell, arrows that were pinched between in the tips of his fingers, he kept his eyes on Darkfang as he moved to a different location, navigating way from the collective group to catch a flank shot, if he were successful in going that route, he rounded the oval shaped arena on the right side, and shot one more arrow forward, just one arrow spell-- albeit it was the second one, meant to collide upon the foe from a blind spot. He attempted to catch and stick Darkfang on the opposite end of the map, from a different angle, that wasn't directly in front of the Kobold Lord but aimed at his legs, in the series of moments after, Erebus was ecliptic, and maneuvered with the demonstration of a silent assassin, a black shade that dashed and picked up the winds beneath his feet, which allowed him to somersault and push his weight around with strength that was perceived super-human or greater. Until he was primed at the right flank of the creature twenty-five meters gapping the distance between the giant and the rogue.
And should he need to avoid any damage and keep momentum, his abilities were not hampered there, as Erebus could disappear and avoid damage just like that of a ghostly apparition; appearing and transpiring in different, unique locations, at different times or all at once. His ideal battle parameter remained to be at close range, especially when in combination with his many weapons, all of them that managed different bonuses and attack mechanisms at their different lengths and various reach.
As buildings are torn up and crumble due to gale force, hurricane structured forces. Erebus finally opens himself up to speaking
"Greetings, salutations, you're pleasured I'm sure," Erebus mocked, in regards to this Void-being, an opposing force to the tranquility of his world, overrun by his own Darkness. "So this is the invader Kobby mentioned, that ate one of our dragons, who'd of thought such a thing was even possible. Suppose I will make light of my interests here, cleared of one thing, that information will spoil the records of our timeless adventures together-- good mages of Earthland. But if it's out there, it might as well go down in my books as well, what is learned, is shared." he finalized with a faint smug shrug of his shoulder, moving away from the group, a hidden warning in the tone of his breath.
Erebus was no newcomer to dealing with threats outside of the veil, having truly felt the difference in Void-entities as opposed to natural enemies in Earthland, pon his peruse of this dimension. Erebus despised this parable, and paradox, that was the Void, he had not enjoyed the counterpart to it, in that Abyss. Now there was a new force; an evil one, beyond the quiet rest of the darkness he was chasing, inching and tugging his control like a cosmic ravager, not that Erebus truly felt fond of any Abyss either, he was fighting and building to avoid it all together. But at least there was an Order to the chaos there, this place was more like foggy memories, beautiful places turned sick and I'll, forgotten and erased. Too Erebus, he was not up for erasure nor the legend his namesake sat upon, and standing for his world was something that he felt obliged to do. With or without the consideration of his world's heroes, rather-- alongside them, was where he had gotten too. Where there was a lack of information in the Void here, there was a potential to learn more there-- in those gates, and if realms could be taken whole, there was going to be someone, not something, to do it. Just why wouldn't he be here, when the potential for another to take that and use it against him were so clearly plausible...
"In one hand, we happen to outnumber Darkfang, wouldn't call myself an oddmaker, but our nine, to some Fiend seems too easy, so just what game is at play here.. I wonder what mysteries has he in wait for us." surmised the dark mage, more so to himself than the others. Having only noticed now, he was surrounded by mages who weren't fond of his crimes in recent times. Being that Erebus did as he was left too, his namesake was already drenched infamously, where most of them had garnered fame. He'd built a reputation of carrying himself as an dark dealer, hunter, and salesman, looting and selling his way to the top of riches that rivaled the petty nobility and law-makers who took advantage of his homelands-- littered and filled at it's brim with Vampires, Lycans, and Demons. All of which had left marks on society through his time as an adventurer.
In particular, he had already noted Lumikki, but Toga too. Another champion like himself who hadn't relinquished themselves to ascending, but rather, studied the gifts given for combat against other entities. He had grown a bit of respect for Toga in their short battle, Lumikki was a threat now out of his own reach which needed careful considerations to impeach from the Fioran North Lands. Erebus didn't need to note their powers anymore, as much some other faces he'd yet to face, ones he hadn't seen yet. Simple bouts with such prestigious figures warranted details Erebus could sell to the Underworld and profit on. But being that only he, and one other dark mage were here to aide in this defense, Erebus would reframe from such careful analysis and stick his focus to the monster ahead.
Astrid had demonstrated similar power to a Void ice Giant-- he assumed a place near her defenses would ultimately prove the most fruitful until later in the fight, when certain facts about this monster's strengths & style were more clear, but there was a few here, he found to be a peculiar type, and wondered what their ranks would prove in beneficial as well. Erebus released a sphere from his belt-- while running his own observations, pitching it forward so that Occula could be freed from their resting portmanteau, as he did this, a second window of sights magically appeared in front of his visor as an HD vector, connecting him to the tiny droid.
- Gear and Stats, Perks:
- Weapons Equipped:
- Curse of Malvox (2xS)- Struck Targets are bound
- Chaos Claws (2xS)- Mana Burn
- +5m/s Run Speed
Gear equipped follows:
- Apex (4xS)- Mana Sight + Scan MP
- Magical Phasing Cloak (2xS)
- Nihlatak's Courpsemourn
Modification:
Makima's Controlling Eye
Companion
- Occula- Shared Sights
---The user receives 10m/s spell speed, and 10m range to his item spells.
Class Perks
Decreased Acceleration Time
This character is used to performing agility based feats such as flips or rolls/somersaults mid-combat. His training to end the fight as quickly as possible enabled him to push his limits further than normally possible, allowing him to reach his maximum acceleration one second sooner than normal.
- Accurate Shot
The character receives an additional 20% Mana Cost Reduction and a 1 post cool-down reduction to all his ranged weapon spells.
- Armorsmith
The character unlocks an additional helm and armor slot. The additional helm and armor slots may at most be Legendary. The character's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
- Equipment Expert
The character receives an additional 10 meters in range, 10 m/s in spell speed to his item spells. In addition, he receives a Minor Magical Resistance.
- Weapon Expert
The character unlocks an additional weapon and off-hand slot, The additional weapon and off-hand slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have made a weapon upon character creation it may now be replaced with a mythic custom weapon.
- Melee Penetration
The character’s melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
Race Perks
- Item Spells (Mana)
Humans receive a 10% mana reduction on spells attached to items
- Item Spells (Cooldown)
Humans receive a 1 post cooldown reduction on spells attached to items.
- Debuff Resistance
Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
- Adaptability
Humans receive a 10% increase to all stats.
- Man’s Best Friend
A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
- Weapon Mastery
Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
- Adventurer Synergy
Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.---BASE STATISTICS:
—> 4xS HEALTH
—> 2xS END
—> 2xS DMG || 3xA (Armor) - 3xA (Direct) +B DARK MAG DMG (Direct) w Rat King's Circlet equipped
—> 17m/s Lunge || 37.5m/s Run +5m/s w Chaos Claws - Struck Targets are bound
- Spells Cast:
- Name: Poison Tip
Rank: S
Mana Cost: 1000
Requirements: Curse of Malvox
Type: Debuff
Element: Darkness
Range: 30 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target, upon striking the target their strength will be debuffed by two times the equivalent rank.
Name: Arrow Shot
Rank: A
Mana Cost: 200
Requirements: Curse of Malvox
Type: Offensive
Element: Darkness
Range: 25 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
MP:4150/4750
---
Occula:
Name: Occula's Eye of Observation
Rank: A
Mana Cost: 200
Requirements: Occula
Type: Supplementary
Element: Arcane
Range: 20 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Occula can use Occula's Eye of Observation to link their own view with their partner. The partner will then view everything through both Occula's eye and their own while the spell is sustained. This can be used to observe certain areas via Occula without alerting potential enemies or have Occula hover high up in the air to watch the area from above through a helicopter view.
MP:800/1000
- Action Log:
- 1. Erebus Sends an S-rank poison tipped shot forward to debuff the Kobold Lord or support Toga's spell clash with the Kobold Lord's inital wave.
- 2. If the path is cleared Erebus rears the flank by 40m, 25m bridging the gap between Darkfang and himself and releases another A-rank arrow spell. Erebus uses the juggernaut Tarot, rolling to empower his second spell.
- 3. Erebus released Occula from the companion ball. Hovering 15m above him.
- 1. Erebus Sends an S-rank poison tipped shot forward to debuff the Kobold Lord or support Toga's spell clash with the Kobold Lord's inital wave.
Sat Sep 14, 2024 4:59 pm
The footsteps from the heavyset dwarf echoed along the halls as they made their way through the dungeon. His niece, like a shadow to him, was silent and walked alongside him; both exuded confidence and power, they were beacons of hope and victory, such a visage the dwarf learned to carry for the sake of the people who looked up to them. The two wolves that joined them were ordered to stay put by the demoness as they entered the vicinity of the throne room. The throne was massive, and so was the giant kobold that sat upon it. Entering the throne room, other challengers had arrived, familiar faces that brought a smile to Brone's ashen gray face. "By Dhurain's beard! We have the best of the knights with us!" he bellowed with laughter. Saturn had recently arrived, and the dwarf was fortunate enough to meet him beforehand, understanding that this wasn't the same Saturn that sought to destroy Earthland, but this world's Saturn was a hero. As for Toga, the dwarf recalled when they traded blows and was excited to see how strong the knight had become. As Lumikki called to her uncle and took to the sky, Brone bellowed another laugh. "Aye, lass! My blood burns like the forge itself!" His excitement radiated as the golden veins along his face glowed, making them more noticeable as his adrenaline kicked up. He gripped his shield in his left hand and tightly held the golden spear in his right as he jumped in front of the group, just as several blasts of magic flew toward the kobold king, meeting the gale that sought to strike them. "By the forge and stone! Let's show this oversized lizard what we're forged from!" Brone yelled as his body surged with magic. He roared loudly and planted his shield before him, preparing to defend against the gale blast if the magical onslaught didn't stop it.
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