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V. Pillardriver

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#1Gamemaster 

V. Pillardriver Empty Mon Jun 03, 2024 9:55 pm

Gamemaster


General


Name: Pillardriver

Slot: Weapon.

Type: Staff.

Handling: Two-Handed.

Class: Mythic.

Quantity: Limited.

Element: Earth

Damage: +80.

Durability: 3x S-Rank.

Details


Description: The Pillardriver is an artifact from an ancient civilization whose people, culture and language have long since been erased from the history books, holding similarities with Desiertian culture, it is suspected to be from one of the lost kingdoms in that region however was strangely uncovered in Seven. Believed to be a construction instrument, construction workers attempted to use the Pillardriver to pound the earth flat before turning it into an ornamental piece after being purchased by an aristocrat from Desierto. Recently however the true potential was rediscovered with an Earth mage utilizing it to level an entire manor to dust before being arrested and the Pillardriver being impounded.

Extra


Requirements: None.

Bonus:
  • Intelligence: +100


Drawbacks:
  • Minor Frost Weakness: While wielding the pillardriver or having it in the topic, the user receives a minor Frost Weakness.

Effects


  • Positioned Control: The user may cast AoE Spells from the Pillardriver regardless of their relative location acting as though it was directly next to them, this can only be performed on non-ultimate and signature spells.
  • Ripple Wave: The Pillardriver passively causes a knock-back effect equivalent to a 5 meter knock-back from it against enemies that attempt to draw close to it this can only apply once per turn and occurs in the first instance of an enemy getting close.

Spells


  • Name: Center Focus
    Rank: S
    Mana Cost: 1000 Mana
    Requirements: Pillardriver
    Type: Supplementary
    Element: Earth
    Range: Self
    Cooldown: Once per topic
    Duration: Instant
    Effect: The user may connect themselves to the pillar driver and ram it into the ground, preventing it from being removed but also making it indestructible to magical damage, once this spell has been cast it can not be reversed.

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