It didn't take Ikanbi horribly long to figure out that Ianthe was in fact not a foreigner, no, not at all. The information had been wrong. It wasn't the way they talked or the way they looked, it was in the way they walked. They walked like they belonged. They weren't out of place, looking at things with fascination. They didn't really look that lost, even if they were lost. Ikanbi continued to carefully follow her target with a trained mechanical eye, slowly making her way through the crowds and waiting for the right moment to strike, when the target would be alone.
Finally, Ikanbi had her opportunity. Ianthe had taken a side passage of sorts away from the main street and that in turn had taken her further away from the crowds. There were still some other souls here and there but eventually ikanbi thought she'd found the right place. Quietly, Ikanbi inched forwards as her body began to surge with the wind mana.
Ikanbi brought down both of her Fists hard, the etherium left and flesh right, into the back of the neck of the target as hard as she could before attempting immediately to do it again, aimed almost at the same place but slightly offset more further away from the spine. The white wind glyphs flutters out of Ikanbi and launched her as she jumped into the air, causing her to dash through the air at a ridiculous speed up for several meters over and past Ianthe, whilst the wind kicked up from the spell would also lash out around Ikanbi and provide a concussive knockback, if unresisted then Ianthe would certainly be tossed forwards from the force, back towards Ikanbi.
Ikanbi attempted 4x drank damage to back of neck/head, and cast:
Name: Dash Spell One
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Instant
Effect: The user stamps down causing a magic circle to appear directly under them, a burst of wind will propel them, which allows them to dash in any direction up to 5 meters away at the users own lunge/dash speed.