General Name: Third Generation Dragon Slayer Magic: Supernova Dragon Slayer
Elements: Fire + Light.
Category: Single.
Quantity: Limited.
Details Description: Those from the second generation of Dragon Slayers have had Dragon Lacrima implanted into their bodies, granting them the ability to use Dragon Slayer magic. Because they were not taught their abilities by a Dragon, they are considered artificial Dragon Slayers. Dragon Slayers are known to possess keener senses than those of normal humans such as smell, as well as distinctive characteristics and features such as slitted pupils and noticeably sharper teeth.
Lore: In the annals of time, before mankind's dominion over Earthland, dragons reigned supreme—majestic entities of unfathomable power, their origins shrouded in the mists of antiquity. Yet even in those primordial days, conflict seethed beneath scales of diamond and flame. Nacht, the Nightmare Dragon, embodied this strife. A cyclical destroyer, he pushed Earthland to the brink of oblivion time and again, only to allow it to heal and flourish anew before trampling it once more. Those who dared defy the Nightmare Dragon met swift ends or were forced into bitter retaliation, igniting the first great clash of the ancient dragons.
As Earthland trembled beneath the titanic battles of his kin, one dragon chose a different path. Known by many names throughout the ages, he came to be called Zephyrium, the Sunbathed. This enigmatic being shunned the earthly conflicts, instead soaring beyond the firmament to dance among the stars. Legends whisper that Zephyrium birthed new suns in the cosmic void, seeding life across the universe with each beat of his radiant wings.
Yet even the vastness of space could not escape the taint of strife. From the depths of the unknown came Malachar, the Great Deceiver—a creature of insatiable hunger that devoured worlds whole, leaving naught but husks in its wake. As terror spread through the heavens, Zephyrium recognized a threat beyond measure. With calm heart, the Sunbathed Dragon bid farewell, vowing to return only when the Great Deceiver lay vanquished. And so Zephyrium soars still, pursuing his nemesis across the cosmic mosaic, focused and unrelenting in a chase that spans eons and countless stars.
Extra Requirements:
- The user must possess a First Generation Dragon Slayer magic. The element of the magic doesn't matter.
Restrictions:
- The magic requires one available Enhancement slot.
Extra:
- Upon purchasing the magic, the user will become a Third Generation Dragon Slayer.
- The spells listed below can be learned by the user regardless of their class.
- The spells listed below aren't acquired automatically. They must be trained by the user.
Forgotten Dragon Slayer Bonus:
- The user receives a Minor Resistance to Fire and Light.
Third Generation Dragon Slayer Spells
- Name: Dragon Force
Mana Cost: 5% of Total Base Mana Requirements: - Type: Transformation Range: Self Cooldown: Once per Topic Duration: Sustain Effect: When using Dragon Force, the user will grow scales across their body and develop an aura around them of the color of their element. Their features will look more like that of a dragon, while they still retain their humanoid appearance. This transformation increases the base physical stats of the user by 20% as long as it is sustained. In addition, the user may cast offensive spell type for one rank higher while using this transformation while providing a 1 post cool-down reduction and 20% mana cost reduction to all of their spells. This is not a spell but a biological capability. Therefore it cannot be canceled by artifacts or magics that can cancel spells.
Dragon Slayer Bonus
- The user has an enhanced smell that allows them to smell anyone within a 25-meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
Gimmicks
- As the embodiment of the flames of dying stars, the user has a keen awareness of the stars in the sky, allowing them to always be aware of their location, and giving them a 20% Wordcount reduction on Travel topics.
- The user's spells blaze with the radiance of the giant star, applying a half blind to opponents within 10 meters of the spell and reducing the durability of their items and equipment by one rank. Additionally, opponents hit by their spells directly are fully blinded instead, and dealt damage over time equal to half the spell damage in the next post in the same area; In the next post, they will receive half of that, continuing until the damage has gone below D-rank.
Spells
- Name: Consumption
Rank: D-S Mana Cost: ~ Requirements: Forgotten Dragon Slayer Magic Type: Supplementary Element: Fire Range: 1 Meter Cooldown: None Duration: Instant Effect: The user opens their mouth towards a Fire element Offensive-type spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is inhaled and consumed by the user. If the user consumes a spell that has another element combined with it, the damage or effect of the spell will be applied for the portion. Upon consuming a spell that is ranked equal or lower than the user, the user will receive the mana that was spent to cast the spell. Should a user try to consume a spell that is one rank higher than them they must instead pay mana equal to the amount used to cast the spell to consume it. Spells that are at least two ranks higher than the user require double the amount of mana to consume.
- Name: Solar Flare
Rank: S Mana Cost: 500 Requirements: Supernova Dragon Slayer Magic Type: Offensive Element: Light + Fire Range: Self Cooldown: 5 Posts Duration: Instant Effect: The user raises a hand over their face, shooting forth a flash of starlight that fully blinds anybody else within a 16 meter radius of themselves for 1 post. Additionally, this disables the use of any Eye based items or modifications for the same duration.
- Name: Collapsing Star Cannon
Rank: S Mana Cost: 1000 Requirements: Supernova Dragon Slayer Magic Type: Offensive Element: Light + Fire Range: 50 meters Cooldown: 5 Posts Duration: Instant Effect: The user lets out a bellowing roar as their flames whirl around their body, before shooting forth a cone of destructive stellar flame in a cone that stretches out to 32 meters width at maximum range, dealing S-rank damage to anything caught in its path. The damage of this spell is not reduced when sucessfully clashing against opposing spells.
- Name: Hypernova
Rank: S Mana Cost: 10% of Total Base Mana Requirements: Supernova Dragon Slayer Magic Type: Offensive Element: Light + Fire Range: Self Cooldown: Once per Topic Duration: Instant Effect: The user lets out a bellowing roar as their flames whirl around their body, culminating in a devastating explosion of starfire that engulfs everything around them in a 16 meter radius. This deals S-rank damage to anything caught in the blast except the user and their equipment, allowing the user to nullify any defensive spells in its path by paying additional mana equivalent to their mana cost. The damage of this spell cannot be reduce when successfully clashing against opposing offensive spells. This cannot be nullified.
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