Season 5 Updates System Changes Rank Regulation Changes With special thanks to members of the community, we have reworked ranks to be both more approachable and beneficial. As a consequence of these changes, other elements of the site have been adjusted for the sake of transparency they have been included here. Ranking up does and continues to remain something we encourage members to do, but we want all ranks to feel relevant and have the ability to influence decisions. Details:
Quest & Social Interaction Changes Recognizing the challenges that many people face in their lives and wanting to encourage members to claim social interactions rather than complete neutral quests we have opened up the frequency and increased the overall rewards given to members extending the word count minimums Details:
Attribute Regulation Changes To minimize the burden and stranglehold that users feel towards items building and rounding off their character, especially for ranged magical combat, we have introduced a scaling spell range modifier for intelligence allowing mages to fight further away by passively investing into the attribute, this is also influencing by buffs and debuffs so watch out for those pesky Spellhowlers reducing your intelligence and missing out on that final blow! Details:
Weapon Mastery Regulation Changes With the advent of the Intelligence change, Ranged Weaponry has fallen further into the background as a result of its availability and overall usability as a consequence we have made minor changes to Ranged Weapon Mastery doubling the overall range given and applying the range increase to all spells attached to Ranged Weapons instead of just the Basic Shot Spells. This is with the hopes that more people will consider investing time into getting skilled with Ranged Weaponry. Details:
Guild Regulation Changes Guilds and their creation have been in a strange position over the past couple of years with them being from the perspective of staff after discussion being too easy, as a result, we have adjusted the requirements to be more substantive requiring work over time instead of merely doing a single foundation topic and have harsher standards to make them. Details:
Reputation Regulations Changes As the world and characters continue to grow, elements of the site become more pronounced with many falling victim to their fame as a consequence we have revised the reputation, adding another tier, reducing information known about individuals based on their reputation while increasing baseline requirements. Bounty and Contracts have been adjusted to better fit their co-responding reputation tiers. Details:
Bank Regulations Changes An element of the site that has gone largely untouched since the conception of the site, the bank regulations have been revised with members now being able to find them in the regulation section rather than relegated to the Banking Sub-forum. Other improvements can be found with Guild Masters now being able to manage their Guilds Bank in a new section which can be found in the Banking Sub-forum. Banks have also been made into individual locations for which members can visit with Illegal and Guildless characters being able to perform heists giving them rewards as a result, unlike other raids these can only exclusively be defended by the leading faction in the area as stated in the bank regulation topic. Details:
Heist & Raid Regulations Changes With the renewed emphasis on player interaction through conflict, we have reworked the pre-existing Guild Raid Regulations to include mentions of pillaging property, and performing heists while touching up aspects to make individuals feel welcome to participate. In the hopes of minimizing harassment or one-sided conflict, we have implied a variety of rules in the hopes of lightening up elements of the site that have been seen as undesirable or harmful. Details:
Incarceration Regulations Changes Prison on the site has always felt more of a hurdle for members to overcome than a way to grow your character as a result we have implemented incentives that help members rather than penalize them as they are serving out their sentence. Members can still pay to hasten their sentence, however, we have changed our approach with users being rewarded instead of penalized for completing them properly. To ensure members are still able to grow their character even in prison, characters who originally had a threat level below Disaster can still participate in Global Events such as dungeons and the Arena. To promote outbreak attempts, the thresholds for escaping such as the post-count requirement have been reduced while only members directly affiliated with the prisons can defend against a breakout. So characters are not stuck inside prisons ad infinitum, sentences now passively reduce based upon the time of their incarceration, however if they commit a crime after being released in such a manner they will be treated as though they have their previous danger level, this does not increase their bounty/contract but the risk associated when they fight. Details:
Mentoring System Changes Mentoring was a new element to the site to encourage long-term members to participate and roleplay with newer players, while we did have mixed success with the existing platform and structure of the mechanic, after receiving feedback we have refined aspects of it for members who prefer alternative forms of roleplaying such as combat to become mentors as well. Details:
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Season 5 Updates
Mon Nov 11, 2024 4:03 pm
Mon Nov 11, 2024 4:13 pm
Item & Magic Changes Item changes Over time we have explored different items that have been highlighted as problematic which we will be continuing to explore, revise and re-release as are listed below. In each instance of shelving or rework, members will be entitled to a free refund if they do not like the outcome. Details:
Weapon Catergorizations To help differentiate the different classes of weapons under the umbrella of Ranged and Magical Weapons we have added passive effects that apply to specific weapons based on their classification found on the weapon topic. With further exploration, this approach may branch out into additional weapon types in the future. Details:
Forge changes Following feedback regarding the Forge we have increased the overall number of forge points available for members to use for their custom items while including an element that users can use to select the classification type of their custom if it is a magical or ranged Weapon. As a consequence of these changes, users are entitled to rework all custom items that they possess for free. Details:
Additional Item Slots Additional Item slots have been a continuing trend with them becoming more available for members to obtain without a restriction. It is an unfortunate reality that this can not continue to be left unchecked as a result we have made limitations on the overall maximum number of item slots characters can possess per item type. Details can be found in the equipment regulations. Users can exceed this cap through weapon mastery, additionally, we have clarified that weapon slots earned through Weapon Mastery can apply to either the Weapon Slot or the user's Off-hand Slot. Details:
Shop Item Commissions With the continued usage of Commissions from Events, giveaways and through the new Commission Piece Burn found in the Prestige section, we have changed our approach with them now being placed within the Event shop. This does not permanently restrict them from being used with event and giveaway-based commissions being attainable by the general community if the owner becomes inactive with the piece being moved into the thematic shop instead. Commissions obtained through the Commission Piece Burn will always remain a unique part of characters and can not be lost in this manner. Details:
Mysterious Merchant Changes In the advent of the new season, we have explored what direction we want to take the site, focusing on what purpose the Mysterious Merchant can serve for the community. In the past, it served as a means to reduce excess funds from the community over time this function has become unsustainable and only led to a continued expansion of growth that was unexpected and otherwise unintended. While we do not like diminishing the work that has been put into everyone's characters we needed to explore what would be best for the longevity of the site as a result we have implemented various changes that restrict the use of Mysterious Merchant items. These changes were done with a heavy heart and were first and foremost made out of necessity as opposed to a desire to hinder individuals. Details:
Magic Changes Due to other changes made as a result of this update, various magics and spells have been reworked and recategorised as can be seen below. Details:
Enhancement Changes Citing concerns related to the lack of enhancements and the issues with existing ones we have added more and reworked others while also allowing for users to possess more at the same time.
Ultimate Spell Changes Ultimate Spells have been an ongoing issue for both the community and staff in regards to their strength and abilities whilst being particularly challenging for us to grade as a result we have reworked ultimate spells to reflect their status as tools for deciding a fight and being something uniquely the Characters. To mitigate this, we have removed all mentions of Drawbacks in the Ultimate section of the Spell Regulations and while Ultimate S++ Spells will only have two effects overall, users will be entitled to have their spells graded with more liberties than previously offered with the exception that the spells will be concise, the flavour will still be encouraged, however, the functions of spells must still be expressed clearly. Details:
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Mon Nov 11, 2024 4:13 pm
Season 5 Updates Miscellaneous Additions and Changes Class Changes As we continued to explore player interaction and conflict, alternative options for classes became paramount with us looking into enhancing how pure mage classes could participate against hybrid and pure physical classes. These discussions lead to the formation of pure mages being able to use their off-hand slot for specific weapon types, unlike other weapon types they remain unimpacted by weapon mastery and can not be used as skillfully as melee weapons. Details:
Race Changes When creating several races, there was an oversight concerning their perks and their interaction with the Adventurer Class as a result we have remedied this by allowing the problem perk to interact with the Adventurer Class's item perk while adjusting the mage classes involvement respectively. Details:
Real Estate Changes Through continued feedback from the community, we have explored the functions of Real Estate for the community at large. Other members can now benefit in part from property perks, more options have been added for people to pick from and additional slots have made it possible to obtain several perks at once. We'd also encourage members to submit any property perk ideas for us to add to the list. Details:
The Amaforth Academy Changes The Amaforth Academy felt incomplete or inappropriate for its purpose as a result, we adjusted problematic areas and added steps to encourage members to become students, teachers and even professors. We recommend members take a look and sign up to become members of a college to enjoy the fun of being at a magical school! Details:
Character Bonus Program With the changes occurring as part of Season 5, the Character Bonus Program needed to be reviewed with elements of it being adjusted to better suit our needs and clarify oversights made when it was first created. Details:
Tarot Cards Changes Tarots have been reworked to be more character-defining with each being something people might want to get. The previous tarots did not reflect the intention of the mechanic as it was originally designed. Some requirements have also been adjusted to better fit the perks that have been created. Note: Because of these changes users may claim 10x Tarot rolls from the Tarot review section, This offer lasts until 2025. Details:
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