Summon
Name: Summon: Shuten-dōji
Rank: S
Mana Cost: 10%|5%
Requirements: Portable Fractured Sky
Type: Summoning
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Size: 16 Meter Diameter
Strength: 1001
Speed: 1001
Constitution: 1001
Effect: Yuurei as his link with the Portable Fracture Sky allows him to rupture the sky next to him. This allows him to open a rift next to him linking him with the void, and himself. This allows the Seraphim to bring the Oni within him. Shuten-dōji appears within the realm of Earthland without needing a physical body due to Yuurei’s success in obtaining this orb. He climbs out of the rift ready to do battle with those who try to harm his host.
Physiology: Shuten-dōji is a red demonic oni. He has a broad muscular body. He has pointed red ears and red glowing eyes. He has retractable claws on his fingers and his toes ready to tear anything apart. His face is red, and he has white hair and a white beard. His fangs coming out of his mouth are also white, while the horns on his front and back are a golden color. He wears a Japanese sash that covers his lower torso. What stands out about him the most is that he can appear anywhere between 10 to 104 feet tall or 3 to 32 meters tall. He speaks any language known to the earth realm and his own realm.
- Shuten-dōji S Rank Spells:
- Name: Shuten’s Yokai Armament
Rank: S
Mana Cost: 500
Requirements: Shuten-dōji
Type: Defensive
Element: Darkness
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Shuten uses Yuurei's source of elemental power to stomp forward with force, revealing a 4-meter diameter purple magic circle that appears under him, and anybody he wishes to inflict this on. Quickly a black silhouette of armor in dark flames will appear on his targets with the armor looking like a High Ranking Oni. This armor is strong enough to take up to two times its rank in damage before shattering.
Name: Oni’s Fracture Armament
Rank: S
Mana Cost: 500
Requirements: Shuten-dōji
Type: Defensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: Shuten uses the power of the Fractured Sky to stomp forward with force, revealing a 4-meter diameter gray magic circle that appears under him, and anybody he wishes to inflict this on. Quickly a black silhouette armor will appear on his targets with the armor looking like a powerful creature from the void. This armor is strong enough to take up to two times its rank in damage before shattering.
Name: Shuten’s Darkness Flame
Rank: S
Mana Cost: 500
Requirements: Shuten-dōji
Type: Offensive
Element: Darkness
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Shuten’s arm in front of him shows his hand grasping onto something. A 4-meter diameter purple magic circle appears above his hand and black flames seep out of the magic circle. Shuten then launches the darkness flames at their target attempting to deal its rank in damage and going on cool down once it hits its target. If the user wishes they can spend double the mana to provide hand gestures to move the spell after its initial use.
Name: Shuten’s Rift Implosion
Rank: S++
Mana Cost: 1,000
Requirements: Shuten-dōji
Type: Offensive (Magic Defense Ignored, Cannot be Nullified, Reduced Based Cooldown)
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Shuten Snaps his fingers to activate this. A 4-meter diameter gray magic circle appears under him and above a specific location they wish within 25 meters from them. This will create a rift within a 16-meter diameter in that specific area and anybody caught within it will go through an implosion starting from the 16-meter mark and going inward. This will deal its rank in damage and go on cooldown afterwards. This spell cannot be nullified and phases through their target’s magic defense spells.
Name: Shuten’s Rift Blink
Rank: S
Mana Cost: 500
Requirements: Shuten-dōji
Type: Supplementary
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: Shuten taking advantage of the void’s power creates a 4-meter diameter gray magic circle in front of him or an intended target. This will cause a rift in front of him allowing them to go through it. Instantly it will change their direction and another rift will appear anywhere within their lunge distance and have them reappear no longer running if used while running. This is mainly used to dodge or get close to a target.
- Shuten-dōji's A Rank Spells:
- Name: Shuten’s Dark Armament
Rank: A
Mana Cost: 200
Requirements: Shuten-dōji
Type: Defensive
Element: Darkness
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Shuten uses Yuurei's source of elemental power to stomp forward with force, revealing a 2-meter diameter purple magic circle that appears under him, and anybody he wishes to inflict this on. Quickly a black silhouette of armor in dark flames will appear on his targets with the armor looking like a typical Oni. This armor is strong enough to take up to two times its rank in damage before shattering.
Name: Oni’s Void Armament
Rank: A
Mana Cost: 200
Requirements: Shuten-dōji
Type: Defensive
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Shuten uses the power of the Fractured Sky to stomp forward with force, revealing a 2-meter diameter gray magic circle that appears under him, and anybody he wishes to inflict this on. Quickly a black silhouette armor will appear on his targets with the armor looking like a creature from the void. This armor is strong enough to take up to two times its rank in damage before shattering.
Name: Shuten’s Hellish Flame
Rank: A
Mana Cost: 200
Requirements: Shuten-dōji
Type: Offensive
Element: Darkness
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Shuten’s arm in front of him shows his hand grasping onto something. A 2-meter diameter purple magic circle appears above his hand and a combination of red and black flames seeps out of the magic circle. Shuten then launches the hellish flames at their target attempting to deal its rank in damage and going on cool down once it hits its target. If the user wishes they can spend double the mana to provide hand gestures to move the spell after its initial use.
Name: Shuten’s Rift Explosion
Rank: A
Mana Cost: 200
Requirements: Shuten-dōji
Type: Offensive
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Shuten Snaps his fingers to activate this. A 2-meter diameter gray magic circle appears under him and above a specific location they wish within 20 meters from them. This will create 2 rifts within an 8-meter diameter in that specific area causing a reaction between the rift and explosion to occur and anybody caught within it will take its rank in damage and go on cooldown afterward.
Name: Shuten’s Blink
Rank: A
Mana Cost: 200
Requirements: Shuten-dōji
Type: Supplementary
Element: Arcane
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Shuten taking advantage of the void’s power creates a 2-meter diameter gray magic circle in front of him or an intended target. This will cause a rift in front of him allowing them to go through it. Instantly it will change their direction and another rift will appear anywhere within their lunge distance and have them reappear no longer running if used while running. This is mainly used to dodge or get close to a target.
Name: Shuten’s Levitation
Rank: A
Mana Cost: 200
Requirements: Shuten-dōji
Type: 200
Element: Arcane
Range: Self
Cooldown: 4 Posts
Duration: Sustain
Effect: Shuten jumps into the air and a 2-meter diameter gray circle appears moving around him. This allows the Oni to float and move around in the air up to 10 meters into the sky, giving him movement around the area as he pleases.
- Shuten-dōji's B Rank Spells:
- Name: Shuten’s Fractured Vibration
Rank: B
Mana Cost: 100
Requirements: Shuten-dōji
Type: Supplementary
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Shuten Snaps his finger, revealing a 1-meter diameter gray magic circle that appears under him. Quickly his eyes turn green and allowing to sense the leftover effects of the fractured rifts around Earthland’s sky. This allows him to feel any vibration within the air up to 15 meters around him.
Name: Shuten’s Fractured Seismic
Rank: B
Mana Cost: 100
Requirements: Shuten-dōji
Type: Supplementary
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Shuten Snaps his finger, revealing a 1-meter diameter gray magic circle that appears under him. Quickly his eyes turn brown and allowing to sense the leftover effects of the fractured rifts around Earthland’s ground. This allows him to sense any movements on the ground up to 15 meters around him. Even if the person is soundless he would be able to sense them.
Name: Shuten’s Armament
Rank: B
Mana Cost: 100
Requirements: Shuten-dōji
Type: Defensive
Element: Darkness
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Shuten uses Yuurei's source of elemental power to stomp forward with force, revealing a 1-meter diameter purple magic circle that appears under him, and anybody he wishes to inflict this on. Quickly a black silhouette armor in dark flames will appear on his targets with basic-looking armor. This armor is strong enough to take up to two times its rank in damage before shattering.
Name: Oni’s Fractured Armament
Rank: B
Mana Cost: 100
Requirements: Shuten-dōji
Type: Defensive
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Shuten uses the power of the Fractured Sky to stomp forward with force, revealing a 1-meter diameter gray magic circle that appears under him, and anybody he wishes to inflict this on. Quickly a black silhouette armor will appear on his targets with basic-looking armor. This armor is strong enough to take up to two times its rank in damage before shattering.
Name: Shuten’s Spark
Rank: B
Mana Cost: 100
Requirements: Shuten-dōji
Type: Supplementary
Element: Arcane
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Shuten taking advantage of the void’s power creates a 1-meter diameter gray magic circle in front of him or an intended target. This will cause a rift in front of him allowing them to go through it. Instantly it will change their direction and another rift will appear anywhere within their lunge distance and have them reappear no longer running if used while running. This is mainly used to dodge or get close to a target.