Overview Town: Baska is a lively location, loud and boisterous in its day to day activities as citizens barter for their goods, and warriors test their mettle to prepare for the annual tournament. Located along a backdrop of mountains, the merchant town is home to around 7,500 people, around 250 being permanently stationed Rune Knights and another 500 being residing mercenaries. Baska has a robust history that goes back several centuries to the very beginnings of the nation of Fiore and still hosts some of the oldest ruins in the land including the Vaizel Rock, the Giant’s Tear Ducts and the ever terrifying Burial Catacombs. Currently the town serves as an important training and trading location due to it’s rather modest size and location in west Fiore. While Oak Town definitely dominates the region as the major city, Baska serves as an entrance into the region being located relatively near the Seighart mountain range and being the first town travelers pass through on the way to Oak. As such the town as a booming market that also hosts an annual flea market for many travelers to buy and sell their gems and junk. Being a minor town, it lacks a Lord and Lady but instead has a residing Captain-Commander and his platoon of Knights to serve as regional leadership instead. Surroundings: Nestled in between the Seighart Mountains to the north and east, and the Vaizel plains to the south and west, Baska is primely placed along the Vaizel river the Marteen Railway to provide a comfortable locale for the natives of the town. With a humid continental climate, the town enjoys a warm growing season that it uses to provide food for the town’s inhabitants. Being nestled between the mountains and the plains, the town avoids the rain shadow the Mountains cast towards the north and instead enjoys abundant rain and snow all year long. There are no obvious natural protections for the city, so it instead employs a permanent force of Rune Knights to police and protect the town instead. Due to the Captain-Commander enforcing a strict tax law, the town boasts some of the best infrastructure in the region with its pristine railway and maintained roads. Politics: Being a smaller town, there is no Lord or Lady, however the town does instead have a Captain-commander that oversees all disputes and events. The Commander may also place certain districts under the control of his Captains if he feels that region does not require his oversight. This leads to these areas often being patrolled by squads of Pages and Apprentices accompanied by Seated Rune Knights. Outside of policing, the politics of the town mainly remains between the larger merchants who often times bribe the local Captain overseeing their district. Large scale merchants will often also employ mercenaries that reside in the town or pass through to shake down smaller merchants or guard their shipments through or out of the town. Economy: Being a merchant town, Baska’s entire economy relies on its trading sector, as such larger merchants often have unchecked power within the city. Farming, textiles, and blacksmithing also play a minor role in providing goods to travelers. Due to being located in between the Seighart Mountains and Oak Town, the town also employs a growing hospitality sector that brings in a modest amount of money every year. Due to the Marteen Railway recently being built through the town, goods and services are more easily transported to their destinations than they had been before. Culture: Baska is a rather rowdy town, being a major market before Oak and after Seighart, the town literally resonates with the nearby mountains to create a sort of rumbling roar that can be heard for miles around even though the town is relatively small. Being of humble beginnings, many of the denizens still maintain the traditions of the town such as an annual growth and harvest festival, and the annual flea market. However the largest and biggest attraction would be the Vaizel tournament, often pulling in warriors from all around Fiore, the Vaizel tournament is hosted atop Vaizel Rock and is a four day festival that eventually crowns what is called “The Champion of the Rock.” Another annual tradition is the Homecoming Festival; hosted just after the harvest festival, the Homecoming Festival takes place within the Burial Catacombs where individuals will attempt to navigate the dark maze within and collect an artifact before safely making it back outside of the maze. The festival often claims lives due to the magical wards within preventing any light source and the various winding routes that lead to dead ends or pitfalls. Children are often told folk stories about naughty children being lead into the Catacombs as punishment and forced to find a way out as atonement for the crimes. Guilds: There are no official magic guilds within the town, however it is home to many mercenary and merchant guilds that provide protection from price gouging that normally occurs to individuals looking for work within the town. Locations
Non-Player Characters
Quests |
Baska + Missions
Mon Oct 03, 2016 3:09 am
ANDRZEJ : I don't like RP fighting
ANDRZEJ : It's boring as helll
Javier DuRoark : Taiho don't violence
Sylph : @Taiho: I really, really want to RP.
Sylph : @Taiho: But I'm scared of you.
Sylph : Because you are death, destroyer of worlds.
Mon Oct 03, 2016 3:09 am
- D-rank Missions:
- Light Requests:
- Unfortunate Souls by Galaxy:
Quest:[/color] Poor Unfortunate Souls
Rank: D-Rank
Client: Loraine Backzin
Type: Light
Requirements: N/A
Description:
Not everyone is fortunate, even in this bustling little town. Loraine recognizes this and decided to do something about it. She has issued a request to anyone who would help her. Loraine has set up a donation shop. With the leftover fruits and vegetables of her farm she asks that anyone willing help her make hearty meals to those who cannot afford it. These meals although free a donation is welcomed to anyone who can give it. So meet with Loraine at the Farming guild and she will explain what needs to be done which includes cooking meals, giving out the meals at the farming guild as if you were at a soup kitchen, and then clean up. Any food left over is to be sent out, as in go around town offering whatever is left to those who were unable to come to the event. Once that is done Loraine will reward you.
- Tangled by Galaxy:
Quest:[/color] Tangled
Rank: D- Rank
Client: Loraine Backzin
Type: Light
Requirements: N/A
Description:
Loraine has gotten an unusually high order of scarves and hats from High Priest Danzel. She cannot do it all alone and her usual staff have went to the next town over for a convention. She calls for anyone to help her create the order and then deliver it. Loraine will teach those who do not know how to use a sewing machine. You will need to sew fifty hats and twenty-five scarves and then deliver them to Danzel who will be waiting at the church.
- Monthly Report:
Quest: Monthly Report
Rank: D-rank
Client: Janine Sloan
Type: Light
Requirements: N/A
Description: Dayton has swamped Janine with paperwork and as such she can not do her monthly Town report on the taxes and goods that the town collected. With her Knights currently busy with training she needs someone to do the report. Travel around town talking with each of the Guild leaders and the High Priest to get a total before writing up the report and presenting it to Janine.
- Neutral Requests:
- The Bounty of the Earth Overflow! by Galaxy:
Quest:[/color] The Bounty of the Earth Overflow!
Rank: D- Rank
Client: Loraine Backzin
Type: Neutral
Requirements: N/A
Description:
Lorain is in need of assistance! This year’s bounty at the farm is so much that the hands that she currently has to pick it all is not enough. She calls out for anyone to help pick all the vegetables, clean them, and place them in the cooling unit in the Farming guild’s basement. Be careful though! You aren’t the only ones picking the food, crows all over are hungry and they will try to snatch what you have picked! These crows do D-rank damage and go down with 1 D-rank worth of damage. Once you have picked ten different fruits and vegetables, cleaned them, and placed them in the cooling units then Loraine will grant you a reward.
- Fleeting Youth by Galaxy:
Quest:[/color] Fleeting Youth
Rank: D-Rank
Client: Mead Apprentice Jankos
Type: Neutral
Requirements: n/a
Description:
Jankos loves his grandson and sometimes it kills him to see the boy doing all work and no play. Worried that his grandson will waste his childhood he calls for aid from anyone to just take his grandson, Marko to the fair which is in town for a few days. Jankos will give you money so that his grandson can do as he pleases and you can enjoy yourself too. Jankos won’t actually admit to himself that he is really leaving you on babysitting duties. Let Marko play until the fair closes for the night, and don’t forget to feed him before returning him to the Boar's Head Tap with Jankos. Jankos will then reward you when his grandson is back to him safe and sound.
- Workshop! by Galaxy:
Quest:[/color] Workshop!
Rank: D-Rank
Client: Godfrey Blanks
Type: Neutral
Requirements: N/A
Description:
Godfrey Blanks has grown tired of low tier work in the blacksmiths he meets. Time and time again he is met with poor craftsmanship and would like to show the world how it is done. Godfrey’s request is a simple one he needs someone to hand out flyers to let the community know of his new Workshop that will teach the masses how to produce quality weapons. Hand out the flyers! Place them up on stores and trees! Get at least five people interested enough that they want to meet Godfrey right now for more information. Once Godfrey has met with five people, he will reward you for your diligent work.
- Hog Race:
Quest: Hog Race
Rank: D-rank
Client: Loraine Backzin
Type: Neutral
Requirements: N/A
Description: One of the farmers accidentally lost his hogs and the beasts have decided to take to sprinting the Vaizel Plains. Please go round them up and return them to the farmer before they leave the area and get eaten by a wolf.
x5 Hogs
- Hammer Drop:
Quest: Hammer Drop
Rank: D-rank
Client: Godfrey Blanks
Type: Neutral
Requirements: N/A
Description: Godfrey has finished another masterpiece but does not have the time away from the forge to deliver it. Take it to the client and collect payment before bringing it back to Godfrey.
- Experimental Inebriation by Galaxy:
Quest:[/color] Experimental Inebriation
Rank: D-Rank
Client: Mead Apprentice Jankos
Type: Neutral
Requirements: N/A
Description: Jankos has come up with seven new magical brews and he needs someone to test them on! Meet Jankos at the Boar’s head tap and he will sit you down and serve you one by one a pint of his new meads. Each of the drinks do something magical to your body but it only last one post before fading away. Some effects are good some while others are weird and unwanted but none of them are harmful. With each drink just explain the taste, how you feel, and the effect to Jankos. Once it’s all over he’ll reward you and give you a free pint of the brew you enjoyed the most out of the seven.
- Bounty Hunter #1:
Quest: Bounty Hunter #1
Rank: D-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: N/A
Description: This has been posted up on the wall at Boar’s Head:
Warning! Wanted Dead or Alive for destroying crops!
The wanted poster has a picture of a wild prairie boar with unusually elongated tusks.
- Bounty Hunter #2:
Quest: Bounty Hunter #2
Rank: D-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: N/A
Description: This has been posted up on the wall at Boar’s Head:
Warning! Wanted Alive for Questioning in Regards to a Recent Robbery!
Wanted Poster features a dirty man with a bottle of liquor in his hand.
- Dark Requests:
- Dark Calls by Galaxy:
Quest: Dark Calls
Rank: D-Rank
Client: Adrianne
Type: Dark
Requirements: 200 Infamy
Description:
Adrianne can feel the darkness in your heart budding and has called you to be her messenger. Big things will be happening soon but nothing can happen without an army of sorts. Adrianne has requested you give out black ribbons to those most unsavory characters who hang out at bars late at night, those in dark alleys, and mercenaries who will do anything for the coin. Don’t worry about them not taking the ribbon, they will. All you have to do is deliver 10 ribbons to these types of people. Be careful, even though they will take the ribbon from you, they might also take something else. Once the ribbons are delivered Adrianne will appear before you as she had done once you took the mission and she will reward you.
- C-rank Missions:
- Light Missions:
- Helping the Lord #1:
Quest: Helping the Lord #1
Rank: C-rank
Client: High Priest Danzel
Type: Light
Requirements: N/A
Description: Being the only High Priest in the area, Danzel has been going through a fair bit of struggles recently. As such he needs help aiding the people of the town who aren’t fortunate enough to be merchants or farmers. Head up to the Church and receive your orders and blessings from Danzel before heading out into the town and helping out the homeless.
- Helping the Lord #2:
Quest: Helping the Lord #2
Rank: C-rank
Client: High Priest Danzel
Type: Light
Requirements: N/A
Description: Danzel’s not done with you yet. He needs you to build a home for the homeless. Normally this would be a D-rank request, but the area he wants to home built in has some crazy wildlife and you would have to protect the homeless from the dangers. Head to the priest to receive your blessing before gathering up the homeless and heading to the top of the Giant’s Tear Ducts to build the home.
- Helping the Lord #3:
Quest: Helping the Lord #3
Rank: C-rank
Client: High Priest Danzel
Type: Light
Requirements: N/A
Description: A rare cough is going through the orphans and Danzel can not seem to send out enough clerics to fix the issue. Medicine is supposed to be coming in from Crocus yet has not arrived yet. Head out to Baska station and discover the reason why the medicine has not arrived and bring it back to the High Priest.
- Helping the Lord #4:
Quest: Helping the Lord #4
Rank: C-rank
Client: High Priest Danzel
Type: Light
Requirements: N/A
Description: The Lord is thankful for the work you’ve done, but there is still much to do. The house you built is located in a dangerous part of the forest and it’s hard for people to reach it. Go to the church and escort the homeless to the house. Expect many wild animals to attack you along the way.
- Stopping the Hagglers:
Quest: Stopping the Hagglers
Rank: C-rank
Client: Janine Sloan
Type: Light
Requirements: N/A
Description: Janine is tired of these complaints coming to her about merchants and travelers being harassed by Helzmut and his goons. Investigate around the market and pick up clues on who the goons are and when they show up and use this information to scare them off. The goons are basic level fighters with clubs and 9-irons for weapons.
- Bandit Raid #1:
Quest: Bandit Raid #1
Rank: C-rank
Client: Dayton Brightview
Type: Light
Requirements: N/A
Description: A recent scouting mission has discovered an encampment of bandits near the town. Meet up with Dayton to receive your orders and then meet up with the squad of Rune Knights. Assault the rather undefended camp as most of the bandits have left out to scout out the town. Ransack the place and arrest the Bandits that are there.
- Bandit Raid #2:
Quest: Bandit Raid #2
Rank: C-rank
Client: Dayton Brightview
Type: Light
Requirements: Bandit Raid #2
Description: The first raid went well, but it looks like the Bandit’s that had went scouting also went uncaptured and regrouped to a new location. Dayton wants you to take a small team out to find the new camp and then report back to him about their location. Be careful about being discovered.
- A Higher Calling:
Quest: A Higher Calling
Rank: C-rank
Client: High Priest Danzel
Type: Light
Requirements: N/A
Description: Danzel is being called to Crocus to attend a convention to decide who the next Septum of the faith will be. In his place will be one of his Priests and Priestesses, however the issue is that there is no one to guard the Eye of Life and Scepter of Death. Go to the church and speak with Danzel about watching over the items for the next week and ensure that nothing happens to them.
- Neutral Missions:
- So You Want To Party Eh?:
Quest: So You Want To Party Eh?
Rank: C-rank
Client: Mead Master Jankos
Type: Neutral
Requirements: N/A
Description: Jankos is having a massive bash at his tavern and requires security in the form of nondescript mages. Dress casual for this mission and prepare for a night of drinking, smoking and debauchery. Oh yeah and don’t bring your best shoes if you know what is best for you. Expect some conflict.
- Marko’s Sweetheart:
Quest: Marko’s Sweetheart
Rank: C-rank
Client: Mead Apprentice Marko
Type: Neutral
Requirements: N/A
Description: A young village girl has recently caught Marko’s eye; however, with his work at the tavern and the threat of the village boys harassing him, he can’t pull together the courage to talk to her. Approach Marko to help him write a letter and deliver said letter for him. Prepare to be accosted for this as the young men are actually young fighters preparing for the next Vaizel Tournament.
- Guild Infiltration #1: Merchant’s:
Quest: Guild Infiltration #1: Merchant’s
Rank: C-rank
Client: Dayton Brightview
Type: Neutral
Requirements: N/A
Description: Dayton has been getting worrying messages about the various guilds of the town. In order to keep things under wraps he has outsourced this job in hopes that someone outside of the Rune Knights will be able to infiltrate some of the guilds to get a feel for what’s going on. Submit yourself for membership into a guild of your choice and work your way up to a position to find out what the guild’s inner workings are. Report back to Dayton after picking your guild choice and successfully entering the guild.
Details: Can only do one Branch of Guild Infiltration at one time. During the quest you are incapable of taking quests from the other guild leaders (NPC’s outside of the Guild Leaders are still capable of giving you quests). Upon completion of the questline you are allowed to do the others.
- Guild Infiltration #1: Mercenary’s:
Quest: Guild Infiltration #1: Mercenary’s
Rank: C-rank
Client: Dayton Brightview
Type: Neutral
Requirements: N/A
Description: Dayton has been getting worrying messages about the various guilds of the town. In order to keep things under wraps he has outsourced this job in hopes that someone outside of the Rune Knights will be able to infiltrate some of the guilds to get a feel for what’s going on. Submit yourself for membership into a guild of your choice and work your way up to a position to find out what the guild’s inner workings are. Report back to Dayton after picking your guild choice and successfully entering the guild.
Details: Can only do one Branch of Guild Infiltration at one time. During the quest you are incapable of taking quests from the other guild leaders (NPC’s outside of the Guild Leaders are still capable of giving you quests). Upon completion of the questline you are allowed to do the others.
- Guild Infiltration #1:
Textile/Farmers:
Quest: Guild Infiltration #1: Textile/Farmers
Rank: C-rank
Client: Dayton Brightview
Type: Neutral
Requirements: N/A
Description: Dayton has been getting worrying messages about the various guilds of the town. In order to keep things under wraps he has outsourced this job in hopes that someone outside of the Rune Knights will be able to infiltrate some of the guilds to get a feel for what’s going on. Submit yourself for membership into a guild of your choice and work your way up to a position to find out what the guild’s inner workings are. Report back to Dayton after picking your guild choice and successfully entering the guild.
Details: Can only do one Branch of Guild Infiltration at one time. During the quest you are incapable of taking quests from the other guild leaders (NPC’s outside of the Guild Leaders are still capable of giving you quests). Upon completion of the questline you are allowed to do the others.
- Guild Infiltration #1: Blacksmiths:
Quest: Guild Infiltration #1: Blacksmiths
Rank: C-rank
Client: Dayton Brightview
Type: Neutral
Requirements: N/A
Description: Dayton has been getting worrying messages about the various guilds of the town. In order to keep things under wraps he has outsourced this job in hopes that someone outside of the Rune Knights will be able to infiltrate some of the guilds to get a feel for what’s going on. Submit yourself for membership into a guild of your choice and work your way up to a position to find out what the guild’s inner workings are. Report back to Dayton after picking your guild choice and successfully entering the guild.
Details: Can only do one Branch of Guild Infiltration at one time. During the quest you are incapable of taking quests from the other guild leaders (NPC’s outside of the Guild Leaders are still capable of giving you quests). Upon completion of the questline you are allowed to do the others.
- Guild Infiltration #2: Merchant’s:
Quest: Guild Infiltration #2: Merchant’s
Rank: C-rank
Client: Helzmut
Type: Neutral
Requirements: Guild Infiltration #1: Merchant’s
Description: Helzmut has no use for low level grunts. You’re going to have to prove yourself worthy of climbing the ladder. There’s been whisper of a shipment coming through Baska station that has some nice valuables that Helzmut could sell at his stalls, go and collect them at night when there are no guards around to protect them and bring them back to the warehouse undetected.
- Guild Infiltration #2: Mercenary’s:
Quest: Guild Infiltration #2: Mercenary’s
Rank: C-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Guild Infiltration #1: Mercenary’s
Description: So you’re looking for work eh? Well Caitlyn has an easy one for you since you’re just dipping your toes into the business. There’s this skinny running around stirring trouble for the town and the Rune Knights have outsourced the collection of the fellow to the Mercenary’s guild. Go find and capture the guy and bring him to the Market district police station for booking. Enemy uses a spiked club.
- Guild Infiltration #2: Textile/Farming:
Quest: Guild Infiltration #2: Textile/Farming
Rank: C-rank
Client: Loraine Backzin
Type: Neutral
Requirements: Guild Infiltration #1: Textile/Farming
Description: Loraine is excited that you’re willing to join the Textile and Farming guild. She really needs help gathering this year’s harvest and transporting it to town has gotten difficult due to some of the waggons breaking down. Also with the threat of a bandit raid, she wants extra protection for the transports.
- Guild Infiltration #2: Blacksmiths:
Quest: Guild Infiltration #2: Blacksmiths
Rank: C-rank
Client: Godfrey Blanks
Type: Neutral
Requirements: Guild Infiltration #1: Blacksmiths
Description: Godfrey could really use some help. There’s a Smithing competition going on and most of the smiths in town are in it, as such he has to focus on his craft and needs someone to man the shop. Take over for the week and ensure that no one steals his wares.
- Bounty Hunter #3:
Quest: Bounty Hunter #3
Rank: C-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Completed Bounty Hunter #1/2
Description: This has been posted up on the wall at the Boar’s Head:
Wanted! Last seen around Giant’s Tear Duct! Wanted for Questioning in Regards to Assault and Battery!
Poster reveals a picture of the culprit. The man is relatively short with long hair and an axe strapped to his back.
- Bounty Hunter #4:
Quest: Bounty Hunter #4
Rank: C-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Completed Bounty Hunter #1/2
Description: This has been posted up on the wall at the Boar’s Head:
Wanted! Last Seen in the Marketplace Stealing!
Poster reveals a young woman with short hair and a short sword attached to her belt.
- Dark Missions:
- Merchant’s Mercenary #1:
Quest: Merchant’s Mercenary #1
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: N/A
Description: Being the Merchant Guild leader, Helzmut has quite a few enemies around town due to his price gouging practices. However since he pays the Rune Knights overseeing the district straight out of pocket he does not need to fear legal retaliation. However he knows that eventually someone will come for him, so in that essence he requires a Mercenary willing to guard him from those who wish to cause harm. This is also a job interview, should you do good on the next series of tasks Helzmut may pull you onto the payroll.
- Merchant’s Mercenary #2:
Quest: Merchant’s Mercenary #2
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: Merchant’s Mercenary #1
Description: Well it looks like you didn’t screw it up the first time around so Helzmut wishes to see more of you. He’s going to be going into town today to check on his stalls and wants you to accompany him to make sure he isn’t accosted. Be prepared to be attacked by villagers who are angry at his business practices.
- Merchant’s Mercenary #3:
Quest: Merchant’s Mercenary #3
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: Merchant’s Mercenary #2
Description: Huh, so you still haven’t let the guy die yet? You must love being abused by an elf. Anyway, Helzmut requires something more of you this time around. He must stay and watch the store and so you are to check on his stalls for him. The villagers won’t be as rowdy, however it seems that there is a new stall on the block for some reason. Get rid of it, and leave a message that Helzmut isn’t one to be messed with.
- Merchant’s Mercenary #4:
Quest: Merchant’s Mercenary #4
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: Merchant’s Mercenary #3
Description: Well then, Helzmut likes you, not enough to put you on the payroll mind you, but enough to keep asking you to do grunt work. So remember that stall you smashed? Yeah you got blamed for that, and Helzmut had to shill out some money for it, so at this point you’re making up for that one. Go to the train station and pick up the ‘shipment’ and bring it back. You’ll quickly find out that the shipment you grabbed wasn’t Helzmut’s, but that doesn’t matter, beat the workers trying to stop you and bring the goods back.
- Debt Collection #1:
Quest: Debt Collection #1
Rank: C
Client: Helzmut
Type: Dark
Requirements: Completed the Merchants Mercenary questline.
Description: Helzmut likes the work you’ve done so far and wants you on the payroll, but first there’s a small problem. He can’t pay you if people aren’t paying him. Go collect the money from Dyrone and keep half of it. If he struggles, teach him a lesson to not mess with Helzmut again. Dyrone does not use magic but is physically capable due to working on the farm.
- Debt Collection #2:
Quest: Debt Collection #2
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: Completed the Merchants Mercenary questline.
Description: Good work so far! There’s still more to do however and like before, if you don’t do this you don’t get paid. A stall worker by the name of Rachel has been selling cabbages without paying her dues. Take the money and the cabbages. Her husband may put up a fight but you can handle that.
- Debt Collection #3:
Quest: Debt Collection #3
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: Completed the Merchants Mercenary questline.
Description: Man never a dull day huh? Another family, another couple thousand jewels that they haven’t forked over to Helzmut. Go shakedown the Crain’s for the jewels for their stands. The father and two sons may pose a challenge but they’re nothing but farmers at the end of the day.
- Debt Collection #4:
Quest: Debt Collection #4
Rank: C-rank
Client: Helzmut
Type: Dark
Requirements: Completed the Merchants Mercenary questline.
Description: Last one for now. This joker has been late for nearly a month now on his payments. Helzmut wants you to jack him up for all he has, doesn’t matter what’s in his pockets, take it and bring it to Helzmut. Anyone try to stop you? Jack them up too.
- B-rank Missions:
- Light Requests:
- Bandit Raid #3:
Quest: Bandit Raid #3
Rank: B-rank
Client: Dayton Brightview
Type: Light
Requirements: Bandit Raid #2
Description: Dayton has looked over the information your group brought back to him and decided to assault the new camp. Prepare yourself for battle then head out with the squad to fight the Bandit Camp. For some reason it seems that this is only half of the group but that doesn’t matter.
Details: Simple bandit fight, defeat them all without losing any of your knights.
- Allies- Rune Knights: x5 C
- Magic: x1 Buffing, x1 Healing, x3 Knight Re-Quip
- Enemies- Bandits: x15 C
- Magic: None, Basic weaponry
- Rune Knights: x5 C
- Bandit Raid #4:
Quest: Bandit Raid #4
Rank: B-rank
Client: Dayton Brightview
Type: Light
Requirements: Bandit Raid #3
Description: Time to assault the other camp, group up with your squad and head out to defeat the bandit camp.
Details: Simple bandit fight, defeat them all without losing any of your knights.
- Allies- Rune Knights: x5 C
- Magic: x1 Buffing, x1 Healing, x3 Knight Re-Quip
- Enemies- Bandits: x15 C
- Magic: None, Basic weaponry
- Rune Knights: x5 C
- Neutral Requests:
- Guild Infiltration #3: Merchants:
Quest: Guild Infiltration #3: Merchants
Rank: B-rank
Client: Helzmut
Type: Neutral
Requirements: Guild Infiltration #2: Merchants
Description: You’ve been at it for awhile now and you’re almost to the top. Today Helzmut has a new task for you however. You’re no longer a grunt, you’re a runner now. He needs you to take a package to Oak to one of his contacts out there. Make sure you aren’t stopped and that the package isn’t stolen. Upon delivering the package, collect the payment and bring it back to Helzmut.
Details: Timed Courier Mission. Opposition will be encountered along the way. Bandits and Rune Knights stand in your way. Fail to deliver the package within 10 turns results in failing the mission.
- Rune Knights- Rank: x1 D, x4 C
- Magic: x1 Beacon Magic (D), x4 Knight Re-Quip
- Bandits- Rank: 5 C
- Magic: None, uses basic weaponry instead
- Rank: x1 D, x4 C
- Guild Infiltration #3: Mercenary’s:
Quest: Guild Infiltration #3: Mercenary’s
Rank: B-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Guild Infiltration #2: Mercenary’s
Description: Caitlyn has a super serious job for you to do. There’s some hotshot mage in town touting that he’s the best and that he’ll win the Vaizel tournament for sure. Normally this wouldn’t be an issue however he keeps assaulting fighters to thin out the crowd. Find the guy and take him down before he beats on more fighters.
Details: Simple combat mission. Physically capable mage with debuffing magic.
- Troy Daker- Rank: B
- Magic: Dazzle Magic: Allows the mage to cast bright spells that lower the accuracy of their opponent. The spells do not affect the castor.
- Rank: B
- Guild Infiltration #3: Textile/Farming:
Quest: Guild Infiltration #3: Textile/Farming
Rank: B-rank
Client: Loraine Backzin
Type: Neutral
Requirements: Guild Infiltration #2: Textile/Farming
Description: One of the mills is breaking down and burst into flames. Head inside to rescue the workers and try to salvage as much as you can. The workers take priority and are scattered throughout the mill.
Details: Timed Rescue Mission. Building is burning and collapsing around you. 10 turns maximum for completion. 7 workers scattered throughout the mill. 5 satchels of goods scattered throughout the mill. At least 5 workers and 3 satchels must be saved to pass the mission.
- Guild Infiltration #3: Blacksmiths:
Quest: Guild Infiltration #3: Blacksmiths
Rank: B-rank
Client: Godfrey Blanks
Type: Neutral
Requirements: Guild Infiltration #2: Blacksmiths
Description: Godfrey is done with his work but requires someone that isn’t him to showcase it at the Blacksmiths competition. Become his champion and defeat the other blacksmiths champions for him.
Details: Simple combat mission. Defeat enemies in one on one combat. Weapon is up to you.
- Enemies- Rank: x3 B
- Weapons: x1 Enchanted Spear, x1 Enchanted Bow, x1 Enchanted Axe
- Rank: x3 B
- Bounty Hunter #5:
Quest: Bounty Hunter #5
Rank: B-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Bounty Hunter #3/4
Description: This was posted up in the Boar’s Head:
Wanted for Theft! Culprit is Moderately Dangerous! Location thought be around Vaizel Rock!
Poster reveals a medium height male with short hair and a scar walking away from town.
Details: Simple combat mission. Defeat the thief.
- Marco Rosnio- Rank: B
- Magic: Darkness Magic
- Rank: B
- Bounty Hunter #6:
Quest: Bounty Hunter #6
Rank: B-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Bounty Hunter #3/4
Description: This was posted up in the Boar’s Head:
Wanted for Assault! Culprit is Moderately Dangerous! Location thought to be the Residential District!
Poster reveals a tall male with long hair and a large sword on his back.
- Dark Requests:
- Merchant’s Mercenary #5:
Quest: Merchant’s Mercenary #5
Rank: B-rank
Client: Helzmut
Type: Dark
Requirements: Merchant’s Mercenary #4
Recommended: Bring a team
Description: Well now you’re getting somewhere! Helzmut has a bigger job for you now that you’ve proven you’re worth it. I guess those “I will not ask questions” classes paid off huh? Anyway time to break into some warehouses. Loraine and Jankos have been holding out on Helzmut with their wares as a way to stifle him out. Break into their warehouses quickly and quietly, steal the valuable goods and get back out without causing a fuss. Should you fail to do that, you’re on your own. Fight your way out and hope to god the Rune Knights don’t remember you after you beat their skulls in.
Details: Timed Mission. Two Warehouses. Each Warehouse must be successfully infiltrated, looted and escaped without notice within 1000 words each to avoid notice. Failing to escape in time activates the Rune Knight Guards. Failing to beat the guards within two posts summons one extra guard for each post. Taking more than 10 posts to complete the mission fails you. Alerting the guards in one warehouse will alert the guards in the other and make the second warehouse harder to infiltrate.
- Rune Knight Guards: Initial x3- Rank: C-rank
- Magic: Knight Re-Quip
- Rank: C-rank
- Merchant’s Mercenary #6:
Quest: Merchant’s Mercenary #6
Rank: B-rank
Client: Helzmut
Type: Dark
Requirements: Merchant’s Mercenary #5
Recommended: Bring a team
Description: Phew! You good? You make it out okay? Excellent, well Helzmut thinks you did good too. Good enough to get you on payroll you say? Now let’s not jump the gun here fella, or lady we don’t discriminate. Anyway he’s got one more mid-tier job for you before he really tests you. There’s a major shipment coming from Oak to Crocus today and it’s coming in on the carriages. Helzmut needs you to go out to the carriages and intercept the shipment before bringing it to him. It’s guarded by Rune Knights but it seems you can handle yourself somewhat so it shouldn’t be that big of a deal right? Oh yeah, he doesn’t have to tell you to not mess up right? You know you’re on your own if you mess up right? You got it? Cool, go get him his stuff.
Details: Timed Interception Mission. Major Cargo. The carriage is defended by a squad of rune knights with at least two support mages and one who can beacon for help if left alone for long enough. Defeat the Rune Knights quickly and take the carriage to Helzmut’s warehouse at night to avoid detection. Taking longer than 10 posts to complete this task will result in enough Rune Knights to swarm and defeat you causing you to fail the mission.
- Rune Knights- Rank: x2 D, x3 C, x 2 B
- Magic: x1 Beacon Magic (D), x 2 Buffing Magic (C), x 3 Knight Re-Quip (C/B)
- Rank: x2 D, x3 C, x 2 B
- A Kiss Goodnight:
Quest: A Kiss Goodnight
Rank: B-rank
Client: Andrianne
Type: Dark
Requirements: Dark Calls
Description: In the cover of the night, only those who wish to be seen will be heard. Andrianne needs someone disposed of, sadly they’re behind lock and key and discovery is not something she wishes to go through. Take the poison from her and infiltrate the house of Market Master Duncan and poison him and his wife in their sleep. Make sure you aren’t caught.
Details: Timed Assassination. Needs to be completed within 5 posts. Moderate guard activity in the area.
- Devil’s Luck:
Quest: Devil’s Luck
Rank: B-rank
Client: Andrianne
Type: Dark
Requirements: Dark Calls
Description: Andrianne likes the work you do. She wants something in particular and only you can get it for her. Don’t ask questions on why she needs it. Just assault the church at night and steal the Scepter of Death from the Holy Knights guarding it. Get out without much fuss and summon Andrianne when you’re clear.
Details: Timed Infiltration and Theft. Knock out or avoid the guards and steal the scepter. Take longer than 10 posts, get captured, or fail to get the scepter will result in failing the mission.
- Holy Knights- Rank: x4 B
- Magic: x2 Buffing with Basic Weaponry, x2 Knight Re-Quip
- Rank: x4 B
- A-rank Missions:
- Light Requests:
- Bandit Raid #5:
Quest: Bandit Raid #5
Rank: A-rank
Client: Dayton Brightview
Type: Light
Requirements: Bandit Raid #4
Recommended: Bring a team
Description: Looks like the bandits are tired of us raiding their camps. They’ve begun amassing one large force to storm the town and take whatever they wish, and it looks like their leader is with them this time too. Dayton is going out with a contingent of Rune Knights to stop this, stay behind in the town and defend it in case they try to flank or distract while the final battle happens. After a while come and assist the Rune Knights with wiping out the remaining bandits.
Details: Timed Protection and Assault mission. Hold down the town for 10 posts. Every two posts, new enemies will spawn throughout the town. After 10 posts pass, travel out to the Bandit Camp and take down the remaining bandits and their leader Brutus. Make sure no more than 4 buildings are ransacked or the mission is failed.
- Allies- Rune Knights: x2 A
- Magic: Knight Re-Quip
- Enemies- Bandits: x4 B (Initially and every two posts), x4 B/x2 A (At Camp)
- Weapons: Basic weaponry
- Brutus- Rank: S
- Magic: Buffing Magic
- Weapon: Long sword with guard
- Rune Knights: x2 A
- Neutral Requests:
- Guild Infiltration #4: Merchant’s:
Quest: Guild Infiltration #4: Merchant’s
Rank: A-rank
Client: Helzmut
Type: Neutral
Requirements: Guild Infiltration #3: Merchants
Description: Helzmut trusts you now. He decides to bring you back into his planning room to discuss his next big move. There’s a major trade deal going between Crocus and Oak and he wants in on it. Sadly they’re not trying to let him to the table. So his plan is to just hijack the shipments anyway. They have to come through his town right? Then they better pay dues to him. Head down to the station and be prepared to hijack the shipments. Defeat the train guards before taking the goods back to Helzmut. Upon delivering them, bring back the information you’ve collected on his operation back to Dayton.
Details: Snatch and Grab. A stupid amount of basic guards, and a lot of product. Don’t get waxed or you fail.
- Enemies: x24 B ranked goons.
- Guild Infiltration #4: Mercenary’s:
Quest: Guild Infiltration #4: Mercenary’s
Rank: A-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Guild Infiltration #3: Mercenary’s
Description: Caitlyn has a big catch for you. Seems like this fella is fleeing from authorities in Crocus and decided to hide out here. Poor choice if you ask the narrator but hey whatever. Go tussle with the culprit and bring him to Caitlyn alive. After bringing in the culprit return to Dayton with the information you’ve gathered.
Details: Search and Combat Mission. Guy is hiding out near the church. Pretty strong so don’t get bopped.
- Alex Mercer- Rank: S
- Magic: Symbiote Magic - Allows him to transform parts of his body using a black murky substance that’s located within his body.
- Weapon: Bionic Arms
- Rank: S
- Guild Infiltration #4: Textile/Farming:
Quest: Guild Infiltration #4: Textile/Farming
Rank: A-rank
Client: Loraine Backzin
Type: Neutral
Requirements: Guild Infiltration #3: Textile/Farming
Description: Loraine wants to thank you so much for saving those workers, sadly she’s not in town at the moment. No one has seen her for a couple of days actually. The higher ups in the guild are getting nervous because she’s always visible around town. Go searching for her and find out what happened to her. After completing the mission return to Dayton with the information you’ve collected.
Details: Timed Search and Rescue. She’s tied up in the woods by the church and will likely die if not rescued in time. Failing to save her before 5 posts pass results in failing the mission.
- Enemies: x4 Direwolves (B), x3 Murkrow Bears (A)
- Guild Infiltration #4: Blacksmiths:
Quest: Guild Infiltration #4: Blacksmiths
Rank: A-rank
Client: Godfrey Blanks
Type: Neutral
Requirements: Guild Infiltration #3: Blacksmiths
Description: You’ve advanced to the finals! Just defeat this last behemoth and collect your share of the prize money from Godfrey. Once this is done head back to Dayton to report what you’ve learned.
Details: Simple combat mission. Defeat the guy with the weapon you used last mission. Don’t lose (obviously).
- Rasta- Rank: S
- Weapon: Serrated Back Saw
- Rank: S
- Bounty Hunter #7:
Quest: Bounty Hunter #7
Rank: A-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Bounty Hunter #5/6
Description: This was posted up on the Boar’s Head wall:
Wanted for Robbery! Armed and Dangerous! Last seen around Baska Station!
Poster reveals a young man with a scar underneath his eye and twin long swords strapped to his back.
Details: Simple locate, and defeat mission. Guy uses no magic but is fairly fast.
- Dark Requests:
- Merchants Mercenary #7:
Quest: Merchant’s Mercenary #7
Rank: A-rank
Client: Helzmut
Type: Dark
Requirements: Merchant’s Mercenary #6
Recommended: Bring. A. Team.
Description: Here we go folks. You’ve been battered, bruised, and lead astray. But here it is, the promised land of having a semi-permanent job. You did good, take a breath, take a load off and get ready because here’s the doozy. You’re not done yet. Yep, one last job before Helzmut knows you’re serious. He knows you can sneak in places, knows you can intercept heavy packages, thanks for that one by the way. Now he needs to know if you can do some heavy wet work.
So the Rune Knights are on to him, and when we say ‘on’ to him, we mean ON to him. So he’s gotta send a message that he ain’t nothing to trifle with. There’s a training camp down by the river with a squad of knights doing their duties. They’re training to raid his warehouses and lock him up. Go down there and wreck them to keep them from ever coming near here. This one’s the big deal however. You mess up, and that’s Helzmut in prison for a lot of things. So don’t screw up. You bang this one out, and you’re on payroll for good.
Details: Assault Mission. Defeat the Rune Knight squad. Squad has a plethora of various classes so a team is recommended. The Squad will employ combat and war like strategies so be prepared.
- Rune Knights- Rank: x5 D, x10 C, x5 B, x2 A
- Magics:
- Healing Magic (x2 D/x2 C/x 1 B)
- Buffing Magic (x2 D/x2 C/x1 B)
- Shielding Magic (x1 D/x1 C/x1 B)
- Fire Magic (C)
- Water Magic (C)
- Earth Magic (C)
- Nature Magic (C)
- Frost Magic (C)
- Knight Requip (B/A)
- Rank: x5 D, x10 C, x5 B, x2 A
- S-rank Missions:
- Neutral Requests:
- Bounty Hunter #8:
Quest: Bounty Hunter #8
Rank: S-rank
Client: Caitlyn Longshanks
Type: Neutral
Requirements: Bounty Hunter #7
Description: This was posted up on the Boar’s Head wall:
Wanted for Armed Robbery! They are Extremely Dangerous! Proceed with Caution! Last seen holed up in the Merchant District!
Poster shows a young man and woman in business attire wielding what appears to be magical machine guns firing at the reader.
Details: Breach and Defeat Mission. Take them out without dying.
- Bonnie and Clyde- Rank: S
- Magic: Gunner Re-Quip
- Rank: S
- Dark Requests:
Quest: No nec audiam
Rank: C-rank
Client: Ipsum Sans
Type: Light
Requirements: Sans Sop Quest, Principes Eq Quest and Altera Diceret Quest.
Description: Accusata, no evertitur signiferumque sed. Sit populo erroribus no. Purto vocent philosophia ius ex, altera diceret vim at. Eu latine principes necessitatibus pro, mea id etiam signiferumque. Tamquam epicurei disputando vis in. Sea ad mollis meliore.
- Unranked Missions:
Quest: No nec audiam
Rank: C-rank
Client: Ipsum Sans
Type: Light
Requirements: Sans Sop Quest, Principes Eq Quest and Altera Diceret Quest.
Description: Accusata, no evertitur signiferumque sed. Sit populo erroribus no. Purto vocent philosophia ius ex, altera diceret vim at. Eu latine principes necessitatibus pro, mea id etiam signiferumque. Tamquam epicurei disputando vis in. Sea ad mollis meliore.
ANDRZEJ : I don't like RP fighting
ANDRZEJ : It's boring as helll
Javier DuRoark : Taiho don't violence
Sylph : @Taiho: I really, really want to RP.
Sylph : @Taiho: But I'm scared of you.
Sylph : Because you are death, destroyer of worlds.
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