Overview
Town: Galuna Island is a moderately sized island that is lush with jungles and beaches. The island also houses many rare breeds of animals not found anywhere else. Most of these are normal animals that have big differences, like a rat with wings or a chicken that can swim like a fish. As far as towns go, there are 2 - a port that focuses mainly on the tourism industry at the east end of the island, and near the middle is a native village. These 2 villages have some conflict, but for the most part live in peace. The island hosts many different animals and plants not found anywhere else in Fiore, so as of late it has become a hotspot with adventurers, archeologists and scientists. The Island's total population is about 5000, with over half of this living in the port.
Surroundings: Galuna is surrounded by the ocean, and a few small islands that are uninhabited. To get to Galuna, a boat is absolutely required, unless you have some other way to get over the sea (such as flying). This is not recommended however, as over 200 kilometers lie between Galuna and the coast of Fiore. On the boat ride there, one can expect to see many whales. These whales also roam near the coast of Galuna, letting the natives hunt for them whenever they please.
Politics: Galuna is a self-governing island, and does not belong to any nation. As such, laws can be freely broken in Galuna without any punishment, at least not from the Rune Knights. As for the people of Galuna, they are extremely protective of their homes, so don't expect to walk away without fighting them off. As for the relationships between the two villages, they seem to ignore each other - though the discovery of treasures in a temple located deep within the jungle has led to some conflict between the two. The Port wants to sell the treasures to create a better economy, while the Village wants
Economy: Galuna uses the same currency as Fiore, due to the fact that they can order in good a lot easier that way. Galuna's main money makers are the port's hotels and of course the boat rides that go back and forth between the islands. Tourism has increased as of recent thanks to news of the temple's treasures spreading. As such, the port has taken advantage of this by not only building a second hotel, but opening many new restaurants and shops, allowing it to make much more money than before with the increased traffic.
Culture: Galuna's port is an entirely atheist society. That being said, in the village in the jungle, the natives all believe in a god, who supposedly gives perfect orders to the High Priest of the village to ensure a prosperous future for the village. The High Priest is decided through lineage - the eldest child of the former priest takes over. The other children are almost like second-in-commands to this Priest. These siblings are known as "Low Priests" Currently, Galuna has a pair of siblings - Tahtum, the High Priest, and Khara, the Low Priest.
Guilds: Most Galuna residents don't even know what the guilds of Fiore are, as they rarely see Guild members, at least not until recently when news of the Temple broke. Galuna has no guild.
Locations
Galuna Port: A bustling port town full of hotels and restaurants. Has a population of 1000 in the winter, but thanks to the strong tourism industry, it increases to 4000 and up during the summer. The village rests near the beach, and has a large wharf full of shops and food stands.
Galuna Village: A native village near the middle of the island. Has a population of about 900, a third of which are immigrants who have recently been accepted into the religion. The village is mainly composed of tents, but has some log structures as well. The High Priest's home however is formed from stone, and is said to have been standing for over 300 years.
Moon Beach: The largest beach on the island, this is a long stretch of sand that is perfect for tourists. Often in the summer, many people will flock here for some fun in the sun. Surfers are also attracted here as well. It is only a 5 minute walk from the port, so often food vendors will set up shop here with stands in order to make some money off of the hungry or thirsty tourists that decide to go to the beach that day. The name derives from the fact that you can see the moon at the best angle from this beach, so it is a popular nighttime destination as well.
Dusk Jungle: A massive jungle that sprawls most of the island. It is usually quite dark, as the trees cover up the sun. This earned it the name "Dusk Jungle". Often people come in her to see the many different wildlife which can tend to differ from Fiore. In addition, the natives also hunt here for their supplies, from food to fur. The jungle is topped off with one gigantic tree in the middle, which is about 10 times larger than the other ones. There's nothing special about this tree besides it's size, however.
Temple of Founders: A temple hidden deep within the jungle said to go over 100 floors underground. Recently, archaeologists have been finding many sacred treasures there, causing the island to uproar with both the port, village and third parties racing to claim the treasures within. The first 9 floors have been completely mapped, however, from there on nobody is quite sure what lays below the temple - though the natives seem to claim there are demons that will disturb anyone who goes too far.
Non-Player Characters
| Tahtum: The High Priest of the native village in the island. A handsome young man, he looks to be more forceful than his father and properly enforce the village's conditions onto the growing tourism industry and port. His main concern is preserving some of the treasures within the temple, as he fears some will use them for greed or wrongdoing.
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| Khara: The High Priest's younger twin. She is a lot kinder, and tries to get people interested in the religion often. She has produced over 40 immigrants to the native village in one month alone. She usually handles day-to-day affairs in the village, as her older brother is often focusing on the big picture.
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| Johnny Light: The young Mayor of the port. He's a nice man, but he is very greedy and wants to sell anything he can get his hands on. Dreams of Galuna becoming the number one tourist destination in the world. To do this, he is a very aggressive businessman in his deals, and takes risks. These risks however usually pay off quite nicely, and allow the port to grow even more.
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| Noct: A young boy who discovered the temple's treasures. He may look young, but he is actually a top archeologist. He is quite immature however, and enjoys seeing the feud of who gets the treasure between the two villages. He seems to hold some grudge against Ahnon, and knows where his hideout is as well. It is suspected the two might have been friends turned enemies.
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| Ahnon Imnus: A mysterious man nobody knows anything about. Nobody knows where he came from, his age, or even if he's human. He seems to be obsessed for claiming the temple's treasures, and pays extremely high money to mages who retrieve it for him. He cannot use magic, but is skilled in the sword, making him a scary opponent even if not a mage.
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Quests
- D Rank:
Quest: Scout the Temple. Rank: D-Rank Client: Ahnon Imnus Type: Dark Requirements: None Description: Ahnon's first meeting with you in the jungle is one of chance, but also fate. Upon bumping into you, he asks you to stand guard at the temple of the island during the morning, from 8 AM to 11 AM. He requires you note precisely when people enter and leave. In addition, keep yourself hidden and note down any conversations. You will see some native solidies from the village go in at 9 AM until 10 AM. Note this down and report it to claim your reward.
Quest: Steal the Plans Rank: D-Rank Client: Ahnon Imnus Type: Dark Requirements: "Scout the Temple" completed Description: Ahnon manages to find you again, and asks you to delve a little deeper this time. He wants you to sneak into the port's town hall at night and steal some documents. Security isn't very tight, but you'll need to remain quiet and unseen. Meet Ahnon outside the port and give the documents to him for your reward.
Quest: Floor 1: Treasure A Rank: D-Rank Client: Ahnon Imnus Type: Dark Requirements: "Steal the Plans" completed Description: Ahnon schedules for you to meet behind a waterfall in the jungle. He says you are now ready for hunting treasures in the temple. He wants you to look for the first treasure, a sacred urn of a purple color which is hidden on the first floor. As you bring it back, be careful as the urn is extremely fragile. As long as the urn is brought to Ahnon in good shape, he will pay you well for your expedition.
Quest: Tend to the Guests Rank: D-Rank Client: Johnny Light Type: Light Requirements: None Description: Johnny is looking for someone skilled in hospitality to act as a customer service employee for a day to fill in for an employee at his hotel. Tend to the guest's problems, which include a man with a mouse in his room, an angry customer who is using an expired coupon and a man who's room service came cold. Finish a day's worth of work to get the reward.
Quest: On the Grill Rank: D-Rank Client: Johnny Light Type: Light Requirements: None Description: Johnny needs a part-time worker at his new burger joint at the port. Should you take the job, work at the burger joint for the day. However, they need a special burger of the day, and it's your job to invent it! Make sure your's is a hit to get paid a fair amount from Johnny.
Quest: Sing a Song Rank: D-Rank Client: Johnny Light Type: Light Requirements: None Description: Johnny needs an entertainer on the wharf. He wants a musician for the day to help celebrate. Bust out your best instrument, and play whatever genre you want. You gotta make it entertaining, and attract lots of guests to listen to your music. Do a good job and Johnny will reward you nicely.
Quest: Cautious Measures Rank: D-Rank Client: Johnny Light Type: Light Requirements: 2 D-rank requests from client done. Description: Johnny has decided to entrust you with being his bodyguard for a day thanks to your previous services. Go to him to the Temple to look around. Help him search for a treasure, more specifically, a necklace on the first floor. Once you find it, escort him back home as well for your reward. Johnny will be quite talkative the whole trip round.
Quest: Coconut Picking Rank: D-Rank Client: Khara Type: Light Requirements: None Description: The usual trees that Khara gathers her coconuts from have lately not been sprouting any; therefore, she is in need of some assistance and needs someone to go deep into the forest of Galuna Island to gather some coconuts for her in order to make her well-renowned Coconut Cream Pie for the people of her village.
Quest: Daily Rounds Rank: D-Rank Client: Tahtum Type: Light Requirements: None Description: It seems Tahtum won't be able to make his daily prayer rounds to the people of the village and therefore needs someone to go out and make sure that everyone in the village is doing well and protected by their charms. It's a simple morning routine and shouldn't take long at all.
Quest: Lost One Rank: D-Rank Client: Khara Type: Light Requirements: None Description: It seems one of the children of the village are lost and got severed from the group that they were scavenging the forest with. Please go out and help find the lost little girl before something bad happens to her.
- C Rank:
Quest: Floor 3 Treasure A Rank: C-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 1: Treasure A" done. Description: Ahnon meets you in front of the temple on sundown. He explains there is a treasure in the temple that is only obtainable by going in at night. It is a mirror that can only be seen through reflections. However, because it's so dark, you'll need to use your magic as a light in some way, or run to the port and steal one. Once you are in the temple, make it through many traps to reach the treasure and bring it back to Ahnon.
Quest: Floor 3 Treasure B Rank: C-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 3: Treasure A" done. Description: Ahnon needs you to grab a treasure from the temple - a giant boulder of gold! How you'll get it out is a mystery though. It's easy to find, but you'll have to find a creative way to get it back up, it be through brute strength or magic!
Quest: Floor 5 Treasure A Rank: C-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 3: Treasure B" done. Description: Ahnon needs you to grab something different from the temple this time. He wants to study the plants that grow there. Grab a bag, and pick all the plants on the 5th floor. Upon picking the last one, a boulder will come chasing after you as a trap. Escape the temple as quickly as possible, in any way possible - just outrun that boulder and get to Ahnon.
Quest: Floor 6 Treasure A Rank: C-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 5: Treasure A" done. Description: Ahnon wants you to capture an archeologist on the sicth floor, as he believes he has useful info. Go down to the floor, and find some way to capture the cautious man. He is capable of defending himself, so debuffs and / or knocking him out would be the best option. Drag him up to Ahnon for your reward.
Quest: Catch the Thief! Rank: C-Rank Client: Johnny Light Type: Light Requirements: None Description: There's been a purse snatcher in town as of late. He uses speed magic, and is pretty fast. Johnny is givng a large rewartd to whoever catches him. Find the man, and find some way to trap or catch him so the police can take him in! Johnny will reward you personally for your service.
Quest: Mess with Ahnon! Rank: C-Rank Client: Noct Type: Light Requirements: None Description: Noct is worried, as he fears Ahnon is plotting something dangerous and evil. He wants you to break Ahnon's weapon so he can't do anything. Sneak into Ahnon's hideout, and make sure to destroy his sword - which has 1x A of durability. Don't take it, but leave it there, which will force him to repair it. Afterwards, go back to Noct for your reward.
Quest: Trapped on the Floor of Level 2 Rank: C-Rank Client: Tahtum Type: Light Requirements: None Description: It would seem as though two archeologist have come to find themselves in quite a pinch inside of the Temple of Founders and need your help getting out. These archeologist will never learn when to stay out, honestly.
Quest: The Sound of a Baby Rank: C-Rank Client: Khara Type: Light Requirements: None Description: Someone has heard crying within the forest that sounds like a child; it would seem as though the parent is not of our village nor are there any whereabouts of this said parent. We need you to hurry and go out into the forest and find this poor child! Let's bring this orphaned baby home to our safe and warm village!
- B Rank:
Quest: Floor 9 Treasure A Rank: B-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 6: Treasure A" done. Description: Ahnon needs you to recover a map on the ninth floor, as the tenth and up are completely unmapped as of now - however, this new map adds an additional ten floors. You'll have to go through many booby traps to get there. once you do, grab the map - however, a solidier from the port fights you over it! Defeat him and move back up to get your reward from Ahnon.
Quest: Floor 9 Treasure B Rank: B-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 5: Treasure A" done. Description: Ahnon wants you to gather an artifact for him, a vase. However, when you go down to the 9th floor, it's already been taken! Ahnon reports it was taken by the native village. He orders you to steal it, so you must sneak into the native village at night. It's heavily guarded, so you can either attempt to sneak in or knock out the guards. Ahnon wont mind if you kill anyone, just as long as he's not responsible. Return the vase for your reward.
Quest: Wipe him Out Rank: B-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 1 Treasure A" done. Description: Ahnon's hideout was recently disovered by a detective. He needs you to assassinate this detective, quietly. Ahnon gives you a poison that you must use. Find some way to slip the poison into the detective's coffee, it be volunteering at a coffee shop he frequents or pouring it into his milk upon going home. Once he is confirmed dead, Ahnon gives you a reward.
Quest: Monkeys for Business Rank: B-Rank Client: Johnny Light Type: Light Requirements: None Description: Johnny needs someone to hunt down some monkeys on the island for a new brand of blankets for hotels. He needs them skinned. Go and hunt down 20 monkeys in the jungle, hunt them, and bring them back to Johnny for skinning. Keep in mind though, these monkeys can all use magic, even if weak, since they are a special breed only found on Galuna. Be careful around them.
Quest: The Unwanted Rank: B-Rank Client: Tahtum Type: Light Requirements: None Description: Khara has been kidnapped by treasure hunters and forced to show them the way to the Temple of Founders! They're dark members of a dark guild and have come to find harness the treasure for themselves. Find Khara quickly an take out the evil treasure hunters and bring her back.
Quest: Khara Has Fallen ill?! Rank: B-Rank Client: Khara Type: Light Requirements: None Description: Khara has befallen ill to a strange virus that is unexplainable. You have been tasked to travel deep into the forest of Galuna Island and find a black venus flytrap. Bring it back, and have the venus flytrap spew
- A Rank:
Quest: Distraction! Rank: B-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 9: Treasure B" done. Description: Ahnon's hideout may be discovered by the native village. As such, he needs you to distract it's warriors. Do this by creating some sort of event on the other side of the jungle. Perhaps a fire, or an explosion, or even loud suspicious noises. Make sure the warriors are drawn there, which will occupy them for the day. Flee the area undected to get a reward from Ahnon.
Quest: Floor 19 Treasure A Rank: B-Rank Client: Ahnon Imnus Type: Dark Requirements: "Floor 9: Treasure B" done. Description: Ahnon wants one last treasure. Go down to the deepest floor of the temple, and find a way to light up the darkness down there. From there, search through a maze for a treasure guarded by a Minotaur. Defeat the beast, and make your way back up after securing the treasure, which is a small, glowing orb.
Quest: Attack on Galuna Rank: A-Rank Client: Tahtum Type: Light Requirements: None Description: It seems a horde of Wyverns have come down from the skies and are attacking the village. Rid the village of Wyverns and make sure everyone is safe!
Quest: Khara Taken!? Defeat the Wyverns Tamer! Rank: A-Rank Client: Tahtum Type: Light Requirements: Must have completed "Attack on Galuna". Description: It would seem the person in charge of the Attack on Galuna has come to reveal himself to be a Treasure Hunter of the dark guild, "Golden Scar," and sought to overtake Galuna Island due to the Temple of Founders. Having heard there was a high priest watching over the temple, the leader of the Wyverns have come to kidnap one of the priest twins and has decided to force her to work for his guild. Take out the leader of Golden Scar, save Khara once more, and send him riding back on his Wyvern toward his guild!
- S Rank:
Quest: The Awakening Rank: S-Rank Client: Tahtum Type: Light Requirements: None Description: Something has awoken inside of the Temple of Founders; we're not exactly sure as to what it is, but Tahtum has come to feel that the strong demonic presence is trying it's best to force its way out. Thanks to a purification barrier, it's keeping the demon in for quite sometime. But the barrier can only hold up for so long, if the situation is left unattended to it will break free and wreck havoc upon Galuna Island. Therefore, once the sun has set, you must venture into the temple during the moonlit sky and face the demon's physical form in order to slay it once and for all.
Quest: Retrieve my Artifacts. Rank: S-Rank Client: Ahnon Imnus Type: Light Requirements: All other "Ahnon Imnus" quests done. Description: Ahnon is furious, more mad than he's ever been before. His treasures, every last one, were stolen. And he knows who did it. The target is a knight from Fiore, who leaves on a boat today. His cargo is fully loaded, so you'll need to steal the keys from him, grab the boat, unload the crate of Ahnon's treasures, and bring it back. The knight should be out dinrking, so it'll be easy to bait him into a fistfight to knock him out and get his keys. Once you deliver the good to Ahnon, Ahnon will refuse to reward you... you need to kill the Knight, as well! The Knight then shows up at Ahnon's house. He's a tough opponent, the equilavent of an X-rank mage - but Ahnon will help you take him down, so it's a 2 against one. Once you kill the Knight, dispose of his body and get your reward.
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