A new moons night had plunged the town into complete darkness with the community only being aided by the artificial light that they made. The ground consisting of Hardened pavement was etched in a thin layer of dust. The streets were dead with activity, save for one man, no a walking sheer force of will who was approaching the Fairy Tail Guild building from the right without light to guide his way thanks to his enhanced eyesight, shrouded in an old rune knight cloak as well as complete darkness, his last piece of uniform that he had as an officer, that covered him from head to toe, beneath he was clad in thick plate armour, a sword had been slung behind his back with its pommel revealed to the public. With each step, the leather soles of his boots struck the ground without a single sound aided by his cat-like reflexes.
This figure was accompanied by a large beast on his right, this companion of his was donned in rich cloth draped from it, fully saddled but unused by the heavy weighted man. He moved to the guild territory itself without difficulty due to the natural lull left the area and the drunken state that many of the guild members were known for. With a short stroll, he reached his destination exactly 10 meters from the entrance of the guild itself well within the inside of the walls that encompassed it which was another 10 meters behind himself, placing him directly in the middle of the grounds itself.
With his companion protecting his master’s rear by focusing his own limited vision behind him and distancing himself from the man by 3 meters ready to protect his master while he prepared the armoured figure by prepared himself to cast his spells. Lowering the hood of the cloak itself revealed a face of polished metal with a flamboyant red mohawk fixed to the top of it, untying the thin rope that held the cloak his place, his full majesty was revealed albeit without reason and his deep red cape of his armour flowing lazily with the summer's night breeze as he stood there.
In a matter of seconds it would begin and could not be reversed, raising up his free right hand casually and drawing upon his vast magical reserves he spilt the very sky itself causing constructs began to form above him and fall to the ground. Looking inward at the open doors of the guild building members inside who looked at him in confused by the sudden open show of hostility. As he did so his shielded left arm was raised upward to defend himself from any attacks should they occur prepared to swing another side to use his shield to protect himself.
The three heavenly constructs fell from the skies almost landing on the ground completely just a meter shy from it, Cassiel landed behind him 2.5 meters away focusing it's another out towards the entrance of the ground, Adriel was slight further from him being 5 meters directly Meanwhile the largest of them was rather close and to the left of him at a mere 2 meters allowing him to swiftly climb up onto Seraphiel and stand upon the head of the construct aid by his feline climbing abilities whilst the rest of them protected him as he climbed up. As He did this Seraphiel and Adriel launched into the air allowing him to make full use of their flight capabilities with few being able to reach him his new distance of 5 meters in the air, while Cassiel remained below.
The second largest had positioned readjusted itself so it would follow the largest while remaining 5 meters to the right of the summon he now stood upon and respond to any attacks that the larger one couldn’t deal with. Seeking to protect his companion at least a bit he had Cassiel positioned itself 2 meters to the left of his companion who noticed the change in his master's location changed his own focus to the guild itself once more with a quick.
“Fairy Tail, your time is at an end, Hear me and know this lay down your arms, surrender to me and dissolve your guild lest you seek a swift and painful defeat.” He shouted out to the guild with his identity hidden by his helmet from above. Should he be attacked or his summons for that matter, the other summons would respond whilst Seraphiel would ignore the attacks completely capable of taking pretty much anything. With a simple nod of his head, the conflict would truly begin with everything under his affiliation charging towards the building itself. Seraphiel swiftly pointed its staff into the air while a magic circle began to form underneath the structure that housed the prized bell at the top of the building itself. “3, 2, 1.” He said to himself with a smirk whilst reducing the number of raised fingers in his left finger, before the spell went off already creating devastating damage and destroying the entire frame that housed the bell itself.
Now in free fall from the explosion, the bell itself heavy in weight and awkward in shape struck the left side of the building with each hit dealing terrible damage by destroying both interior and exterior walls of the side and causing an echoing gong to ring out throughout the town each time before impending itself into the ground. In just a single blow a good third of the building was no more. The other summons and his companion should they be capable of chasing into the guild build prior to the doors closing would cause chaos and mayhem within the building making efforts to destroy as much as possible whilst still fighting the Fairy Tail members. As he listened to the violence down below, he did feel a slight tinge of guilt however they had attacked his holy lands and for that, they would pay.
- STATS
Strength: 14 + 28 = 42, B rank per hit
Speed: 14 - 20 = 1, Base speed
Endurance: 34 + 40 = 74, 4 x S rank
Intelligence: 41, 20% mana cost reduction for spells
- SPELLS USED
Summon: Cassiel C Rank
Summon: Adriel B Rank
Adriel's Dominion B Rank
Summon: Seraphiel A Rank
Seraphiel's Dominion B Rank
Seraphiel's Lightbringer A Rank
Base Mana Cost: 750
Modified Mana cost based on current int 600
- Cassiel
Name: Summon: Cassiel
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Cassiel. Cassiel hovers one meter above the ground.
DESCRIPTION:
Type: Light
Health: 1x S-rank
Mana: None
Height: 9.8" | 3 m
Weight: 220 lbs. | 100 kg
Personality: Cassiel has no personality and simply does the bidding of its summoner.
Physiology: It appears as a shining white knight in armor. Its back is attached with wings, a halo glows behind its head. Cassiel is proficient in melee combat. With its shining wings, it is able to fly around a battlefield, striking foes with swords of holy light.
Statistics:
[/color]- Strength: 15
- Speed: 25
- Endurance: 5
SPELLS:
Name: Cassiel's Sword
Rank: C
Mana Cost: 50
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel holds out his hand in front of him and opens his palm after which he materializes a sword made out light. The sword is two meters long.
Name: Cassiel's Cut
Rank: C
Mana Cost: 50
Requirements: Redemption Magic, Cassiel's Sword sustained
Type: Offensive
Element: Light
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Cassiel cuts with its sword which is 2 meters and sends out a wave of 2 meters in width and 5 centimeters thick towards a target.
Name: Cassiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Cassiel can fly up to 5 meters as long as Cassiel's Dominion is sustained.- Strength: 15
- Adriel
Name: Summon: Adriel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Adriel. Adriel hovers one meter above the ground.
DESCRIPTION:
Type: Light
Health: 2x S-rank
Mana: None
Height: 9.8" | 3 m
Weight: 330 lbs. | 150 kg
Personality: Adriel has no personality and simply does the bidding of its summoner.
Physiology: Adriel is embodied in armor with a long robe covering up its legs. It wields a huge mace made of divine power and equips a round shield with an image of the sun on its left arm. Compared to Cassiel, it has four wings, given its rank is higher than the former.
Statistics:- Strength: 35
- Speed: 20
- Endurance: 15
SPELLS:
Name: Adriel's Magic Pummel
Rank: B
Mana Cost: 100
Requirements: Redemption Magic, Adriel's Shield first
Type: Offensive
Element: ???
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel's Magic Pummel can only be used after Adriel's Shield has been used successfully. Adriel swings his 1 meter long mace at a target. The mace itself is 0.5 by 0.5 meter. The elemental-type of this damage depends on the elemental-damage Adriel defended against with Adriel's Shield. In order to use this spell again, Adriel must use Adriel's Shield successfully again first.
Name: Adriel's Shield
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Defensive
Element: Light
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel imbues his shield with magic and uses it to defend against an attack, depending on the elemental damage of the attack, Adriel's Pummel spell will be affected.
Name: Adriel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Adriel can fly up to 5 meters as long as Adriel's Dominion is sustained.- Strength: 35
- Seraphiel
Name: Summon: Seraphiel
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Seraphiel. Seraphiel hovers one meter above the ground.
DESCRIPTION:
Type: Light
Health: 3x S-rank
Mana: None
Height: 13"1' | 4 m
Weight: 440 lbs. | 200 kg
Personality: Seraphiel has no personality and simply does the bidding of its summoner.
Physiology: When it is summoned, it bathes the area in holy white-blue light and brings a slight fragrance to the air. While its head and body are obscured it is covered with numerous glowing feathered wings and is decorated with royal tablets. At the front of its head, a glowing divine magic circle is emitted.
Statistics:- Strength: 40
- Speed: 25
- Endurance: 40
SPELLS:
Name: Seraphiel's Staff
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Seraphiel points its staff which is 2 meters long at a target and releases a beam of white light from its tip a target. The beam has a diameter of 1 meter, this beam deals b rank cutting damage.
Name: Seraphiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Seraphiel can fly up to 5 meters as long as Seraphiel's Dominion is sustained.
Name: Seraphiel's Devotion
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel imbues its staff with light and hits a target with it, blowing them 10 meters backwards regardless of their defenses and armor, all the while dealing A rank Bludgeoning damage.
Name: Seraphiel's Lightbringer
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel points its staff in the air and as a circle with a diameter of 3 meters within a range of 20 meters begins to light up on the ground for 3 seconds after which a light crashes down from the skies instantly causing A rank cutting damage.- Strength: 40
- EQUIPMENT
- Centurion Blade
Name: Centurion Blade
Slot: Weapon
Type: Blade
Class: Rare
Element: None
Damage: Base Strength +28
Durability: 1x S
Details:- Length: 1 Meter
- Handling: 1 Hand
- Description: A blade design more simplistic than other weapons, this blade is often favored by combatants for both its efficiency and superior reliability than that of more fancy blades with respects to combat.
Requirements:- Missio quest completed.
Moves:- Name: Ad Victoriam
Rank: B
Mana Cost: 100
Requirements: Centurion Blade
Type: Offensive
Element: None
Range: 2 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user lunges forward with the blade as they pour mana into it. A blade of mana will extend from the hilt increasing the length of the blade to 2 meters. - Name: Para Bellum
Rank: B
Mana Cost: 100
Requirements: Centurion Blade
Type: Offensive
Element: None
Range: 10 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user holds out the blade in front of them and shoots out a 1 meter projectile in the shape of the blade at their target.
- Length: 1 Meter
- Centurion Helmet
Name: Centurion Helmet
Slot: Head
Type: Helmet
Class: Rare
Set: Centurion
Durability: 1x S
Details:- Description: Frequently worn by those who participate in fights to the death, these helmets both provide the wearer with sufficient protection as well as utilize its design to intimidate opponents.
Requirements:- None
Moves:- Name: Semper Fortis
Rank: B
Mana Cost: 100
Requirements:
Type: Self-Buff [Strength]
Element: None
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: The user lets out a mighty battle cry which increases their strength.
- Description: Frequently worn by those who participate in fights to the death, these helmets both provide the wearer with sufficient protection as well as utilize its design to intimidate opponents.
- Centurion Armor
Name: Centurion Armor
Slot: Body
Type: Armor
Class: Rare
Set: ???
Durability: 1x S
Details:- Description: Designed for those most adept at fighting foes up close and to withstand damage itself, this armor has become a standard for those that engage in popular death matches. It comes with a half meter diameter shield that is attached to the forearm. Its lofty weight makes it difficult to move around in, but what it lacks in mobility, it makes up for in protection.
Requirements:- Sacramentum quest completed.
- Missio quest completed.
- Libertus quest completed.
- Victoria quest completed.
Drawbacks:- The user suffers -20 in Speed.
Full Set Bonus:- Required: Centurion Blade, Centurion Helmet, Centurion Armor
- Bonus: The user receives +40 extra Endurance.
Full Set Bonus Moves:- Name: Invicta
Rank: B
Mana Cost: 100
Requirements:
Type: Defensive
Element: None
Range: 1 Meter
Cooldown: 5 Posts
Duration: Sustain
Effect: The user holds out their shield in front of them to defend themselves, which will materialize a large magical barrier with a diameter of 2 meters in front of them. The barrier shield appears 1 meter in front of the actual shield being held in front of the user and moves around when the actual shield is being moved around as well. The spell can be sustained up to 3 posts. - Name: Veto
Rank: B
Mana Cost: 100
Requirements: Centurion Set
Type: Defensive
Element: None
Range: 4 meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user holds their shield in front of them and creates a magical barrier dome around themselves. The dome has a diameter of 4 meters with the user being the center of it. Centurions have been known for using this spell whenever they would get confronted with a rain of arrows. - Name: Memento Vivere
Rank: B
Mana Cost: 100
Requirements: Centurion Set
Type: Defensive
Element: None
Range: 1 meter
Cooldown: 3 Posts
Duration: Instant
Effect: The user raises the arm which has the shield attached to it which will raise a magical barrier wall 1 meter in front of them. The barrier has a width of 4 meters and a height of 4 meters. Spells such as these have allowed Centurions to always guard themselves along with their allies from an attack, in order to quickly retaliate with a counter-attack after the hit has been taken by the barrier wall.
- Description: Designed for those most adept at fighting foes up close and to withstand damage itself, this armor has become a standard for those that engage in popular death matches. It comes with a half meter diameter shield that is attached to the forearm. Its lofty weight makes it difficult to move around in, but what it lacks in mobility, it makes up for in protection.
- COMPANION
Name: Sparky
Race: Zebstrika
Gender: Male
Type: Lightning
Health: 2x S-rank
Mana: 480
Height: 5'07" | 1.7 m
Weight: 209.4 lbs. | 95.0 kg
Evolution: None
Personality: ???
Physiology: Zebstrika's coat is black with white, jagged stripes all over its body. There is one pointed stripe extending from its nose, two elaborate stripes on its neck and chest, one zigzag stripe each on its jaws, back, and hindquarters, one triangular stripe on each of its thighs, and two stripes banding each of its legs. Its ears are triangular with blue insides, while its eyes are blue with yellow sclera and white eyelashes. Its nose is black, and its hooves are gray. A white, spiked mane runs the length of its body, beginning with two horn-like extensions on its forehead and running down its back to end in a long tail with a starburst-shaped tip. This irritable creature fires lightning bolts from its mane when angry.
Statistics:- Strength: 15
- Endurance: 15
- Speed: 55
Notes:- Zebstrika can be mounted and gives a 20% wordcount reduction on travels.
Spells:- Name: Lightning Bolt
Rank: D
Mana Cost: 25
Requirements: Blitzle Magic
Type: Offensive
Element: Lightning
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Blitzle opens its mouth after which a small lightning orb quickly forms inside of it, the lightning orb, roughly the size of an apple, is then shot at a target. - Name: Little Lightning Arc
Rank: D
Mana Cost: 25
Requirements: Blitzle Magic
Type: Offensive
Element: Lightning
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Blitzle shakes its head and shoots out an arc of lightning from the lightning bolt on top of its head at a target. The arc is incredibly thin and has a width of one meter. - Name: Buzz Charge
Rank: C
Mana Cost: 50
Requirements: Blitzle Magic
Type: Offensive
Element: Lightning
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Blitzle stomps its hooves and coats itself in lightning after which it charges forward for ten meters towards a target. While using this he can't change his direction anymore until he has ran ten meters or crashed against his target before that. - Name: Lightning Cross
Rank: C
Mana Cost: 50
Requirements: Zebstrika Magic
Type: Offensive
Element: Lightning
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Zebstrika stomps its hooves and shoots out a cross shaped arc of lightning in the shape of a "X" from the lightning manes on top of its head at a target. The crossed arcs are incredibly thin and have a width of one meter. - Name: Charge Speed
Rank: C
Mana Cost: 50
Requirements: Zebstrika Magic
Type: Self-Buff [Speed]
Element: Lightning
Range: 0 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: Zebstrika stomps its hooves and buffs its speed as long as it is sustained.
- Strength: 15
- RACIAL TRAITS
SOUNDLESS:
Nekos move quietly like a cat. They produce absolutely no sound when moving at a speed below their rankings. The fastest Nekos can therefore even dash around without making noise before they leap into target.NIGHT VISION:
Felines are often creatures of the night. Nekos are able to see in the dark as though it is completely light out, similar to that of a real cat. This allows for them to be able to hunt their prey, no matter the lighting.NIMBLE:
Hunters should not be slowed down by terrain. Nekos are known to be able to walk across any surface, as long as it is a solid. Even a small thread can be walked along, so long as it can support the Neko's weight.CLAWS:
Nekos can extend three Wolverine-like claws between their knuckles at will. When they slash with their claws the Strength is increased with 20%. They can't wield any weapon while using their claws however.AQUAPHOBIA:
Cats aren't very fond of water, and neither are Nekos. Not only will water strike fear into the heart of a Neko, but they take extra damage from Water-type moves which is increased by two ranks in damage.