Though she did not wish to taint someone's hands with her blood, she knew she would be too much of a coward to end things herself. She was drowning in her own grief and depression, being eaten alive by the feeling. Though she was frightened, walking into what she knew would be her final demise, she felt a sense of ease. She was calm about the entire ordeal. This was what was right, and no one would miss her. She could only hope death did not escape her grasp a second time in a row. Funny how things went, as it seemed that not even death wanted to accept her into it's clutches. At least she would go out on a nice day. Looking around at the people in the streets of Crocus, she began deciding who was right to put her plan into action with.
The End[Kon]
Wed Jun 21, 2017 3:47 pm
Though she did not wish to taint someone's hands with her blood, she knew she would be too much of a coward to end things herself. She was drowning in her own grief and depression, being eaten alive by the feeling. Though she was frightened, walking into what she knew would be her final demise, she felt a sense of ease. She was calm about the entire ordeal. This was what was right, and no one would miss her. She could only hope death did not escape her grasp a second time in a row. Funny how things went, as it seemed that not even death wanted to accept her into it's clutches. At least she would go out on a nice day. Looking around at the people in the streets of Crocus, she began deciding who was right to put her plan into action with.
Wed Jun 21, 2017 4:57 pm
Unfortunately however his focus was slightly hindered by the fact that the armour was fairly warm and cling that the leather portions of it was sticking to him from the sweat. This distraction was quickly overshadowed by a several loud gongs originating from one of the clock towers in the capital. This had an effect on the citizens as well with many of them picking up their pace and the crowds thinning out allowing him to continue his patrol. Unfortunately at least from his perspective there wasn’t much going on in Crocus at this point in regards to entertain sure he could try his hand in the arena but he wasn’t a fan of fight in the dust especially with this armour. Boredom had strongly set in and because of this he wanted nothing more than something to happen in his task.
Wed Jun 21, 2017 6:05 pm
Her eyes scanned the crowd until they found their target, a man dressed in armor, a confident stride and powerful aura accompanying him. He was a man of power and he would be the man to put her out of her misery. There was only one way she knew to attract his attention, and that was by harming the citizens of the holy town. She had never harmed another person in her life, and she was not sure how she would force herself to do it, but she had to. Her hands were shaky as she summoned her sword made of darkness to her side and shouted at the man.
"Hey you there! Yeah guard, with your stupid face! I will kill them all!! Your holy city will no longer be as holy with their blood coating the ground!" With that, she grabbed the nearest man to her, which happened to be an elderly man, frail and weak. With the tip of his sword at his throat, she looked the guard in his eyes, daring him to make a move.
Thu Jun 22, 2017 8:45 am
Truth be told he really wanted to test out his abilities, And so without hesitation he brought down one his greatest of summons from the skies by raising his left hand upwards while drawing massive amounts of magic causing light to crash down from the skies summoning the Seraphiel, which would appear behind the criminal. Being within the town he would refrain from using his other summons either because they would be too distasteful or they would simply make the empty streets congested. At the moment, however, his objective would be to try and get closer them which wouldn't take long even with his heavy armour as the distance was already very small and with an elderly, frail hostage she would be hindered if she tried to move in any position really.
Should she remain in a state of limbo in her decision with murdering the man, The summon would simply block that route behind her, ready to strike her down with its staff if she tried to flee. By killing the man she would find no reward only pain. No mercy would be granted toward the girl from the man as the Holy Knight would give the summon free reign of its ability with a flick of the wrist, the instant she tried to do anything. The summon would drain its master's mana took to flight raising up 5 meters into the air with ease allowing it a bit view of the area below him. Below stood the girl and his master further away with 16 meters separating the master and the summon with him drawing ever closer as he continued his march towards her.
From the skies, it would be able to rain justice down upon her, if his master was caught in the onslaught if he was engaged so be it. This assault on the woman would cease once she was either dead, unconscious or until his master stopped it, it would begin with the Seraphiel casting a beam of light from its staff towards the girl aiming at her undefended head, as she was roughly in the middle of the two the beam itself reaching her in just 0.5 seconds. After doing so it would raise up its hand and create a circle 3 meters in diameter of light around her which would deal an immense amount of damage if she didn't move outside of it. This was assuming that the girl either attempted to flee or attack kon, had she targeted the summon itself as it was being summoned it would enchant its staff with magic and strike the girl sending her flying towards Kon.
Kon, if targeted, would defend himself as well as attack her back just after he called out to boost his strength, accordingly based upon the effect of her abilities to kill the man whether swiftly or not, knowing the strength of various spells by them doing basic tasks after all was something any experienced mage should be able to do. His action would be equally as brutal with him providing little room for error as he would be capable of not just taking a lot of hits but also dishing out devastating blows. With focus strikes from the girl's sword if still active would be parry, dodged or otherwise blocked with his shield, meanwhile, he returned each blow in kind with his own until she begged him to stop.
Strength: 14 + 20 + 28 = 62, Physical Attacks Deal A rank Damage.
Speed: 9 - 20, Dash Speed 5m/s, Run Speed 10m/s.
Endurance: 34 + 40 = 4 x S rank.
Intelligence: 34 = 20% Mana Reduction.
Mana: 1530/2250
[spoiler="Spells used"]
- Name: Semper Fortis
Rank: B
Mana Cost: 100
Requirements:
Type: Self-Buff [Strength]
Element: None
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: The user lets out a mighty battle cry which increases their strength.
- Seraphiel:
Name: Summon: Seraphiel
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Summoning
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: The user raises their hand as white light crashes down from the skies summoning Seraphiel. Seraphiel hovers one meter above the ground.
DESCRIPTION:
Type: Light
Health: 3x S-rank
Mana: None
Height: 13"1' | 4 m
Weight: 440 lbs. | 200 kg
Personality: Seraphiel has no personality and simply does the bidding of its summoner.
Physiology: When it is summoned, it bathes the area in holy white-blue light and brings a slight fragrance to the air. While its head and body are obscured it is covered with numerous glowing feathered wings and is decorated with royal tablets. At the front of its head, a glowing divine magic circle is emitted.
Statistics:- Strength: 40
- Speed: 25
- Endurance: 40
SPELLS:
Name: Seraphiel's Staff
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Seraphiel points its staff which is 2 meters long at a target and releases a beam of white light from its tip a target. The beam has a diameter of 1 meter, this beam deals b rank cutting damage.
Name: Seraphiel's Dominion
Rank: B
Mana Cost: 100
Requirements: Redemption Magic
Type: Supplementary
Element: Light
Range: 5 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: Seraphiel can fly up to 5 meters as long as Seraphiel's Dominion is sustained.
Name: Seraphiel's Devotion
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel imbues its staff with light and hits a target with it, blowing them 10 meters backwards regardless of their defenses and armor, all the while dealing A rank Bludgeoning damage.
Name: Seraphiel's Lightbringer
Rank: A
Mana Cost: 200
Requirements: Redemption Magic
Type: Offensive
Element: Light
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: Seraphiel points its staff in the air and as a circle with a diameter of 3 meters within a range of 20 meters begins to light up on the ground for 3 seconds after which a light crashes down from the skies instantly causing A rank cutting damage.- Strength: 40
Weapon:
- Centurion Sword:
Name: Centurion Blade
Slot: Weapon
Type: Blade
Class: Rare
Element: None
Damage: Base Strength +28
Durability: 1x S
Details:- Length: 1 Meter
- Handling: 1 Hand
- Description: A blade design more simplistic than other weapons, this blade is often favored by combatants for both its efficiency and superior reliability than that of more fancy blades with respects to combat.
Requirements:- Missio quest completed.
Moves:- Name: Ad Victoriam
Rank: B
Mana Cost: 100
Requirements: Centurion Blade
Type: Offensive
Element: None
Range: 2 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user lunges forward with the blade as they pour mana into it. A blade of mana will extend from the hilt increasing the length of the blade to 2 meters. - Name: Para Bellum
Rank: B
Mana Cost: 100
Requirements: Centurion Blade
Type: Offensive
Element: None
Range: 10 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user holds out the blade in front of them and shoots out a 1 meter projectile in the shape of the blade at their target.
- Length: 1 Meter
Head:
- Centurion Helmet:
Name: Centurion Helmet
Slot: Head
Type: Helmet
Class: Rare
Set: Centurion
Durability: 1x S
Details:- Description: Frequently worn by those who participate in fights to the death, these helmets both provide the wearer with sufficient protection as well as utilize its design to intimidate opponents.
Requirements:- None
Moves:- Name: Semper Fortis
Rank: B
Mana Cost: 100
Requirements:
Type: Self-Buff [Strength]
Element: None
Range: ~
Cooldown: 3 Posts
Duration: Sustain
Effect: The user lets out a mighty battle cry which increases their strength.
- Description: Frequently worn by those who participate in fights to the death, these helmets both provide the wearer with sufficient protection as well as utilize its design to intimidate opponents.
Body:
- Centurion Armor:
Name: Centurion Armor
Slot: Body
Type: Armor
Class: Rare
Set: ???
Durability: 1x S
Details:- Description: Designed for those most adept at fighting foes up close and to withstand damage itself, this armor has become a standard for those that engage in popular death matches. It comes with a half meter diameter shield that is attached to the forearm. Its lofty weight makes it difficult to move around in, but what it lacks in mobility, it makes up for in protection.
Requirements:- Sacramentum quest completed.
- Missio quest completed.
- Libertus quest completed.
- Victoria quest completed.
Drawbacks:- The user suffers -20 in Speed.
Full Set Bonus:- Required: Centurion Blade, Centurion Helmet, Centurion Armor
- Bonus: The user receives +40 extra Endurance.
Full Set Bonus Moves:- Name: Invicta
Rank: B
Mana Cost: 100
Requirements:
Type: Defensive
Element: None
Range: 1 Meter
Cooldown: 5 Posts
Duration: Sustain
Effect: The user holds out their shield in front of them to defend themselves, which will materialize a large magical barrier with a diameter of 2 meters in front of them. The barrier shield appears 1 meter in front of the actual shield being held in front of the user and moves around when the actual shield is being moved around as well. The spell can be sustained up to 3 posts. - Name: Veto
Rank: B
Mana Cost: 100
Requirements: Centurion Set
Type: Defensive
Element: None
Range: 4 meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user holds their shield in front of them and creates a magical barrier dome around themselves. The dome has a diameter of 4 meters with the user being the center of it. Centurions have been known for using this spell whenever they would get confronted with a rain of arrows. - Name: Memento Vivere
Rank: B
Mana Cost: 100
Requirements: Centurion Set
Type: Defensive
Element: None
Range: 1 meter
Cooldown: 3 Posts
Duration: Instant
Effect: The user raises the arm which has the shield attached to it which will raise a magical barrier wall 1 meter in front of them. The barrier has a width of 4 meters and a height of 4 meters. Spells such as these have allowed Centurions to always guard themselves along with their allies from an attack, in order to quickly retaliate with a counter-attack after the hit has been taken by the barrier wall.
- Description: Designed for those most adept at fighting foes up close and to withstand damage itself, this armor has become a standard for those that engage in popular death matches. It comes with a half meter diameter shield that is attached to the forearm. Its lofty weight makes it difficult to move around in, but what it lacks in mobility, it makes up for in protection.
Thu Jun 22, 2017 11:12 am
Fri Jun 23, 2017 2:11 am
Shaking his head, the rune knight ordered two of the squad to arrest her and take her away. "Thank you for your service there's no saying what she could have done without intervention." Nothing was said by the Holy Knight as he watched the girl being taken away. He knew where she would go and didn't envy her in the slightest he could have easily ended up in the jail that she would be taken. Shaking his head he finally spoke. "What a shame." "Excuse me, sir?" As the Rune Knight overhead him. "Don't worry..." He said as he walked off back to his patrol.
[Exit]
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