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Blood Magic

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#1Roku Gokuto 

Blood Magic Empty Sat Jul 08, 2017 1:54 pm

Roku Gokuto
Name: Injection
Rank: D
Mana Cost: 25
Requirements: Blood Magic
Type: Offensive
Element: N/A
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: This spell can be utilized by striking motion with either of his hands. His hands may be open or closed, adding some versatility to the still stringent necessities of this spell. Upon making this striking motion, either hand is capable of extending a lance of blood from anywhere on the hand that made the striking motion. This lance can extend up to five meters long, and is two centimeters thick. This technique deals piercing damage.

Name: Current of Blood
Rank: D
Mana Cost: 25
Requirements: Blood Magic
Type: Supplementary
Element: N/A
Range: N/A
Cooldown: 1 Posts
Duration: Instant
Effect: By taking over the blood flow within his body with a snap of his fingers, Roku becomes much more agile and capable. While utilizing this spell, Roku is able to instantly change the momentum of his body and limbs. Nearly instantly changing the direction of his strikes, dodges, or even movement is now possible. This technique does not work by enhancing movement, rather this technique allows for the sudden change of momentum of arms or legs during hand to hand combat, as well as alterations of bodily direction at high speeds that would normally be more difficult to do, such as sudden changes in direction or momentum.

Name: Spit to Spat
Rank: D
Mana Cost: 25
Requirements: Blood Magic
Type: Offensive
Element: N/A
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Roku is a person who prioritizes practicality and feasibility. Due to this, he planned to make a technique in which to enhance his visual capabilities, based on what was permitted by Magic and the World. This turned out to be harder than he thought, as it turned out that despite not breaking any of the rules of the world, it would still be denied by whatever Gods saw it fit to laugh at his struggles. So now, he spits out a blood spike. It is 10 cm long, 2cm thick, and does piercing damage.

Name: Blade of Shiva
Rank: D
Mana Cost: 25
Requirements: Blood Magic
Type: Offensive
Element: N/A
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: By swiping a limb of his, Roku can form a blade from that limb to travel out up to five meters. This blade is 1cm thick and about a meter long. If this blade hits a target before it reaches its full distance traveled, the part of the blade that is still in contact will continue traveling its maximum distance.
Ie, if the far left end of the blade collided with a tree after it was 2 meters out, and the tree was 1/3 a meter, than 2/3 of the blade would continue traveling for 3 more meters.

Name: Blade of Brahma
Rank: D
Mana Cost: 25[25]
Requirements: Blood Magic
Type: Offensive
Element: N/A
Range: 1 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: By putting either arm out to the side, a blade extends from the outer forearm and out ahead for 1 meter. The blade is 4cm thick at its base, gradually dropping down in size for 1 meter until it reaches a tip. The blade is sharp on either end. If this blade is destroyed during one of the posts in which it may still be sustained, Roku may reform it at any time during his next post without the required motion, still on the same sustained timer. Deals slashing damage.



Last edited by Roku Gokuto on Sat Jul 15, 2017 12:32 am; edited 4 times in total

#2Venus Rosé 

Blood Magic Empty Sat Jul 08, 2017 2:41 pm

Venus Rosé

Hello, I'll be grading your spells.

Injection:


  • What kind of damage does it do? Piercing, Cutting, etc.


Current Of Blood:


  • According to your description, the spell appears to work in the same way as a dash. We don't allow those sort of spells to be sustained since it involves movement. If you require any reference, here is the link.


I See You:


  • The cooldowns of D-Rank spells are only 1 post and you aren't required to mention the number of posts for sustain. You may use the spell as long as you have enough mana.
  • Mention that this spell would only work on people of the same rank and not on anything higher than D-Rank.


Blade Of Shiva:


  • Approved.


Blade Of Brahma:


  • The same goes for Cooldown & Duration. 1 post for Cooldown and just Sustain for Duration.
  • Again, what kind of damage does it do?


Bump upon completion.



#3Roku Gokuto 

Blood Magic Empty Sun Jul 09, 2017 3:35 am

Roku Gokuto
Injection: Edited

Current Of Blood: Better specified. Does not work as a dash- It allows for the changing of momentum of parts of the body already in motion. Alteration of a punch, kick, or better cuts while running (closer to 90 degree turns at full speed).

I See You: I'd like specification of why I have to do this. All spells move at the same speed, so spells shouldn't be an issue. The Speed stat does not effect combat in the sense that it doesn't effect the speed of kicks, punches, etc. The only thing speed seems to effect is actual movement speed, so I specified that it only helps with movement speed close to my own. If this isn't okay I will fix it again, but I'd like to point out that it would not make much sense.

Blade Of Shiva: Cool

Blade Of Brahma: Fixed

#4Venus Rosé 

Blood Magic Empty Mon Jul 10, 2017 6:57 am

Venus Rosé

Current Of Blood:

  • I cannot allow you to make this spell sustain since it involves movement. Please change it to instant.


I See You:

  • I'm not sure what you're trying to say? I was talking about the detection of smaller objects.


Bump when done.



#5Roku Gokuto 

Blood Magic Empty Mon Jul 10, 2017 1:35 pm

Roku Gokuto
Current of Blood: Edited.

I See You: Your original grading of the spell was: "Mention that this spell would only work on people of the same rank and not on anything higher than D-Rank."
In this, there is no reference to smaller objects, nor their detection. I interpreted it as the spell can only work on people D rank, and only on spells that were D rank. So I made my argument based on that, and that is where my questions lie. Why does the rank matter in any aspect other than movement speed? This spell allows me to see the combat related movement of those close to me, such as punches and kicks that will be done at close range, as well as follow spells better. That should imply that I can see movement of up to at least 25 m/s with relative ease, considering that is the move speed of spells. This is taking into account as well the fact that the Speed stat has 0 influence on physical attack speed, in accordance to the stats description.

So my question is- Why would my spell only effect those at my rank, and spells at my rank, when physical striking speed will not change regardless of the stats, and spell speed is all the same?

As for the second grading, in what aspect should I add in that my spell will allow me to detect smaller objects?

#6Venus Rosé 

Blood Magic Empty Tue Jul 11, 2017 3:19 am

Venus Rosé

Ah, yes, your point makes sense. When you mentioned "detecting objects", I considered detecting spells such as arrows, waves, spells that are being thrown at you, which was why I mentioned that you're required to include that your spells should only be able to detect D-Rank spells. The movement part is alright. What I'm curious is that what kind of objects do you mean?



#7Roku Gokuto 

Blood Magic Empty Tue Jul 11, 2017 12:46 pm

Roku Gokuto
Yes you are correct. I think this spell has offered a lot of confusion, so I have no problem tackling it piece by piece. I just wanted to make sure we dealt with the original issue brought up.

As far as smaller objects go- You are correct, to an extent. Arrows aren't exactly a small object, and I haven't found where bullets from guns are described in size. So my hope was to allow this spell to also aid me in seeing object such as that which would be fired during chaotic periods in which they wished an attack to go undetected. So this would count for things such as bullets, and also some of the more tricky spells in which people make techniques that are only millimeters in size.

#8Venus Rosé 

Blood Magic Empty Fri Jul 14, 2017 8:48 am

Venus Rosé

I apologize for the delay upon grading your spells.

After much discussion with the rest of the staff, we've concluded to deny your spell 'I See You', based upon the current systems for the site regarding sensory spells as these supplementary spells require further assessment on their overall feasibility to ensure that they are balanced.



#9Roku Gokuto 

Blood Magic Empty Sat Jul 15, 2017 12:33 am

Roku Gokuto
Well that's most certainly upsetting, but I understand. Please forgive the sass in my spells description. I only mean to poke a little fun at the person(s) behind the scenes who shot it down ;)

#10Venus Rosé 

Blood Magic Empty Sat Jul 15, 2017 2:35 am

Venus Rosé

Congratulations, your spell has been approved.



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