Rank: D
Mana Cost: 25
Requirements: Dark Venture
Type: Offensive
Element: Darkness
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The caster brings a finger to their lips as a magic seal appears before them, and a larger magic seal appears on a target non-living surface within 5 meters of the caster. The magic seal will activate, and a shadowy ring will appear in a 1 meter diameter with a swarm of phantoms darting and dashing amidst the darkness in the blink of an eye to deal D-rank damage.
Name: Sickle Anxiety
Rank: D
Mana Cost: 25
Requirements: Dark Venture
Type: Offensive
Element: Darkness
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The caster hovers a hand near their hip as if preparing to draw a weapon, and in an instant afterwards a palm-sized magic circle floats near their hand. They quickly motion their hand forth as if throwing something, and a sickle of darkness 0.25 meters long is conjured and sent forth as a projectile hurtling towards a chosen target dealing D-rank damage.
Name: Running with Scissors
Rank: D
Mana Cost: 25
Requirements: Dark Venture
Type: Offensive
Element: Darkness
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The caster twirls their finger in place, causing a small magic circle to appear at their fingertip. By the third loop of this, phantom scissors with measurements of 0.10 meters in width and length are conjured from darkness and are hurled forth at full speed with no need to build up momentum. The scissors are as small as one might find a typical pair to be, adding to the deceptiveness of the spell which will deal D-rank damage on impact.
Upon choice and with an extra finger wag once the scissors are three meters or more away, the caster may expand the scissors to 0.25 meters in width and length, still dealing the same D-rank damage.
Name: Rejection Tendency
Rank: D
Mana Cost: 25
Requirements: Dark Venture
Type: Supplementary
Element: Darkness
Range: 5 meters
Cooldown: 1 Post
Duration: Instant
Effect: As a last second effort, the caster may gesture towards a location by grasping at it with their hand, causing a magic circle to appear at their feet. A horde of shadowy imps will quickly push them in the direction of their choice allowing them to avoid imminent danger, close or create gaps quickly, or ascend vertically for a brief period of time. The caster loses all momentum gained the moment they have ended their movement with this spell.
The movement and distance is equal to their current Speed attribute's Lunge.
Last edited by Drain on Sat Jun 01, 2019 3:36 pm; edited 1 time in total