Rank: D
Mana Cost: 25
Requirements: Water Magic
Type: Offensive
Element: Water
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: A magic circle forms at the user's hands as they withdraw their arms; with a swing, the user shoots out a slice of water not bigger than the size of their palm, that deals D-rank damage to a given target. The slicer moves at a speed of 20 m/s.
Name: Blue Walk
Rank: D
Mana Cost: 25
Requirements: Water Magic
Type: Supplementary
Element: Water
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: As the user gathers magic power in their feet, a magic circle will appear below them as their feet will be coated with what appears to be two bubbles of water. This spell allows the user to walk on water, to a distance of up to 5 meters a post.
Unstellar, yeah, but just... Give it time, okay?
Name: Liquid Leecher
Rank: D
Mana Cost: 25
Requirements: Water Magic
Type: Debuff
Element: Water
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Thrusting their hand forward, the user expells water bodies from their forearm and finger onto a single target; once hit, the water will push down against the target in several points on their limbs, inflicting a D-rank debuff to their speed for the spell's duration. This also makes the target uncomfortably wet.
Name: Shot Drop
Rank: D
Mana Cost: 25
Requirements: Water Magic
Type: Offensive
Element: Water
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The user points their finger outwards and makes out the shape of a gun with their hand. The magic circle appears at the tip of the finger as the user shoots out a small water bullet barely the size of a ping-pong ball, that deals D-rank damage to a target. The bullet travels at a speed of 20 m/s. Great for party tricks.
Last edited by Jan Ren on Tue Mar 31, 2020 3:59 am; edited 2 times in total