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Eternal Nightmare

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#1Odin † 

Eternal Nightmare Empty Tue Aug 17, 2021 2:27 pm

Odin †

Eternal Nightmare





Eternal Nightmare was formed from its master's disgust at the state of the world. The current king of Fiore is a pretender: having only been granted the throne due to a barely tangible relation to the original dynasty, and the nobles who support him are cruel and corrupt, often using their influence to further their own agendas rather than support the people they have a duty to. A group of powerful individuals, branded criminals due to their refusal to accept the world as it is, came together with the aim to build a better world. Their world.

Unstoppable. No more factions, politics or hidden schemes. One nation under Eternal Nightmare, so that Fiore would not crumble under the factions within the country, nor succumb to the influences from other nations. A meritocracy that would judge a person not by their lineage, but by their willingness to contribute and sacrifice themselves for the greater good of the cause. Gaining power because of your name would become a thing of the past. Power would be given to those who earned it, and were willing to work for it.

Regulations



  • The user may not take Good quests.

  • The user may not kill other members of the guild without first consulting the guild master.

  • The user must never reveal sensitive information about the guild. Failure to do so will result in the loss of a limb.

Building





Eternal Nightmare is situated in an ancient tower built in the mountains that overlook Oak City. It was discovered by the founding members during an expedition into a long dead civilisation. The appearance of the tower exudes terror on the outside, with its blackened walls and structure. Inside, the tower has remained in pristine condition due to the fact that no one could find it while it was lost. It required the members to seek it out, and reveal it to the world once more. Abandoned for centuries, it now holds some of the strongest criminals in Fiore, and woe betide any who dare to attempt an attack.

Within the building is enough space for any kind of room one would desire. Bedchambers for every member, kitchens and rooms to eat, to train and to study the magical secrets of the world. The route to the guild is an open, winding rocky path that allows for any visitors to be seen long before they reach the large entrance doors. Finally, a magical elevator lies directly in the center, allowing quick access to any floor, including the very top of the spire. The long entranceway greets any who enter and, at the end of this walk, in front of the elevator sits a throne, build for another but now used by the guild's master.

Master





One of the oldest active and most prolific criminals in Fiore, Odin Morningstar has always been watched by the Rune Knights. When Grimoire Heart attacked Era, he was present. When the same guild attacked Blue Pegasus, he also fought. And when the despot king of Fiore was murdered in his own castle, despite the efforts of the country's top light mages, he breached the entrance alone. His time as an undead has granted him many secrets to the world, as has his connections to powerful demons and ancient cults. While the guild looks for peace and a new Fiore for all to benefit, Odin himself has much darker ambitions.

Perks



Level 1:

  • Through Strength, Power: By tapping their guild mark, the user makes it disappear which hides their identity by nullifying the descriptive effects of reputation. Users with a bounty instead have the effects of their reputation reduced by two levels.

Level 2:

  • Untapped Potential: The user receives an additional 10% experience from completing Bad and Neutral quests.

Level 3:

  • Through Power, Victory: The user receives an additional +25 mana once per week by completing a quest equal to their own rank or higher. Should the user be higher than S-rank, the requirement remains the completion of an S-rank quest. Should the user be S-rank or higher, and have already completed their two S-rank quests for the month, they may claim this reward by completing an A-rank quest instead. This resets each Monday.

Level 4:

  • Shady Dealings: The user receives an additional 20% jewels from completing Bad and and Neutral quests.

Level 5:

  • Through Victory, Supremacy: The user receives a 30% word reduction on completing Bad and Neutral quests.

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