Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?

You are not connected. Please login or register

Summoner

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Naga 

Summoner Empty Sat Nov 13, 2021 5:46 am

Naga

Summoner


Summoners spend much of their time exploring the magical arts alongside their summons. While their power comes from within, they rely heavily on their summons in dangerous situations. While a Summoner and his creatures function as individuals, their true power lies in what they can accomplish together with the Summoner guiding them towards victory. The magic itself is one of the more specialized branches of magic. The summons can come in all shapes and sizes, and reflect the elements of the user themselves, allowing for nearly limitless possibilities in how they can appear and function. Possessing magical abilities themselves, they can also act as spellcasters, using the mana of their Summoner to conjure spells of their own. From the likes of the purely physical brawling summons, or caster summons able to attack from a range, the limit comes only from the imagination of the Summoner, and how far they are willing to push the boundaries of magic.

Spell Types


  • Superior: Summoning
  • Normal: Other-Buff, Offensive, Supplementary

Feats



Battle Through Summons: Summoners cannot use Offensive-type spells themselves except for the spells attached to items. Their summons, however, may use Offensive-types.
Summoners Extension: Summoners have double the normal range-limit for Summoning-type spells.

Specializations



  • Swarmer: Swarmer Summoners are incapable of casting Champion-based Summons instead have an additional +2 Summon Slots as a base. Swarmers can recast a summon spell within the same post and create up to 3 additional copies, Swarmers must still pay for the mana cost for each summon.

  • Occultist: Champion summons are remarkably more intelligent no longer requiring direct commands and may act independently. The user may only exclusively cast Champion-based summons, however, they are unrestricted in spell range and may create an additional 1x A-Rank Spell without using a Spell Slot from the user. Champion Summons as a base receive a minor physical resistance and a moderate elemental resistance to their own element.

  • Warlock: Warlocks are capable of harvesting the mana from blood as a result whenever their summons deal damage to a target or a target's equipment directly they will receive one rank lower worth of mana whenever they deal physical or magical damage to them, up to the equivalent of S-Rank per hit. Targets do not lose any mana due to this effect instead the Warlock saps the mana from the damage dealt.


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum