Base Race General
Directory
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Last edited by Naga on Fri Aug 18, 2023 5:08 pm; edited 1 time in total
Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?
Base Race General
Directory
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Last edited by Naga on Fri Aug 18, 2023 5:08 pm; edited 1 time in total
Humans Demigod (New Character): Demigods look like members of their mortal lineage, although they tend to have more ideal bodies due to their godly parentage, epitomizing the height of their mortal species and usually have traits carried from their godly parent. This can range from simple physical characteristics such as common eye or hair color; similar facial shape or voice. Though, the biggest giveaway of their divine origin is the bright red, almost golden-colored blood that runs through their veins that resembles a godly ichor. Demigod (New Character Details): The user must choose a god as one of their parents in their character application. The ethnicity of the parent listed as a god shall be listed as a god in the application as well. The god may not be overly powerful or the head of a pantheon. Demigod (Burn): It is also possible for someone to ascend to the status of a Demigod by becoming strong enough. It requires a person to be strong enough to withstand the effects of consuming the Demiurthana. It is unclear where the Demiurthana comes from exactly, but it is clear that the origins are not of this world. Demiurthanas are extremely rare and have been sold in the past for the price of cities and regions in kingdoms. Many prefer certain wealth over the small chance of successfully consuming the fruit. Demigod (Burn Details): The user uses the burn method to burn away a portion of their experience and statistics in order to successfully consume the Demiurthana. Perks
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Dwarves Dhain Dwarves (New Character): Dhain Dwarves are said to be born from Dhurain's forge according to some legends. The legends are not too far off from the truth about their origins. Dhain Dwarves come from a special bloodline that predates the Seven Dwarven Kings. In Dwarven legends, the Dwarves fought their way to the surface world, overcoming the dangers they faced below through strength of arms and skill. The survivors and their clans became the Seven Dwarven Kingdom, however, not everyone departed to the surface world. The greatest warriors, the Dhain Dwarves, remained underground for many centuries to ensure the safety of the other Dwarves by holding back the threats coming from the deep. In the end, the Dhain Dwarves succeeded in their endeavor and the remaining few of their kind disappeared. The bloodline of the Dhain Dwarves and their descendants have not been seen ever since, however, some Dwarves swear that the great Dhain Dwarves, or at least their descendants, still exist. Dhain Dwarves (New Character Details): The user is a descendant of the Dhain Dwarves. Dhain Dwarves (Burn): As mentioned before, one of the legends explains that the Dhain Dwarves were made from Dhurain's forge. That is because the Dhains were capable of venturing into underground magma caverns that were too hot for most of the other Dwarves. Some believe that the shards of Dhurain's forge, the Mallim, still exist in the deep and that they can be absorbed by the Dwarves to reach the potential of the great Dhain Dwarves. Dhain Dwarves (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order to successfully consume the Mallim. Perks
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Wood Elves Athlas Elves (New Character): Athlas Elves are born from the sacred Yesan-Qaphas tree that exists in Athalran. When it becomes clear that a newborn or child is not going to make it, a parent may decide to wrap their child in the leaves of the Yesan-Qaphas and place them within the hole of the tree at night. The tree may nourish the child into health or absorb it to become part of it themselves. This is a chance that most parents must be willing to accept when placing their child there. In order for the Yesan-Qaphas to continue to exist, the ancient pact between the Wood Elves and the sacred tree must be maintained. The tree absorbs the lives of those that it cannot save to replenish itself and uses that power to save the lives of those that it can. The children that survive the process bear green markings on their bodies and are called the Calen Athlas Yesan-Qaphas, also known as the Green Children of Yesan-Qaphas, but shortened to Athlas Elves or Green Elves. Athlas Elves consider the Yesan-Qaphas a parent and often pay many tributes to it during their lifetime. Wood Elves in Athalran all know the story of Davas the Betrayer. Davas, an exiled child of Yesan-Qaphas, spent most of his life as a wanderer. Though, when he reached old age, he returned to Athalran. Being refused access, he battled his way through many legions till he got captured. Standing before the Everqueen to be sentenced, Davas said that he regretted the actions that caused him to be exiled hundreds of years ago, however, he did not regret returning. Death was coming for him anyway and while his birth parents were already dead, Yesan-Qaphas, his other parent, still stood. Davas stated that he simply wanted to pay his final tribute to the tree. When the Everqueen looked into Davas' heart, she saw that Davas' intentions were sincere. The sentence had already been established hundreds of years ago. Should Davas return, he would be executed, however, the Everqueen allowed him to pay his final tribute that night before being executed the next day. The following day, Davas' dead body was found underneath a tree with a smile on his face. This tale is often shared to display the relationship of the Athlas Elves with Yesan-Qaphas. Athlas Elves (New Character Details): The user is one of the Athlas Elves. Athlas Elves (Burn): Sometimes, the Yesan-Qaphas grows fruits. Wood Elves may attempt to prove their worth and consume the fruit of the Yesan-Qaphas to accept its blessings. Should they be lucky, the fruit will bestow them with the same powers as the Athlas Elves. Athlas Elves (Burn Details): Athlas Elves use the burn function to burn away a portion of their experience and statistics in order to successfully consume the fruit of the Yesan-Qaphas. Perks
Spell
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Werewolves Dharga Werewolves (New Character): Not turned but born, the Dharga Werewolves are already different than most of the Werewolves that exist on Earthland. Though, even among the ones that are born, the Dharga Werewolves are different. Dharga Werewolves come from an ancient bloodline that can only be passed on when one, or both, of the parents is a Dharga Werewolf and the other a born Werewolf. The bloodline cannot be passed on if the other parent is not a born Werewolf. Not many Dharga Werewolves exist despite the fact that they can reach ages of up to 1000 years. The reason for this is that Dharga Werewolves can only produce one to two offspring during their lifetime. In terms of appearance, Dharga Werewolves have their ears, similar to that of wolves, on top of their head. It is believed that the bloodline of the Dharga Werewolves traces back to the first Werewolves. Dharga Werewolves (New Character Details): The user is the offspring of a Dharga Werewolf and a born Werewolf. The user may have their age up to 300 years in the character application. Furthermore, the user may be up to 3 meters in height in their character application. And lastly, the user must have an appearance with the ears on top of their head. High Werewolves (Burn): There are many Werewolves that wish to achieve the powers of the Dharga Werewolves, however, it is not as simple as consuming their blood. That does not mean that it is impossible though to mimic it. It requires the perfect conditions and the right items. Werewolves must consume the blood of an Ancient Werewolf during a blood moon to attempt this transition. Since it is nearly impossible to find the blood of an Ancient Werewolf, not many have been able to attempt this. Ancient Werewolves are considered extinct, thus, one must find one of the limited vials that exist with their blood in it. High Werewolves (Burn Details): The user uses the burn function to burn away a portion of their experience and statistics in order to successfully transition to a High Werewolf. Perks
Transformations
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Vampires Nerach Vampires (New Character): Not turned but born, the Nerach Vampires are already different than most of the Vampires that exist on Earthland. Though, even among the ones that are born, the Nerach Vampires are different. Nerach Vampires come from an ancient bloodline that can only be passed on when one, or both, of the parents is a Nerach Vampire and the other a born Vampire. The bloodline cannot be passed on if the other parent is not a born Vampire. Not many Nerach Vampires exist. The reason for this is that Nerach Vampires can only produce a one or two offspring during their lifetime. Nerach Vampires (New Character Details): The user is the offspring of a Nerach Vampire and a born Vampire. The user may have their age up to 300 years in the character application. High Vampires (Burn): There are many Vampires that wish to obtain the powers of the Nerach Vampires, however, it is not as simple as consuming their blood. That does not mean that it is impossible though to mimic it. It requires the perfect conditions and the right items. Vampires must consume the blood of an Ancient Vampire during a blood moon to attempt this transition. Since it is nearly impossible to find the blood of an Ancient Vampire, not many have been able to attempt this. Ancient Vampires are considered extinct, thus, one must find one of the limited vials that exist with their blood in it. High Vampires (Burn Details): The user uses the burn function to burn away a portion of their experience and statistics in order to successfully transition to a High Vampire. Perks
Spells
Transformations
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Daemon Demon (New Character): Demons exist for one reason—to destroy. Where their more lawful counterparts, the devils of Hell, seek to twist mortal minds and values to remake and reshape them into reflections of their own evil, Demons seek only to maim, ruin, and feed. They recruit mortal life only if such cohorts speed along with the eventual destruction of hope and goodness. Death is, in some ways, their enemy—for a mortal who dies can often escape a Demon's depredations and flee to his just reward in the afterlife. It is the prolonging of mortal pain and suffering that fuels a Demon's lusts and desires, for it is partially from mortal sin and cruelty that these monstrous fiends were born. Demon (Burn): Sometimes, a Daemon, if they are strong enough, can become a Demon. It requires the Daemon to attach their will to the Obscura within them and sacrifice their mortal coil. Many lost their lives attempting to be reborn within the darkness of the Abyss as a Demon, however, the few that succeeded had become stronger than they could ever imagine. The Obscura recreates the person within the Abyss as a wild creature without reason at first. That is where the strong will of the person comes in. If they are able to conquer the chaos that consumes their reason, they will become a Demon as themselves. Though, if they fail, they simply become another wild Demon with a mere beast-like intellect roaming the Abyss. Demon (Details): The user must submit multiple images for a Demon application.
Demon (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order to successfully sacrifice themselves and become reborn as a Demon. Perks
Transformations Example.
Example.
Example.
Example.
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Nephilim Seraphim (New Character): Seraphim are beings of light who are the denizens of the Lucent. Dedicated to the ideals of order, they are the opposite of Demons, and have fought against them since the dawn of the creation of the Uldyssian. Seraphim are birthed from the Arch, though only during moments of perfect harmony in the Lucent, through a process called the Lightsong. Seraphim possess great strength far above that of a human, but some Seraphim are stronger than others depending on their significance, their rank in the chain of command, or simply their nature as a Seraphim. When wounded, a substance akin to 'liquid light' spills from a Seraphim's wound. Seraphim do not require sleep or food, and instead, draw their lifeforce from the Arch. If this connection is severed or corrupted, Seraphim can be incapacitated and rendered unconscious. Seraphim (New Character Details): The user is a regular Seraphim from the Lucent that has been stranded on Earthland or has decided to live on Earthland for their own personal reasons. Seraphim (Burn): Sometimes, a Nephilim, if they are strong enough, can become something similar to a Seraphim. It requires the Nephilim to attach their will to the Grace within them and sacrifice their mortal coil. Many lost their lives attempting to be reborn. Others were slain by Seraphim for attempting such a thing is considered heresy. Though, the few that succeeded had become stronger than they could ever imagine. Upon death, a strong enough Nephilim may have their Grace recreate them to replace their flesh. They are considered disgusting beings by many Seraphim born from the Arch, however, they acknowledge their existence if the occurrence happened naturally by the Nephilim dying while accomplishing a great feat rather forcefully sacrificing themselves. Seraphim (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order to successfully sacrifice themselves and become reborn as a Seraphim. Perks
Transformations Example.
Example.
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Fae Fairy (New Character): Fairies are beings made of pure mana, said to be extensions of the planet's senses. They are born from Earthland itself, with nothing but their name and a purpose they must fulfil, which may be anything between aiding a particular hero, to more long term tasks such as defending a certain place. The fairies are fickle, pure creatures with no concept of right and wrong, and any benevolence or malevolence they show is unburduned by morality. Once prevalent throughout Earthland, the Fairies have dwindled since the Uldyssian wars and the advent of Illuminian faith, and to this day are regarded as regarded as a Myth. They have a greater presence in Caelum, where its said they come from Avalon, the land of mystics. Fairies bleed when injured, but when they die, their bodies don't rot away. If they die before completing their purpose, they will reincarnate as a new Fairy who will look strikingly similar to its predecessor. Fairy (New Character Details): The user is a regular Fairy that has been recently born, or have existed for some time, with either a new purpose or one inherited from their predecessor. Fairy (Burn): Sometimes, a Fae can grow so powerful and attuned to their Sidhe they spontaneously turn into a Fairy. Fairies are prone to imitation, and strong Fairies imitate the planet that gave them purpose and power, and bestow some of their essence, their Sidhe, to a mortal, creating Fae. But for a Fae to turn into a Fairy requires them being chosen by Earthland itself. The land has acknowledged their purpose, merged the mortal's Sidhe with their very soul, remaking their body into one of pure Nature mana and creating a new Fairy. This may happen while the Fae is alive, or at the moment of their death. Fairies have mixed views towards Fairies who weren't born from the Earth like they were. Some may see them as outsiders and shun them in turn, while others may respect their affinity to the land as proof that Earthland has chosen them. Fairy (Burn Details): The user uses the burn function to burn away a portion of their experience, and statistics in order, earning the planet's approval to be remade as a true Fairy. Perks
Transformations Example.
Example.
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Machia Machia (New Character): Even among the master artificers of Talaz Lagaar, the very act of replacing a person's organs with prosthetics and artifice is looked upon with awe and certain degree of mysticism, as a feat achievably only by the most talented of machinists. It's said that once all vital organs are replaced, the subject will have either become a soulless cyborg, or something else entirely: By replacing the user's heart with a Machine Heart, they can in turn replace all of their organic tissue with artifice and become a Machias. The rate of success is said do depend not only on the brilliance of the artificer, but the unyielding spirit of the one undertaking the procedure, to transcend the body of flesh and blood they're bound to. Those who successfully transform into Machias are blessed with an undying, mechanical body that will weather the test of time, that can be manually repaired as necessary and adapted to any hardship they face, allowing them to retain their prime throughout the rest of their life. Machia (New Character Details): The user must be Talaz Lagaarian in Nationality. Machia (Burn): By relinquishing thy flesh to the Fractured Sky one can transform into a Machia. However, rumors have it that the Talaz lagaarian scientist has developed ways to transfer one conscience into an automaton. No matter the method, the mortal body dies making it nearly impossible for the process to be reverted. Despite this, those who walk down this path should rejoice. No longer should the inferior biology of organisms hinder you. No longer will you succumb to the unconscious desire of man. You are made anew, the apex of mankind, the first to walk forward in the glorious evolution of machines! Machia (Burn Details): The user uses the burn method to burn away a portion of their experience and statistics in order to be converted both body and soul into a Machia Perks
Perks (Adventurer)
Perks (Mage Classes)
Spells
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Lich Lich (New Character): Even among the dreaded art of necromancy, the act of becoming a Lich has an ungodly, intangible allure. To cast off the yoke of mortality by embracing death and becoming one with it, letting your flesh rot away while using that dark magic to anchor your soul into this world. Only a scarce few necromancers posess the knowledge to enact such a transformation, and fewer still would even dare to undertake it. Every person is different, and the ritual itself needs to be adapted and perfected for each individual user. They need to carefully construct their phylactery, for that's the only anchor that separates a lich from a soulless undead. The gruesome nature of the ritual and the hubris required to so callously defy the natural order gives liches a negative reputation, and while this is well deserved for the vast majority of individuals, some rare few retain respect for the lives of others even as they discard their own. Lich (New Character Details): ??? Lich (Burn): ??? Lich (Burn Details): The user uses the burn method to burn away a portion of their experience and statistics to successfully create a phylactery. Perks
Spells
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Ghoul Ghoul (New Character): Long since hunted to extinction, the tales of Ghouls yet haunt people's memories and bedtimes stories. Beings physically indistinguishable from mortals, yet cursed with a relentless craving for the flesh of sentients. Some reviled their own hunger, others relished it, but in the end, none of them could resist their predatory urges. Commonly found in Joyan and Desertian myth, what few ghouls remain have no connection to the ancestral homes of their kind, but are simply the result of magical experimentation with the remains of their ancestors. The results of this experiment are afflicted to the ghoulish curse, boasting potent life energy and regenerative capabilities by feeding off the flesh of the living. They can easily live for twice as long as the race they originate from, staying in their prime far longer and remaining fearsome fighters even in old age. Ghoul (New Character Details):
Ghoul (Burn): ??? Ghoul (Burn Details):
Perks
Spells
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