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Sleeping Calamity's Guild Spells

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#1Jikan 

Sleeping Calamity's Guild Spells Empty Sun Nov 20, 2022 11:38 am

Jikan

Note: Putting 4 in case one idea is an absolute no go. Concept wise these are the most desired and are ranked on desire use in guild.

Name: Calamity Challenge
Rank: S
Mana Cost: 1000
Type: Supplementary
Element: Fire
Range: 100 Meter
Cooldown: Once per Month
Duration: sustain
Effect: To cast this spell the user aims their hand at their intended target. Immediately, the user and the target are sealed in a separate dimension called the ‘Shadow realm’ that is still located in the topic they are in but is treated as a separate location. The two fighters are in a 25 by 25 by 25 meter cubed space until a victor is determined. Around them the fires of war and combat burn. But contact with the flames will cause no damage to them, their equipment or hinder them beyond the limit of the 25 by 25 by 25 cube they are in. This spell cannot be avoided or nulled. The caster does not have to be able to use magic or use the element of this spell to use this magic spell.

Name: Calamity Soul
Rank: S
Magic Cost: 1,000
Class: Buff
Element: Light
Cooldown: Once per month
Duration: Instant
Effect: To cast this spell, the caster simply. Extends a weapon or hand outwards. Immediately the spirit of the caster reaches out to a fellow guild member, requesting their aid. If the selected guild member accepts, they loan 50% of their full stats and mana to the spell caster. The borrower loses these stats and mana until the thread the caster is in is completed. The aura and form of the borrower appears behind the caster while this spell is active, their body lit in a golden glow. This Spell cannot be nullified and lasts for 3 posts.


Name: Equal Shuffle
Rank: S
Mana Cost:  1000
Type: Supplementary
Element: Nature
Range: 100 meters
Cooldown: once per month
Duration: Instant
Effect: The user aims their hand at a target causing magic circles to appear on the target's body. All resistances are removed from a target for the rest of the topic and are distributed to those the user wants. This spell may not be avoided or nulled. The caster does not have to be able to use magic or use the element of this spell to use this magic spell.

Name: Awakened Calamity
Rank: S
Mana Cost: 1000
Type: Debuff / Offensive, moving
Element: Darkness
Range: 100 meters
Cooldown: Once per month
Duration: Sustain
Effect: The user crosses their arms. A wave of magical energy bursts from around them, filling everything around them with a pulse of negative energy. Magic circles forming within every space 100 meters away from the caster. Dark shadows  are created and crawl out the ground, unworldly hands, poisonous gas, ancient dark weapons appearing and attacking. The warrior spirit within the caster is examined resulting in individuals seen as allies, friends, and harmless bystanders left to be completely unharmed. The spell moves with the caster, anything it touches receives an S rank debuff to Endurance and S rank damage per post as long as they are in the area. The spell does not affect the caster. This spell continues until the caster is unconscious or cancels the spell.



Last edited by Jikan on Sat Nov 26, 2022 8:39 pm; edited 1 time in total (Reason for editing : updating with 1st round of feedback)



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Sleeping Calamity's Guild Spells 0554acacfde855d47381f6f9080b1841-700

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#2Kon 

Sleeping Calamity's Guild Spells Empty Thu Nov 24, 2022 6:01 pm

Kon

Calamity's Challenge: Change the duration to sustain

Calamity's Soul: Change stats to durability

Equal Shuffle: Please explain what this means further: All resistances are removed from a target for the rest of the topic and are distributed to those the user wants.

Awakened Calamity: Approved.

#3Jikan 

Sleeping Calamity's Guild Spells Empty Sat Nov 26, 2022 8:45 pm

Jikan

@Kon

Calamity's Challenge: Change the duration to sustain

done

Calamity's Soul: Change stats to durability

dropping since idea concept isn't approval-able and changing durability wouldn't fit the goal.

Equal Shuffle: Please explain what this means further: All resistances are removed from a target for the rest of the topic and are distributed to those the user wants.

By this I mean exactly as that. The resistances of the target; physical, magical, or specific elemental ones. Would remove from their character for the duration of the spell. And placed onto the caster or another target depending on which option is selected.



Main Theme | Battle Theme | Defending Theme | Evil 1 | Evil 2

Sleeping Calamity's Guild Spells 0554acacfde855d47381f6f9080b1841-700

Minstrelian ffff33
Fiorian 33ff33
Boscian 3399cc
Joyan ff99cc

Voice
#4Azure Fenic 

Sleeping Calamity's Guild Spells Empty Mon Feb 20, 2023 7:38 pm

Azure Fenic

Hi Jikan I'll be taking over the review of your guild spells and before I green light these just a few things

-Awakened Calamity has to be one or the other but it can still move with the caster
-All other spells are okay from what I see



{Sheet / Magic}
Sleeping Calamity's Guild Spells Code-geass-icon
Stellan: #cc0000   Caelese:#0066cc
Fiorian: #9933cc
#5Azure Fenic 

Sleeping Calamity's Guild Spells Empty Tue Feb 21, 2023 2:02 pm

Azure Fenic

Sleeping Calamtiy now has guild spells



{Sheet / Magic}
Sleeping Calamity's Guild Spells Code-geass-icon
Stellan: #cc0000   Caelese:#0066cc
Fiorian: #9933cc

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