- Emil's spread:
- Stats:
Mana: 7,370/10,520 (4520+2,850)-450=6,920/10,520 (4520+2400)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 1S/3S-1xA=1A/3S remaining Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning (Arcane)
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil got hit by the rock for 1xA and is now mad.
Emil fires off another bolt of arcane lighting at them to hit baby god. if it hits it jumps to, the summoner if hits jumps to, the magic girl summon.
(rolls go in order baby godzilla then summoner then magic girl summon.)
Metalizm
Go to page : 1, 2, 3, 4, 5
Sat Jul 15, 2023 4:53 am
Sat Jul 15, 2023 4:53 am
'Dice 20' : 15, 12, 17
Sat Jul 15, 2023 6:23 pm
As Ragnar got to his feet, he looked up to see a weird women casting a spell at him, and slammed directly into his face blinding him with a bright flash of light and shattering Steven into a million pieces. Ragnar wasn't doing particularly good but he could hopefully still maybe hit the massive Godzilla because that was the thing that made it very difficult to hit and kill the summoner.
- Action Log:
RIP Steven
Health Total Left: 4xS 1xA (Armor Shattered, and Helmet Shattered)
Moved towards the Godzilla.
Attempted to hit the Godzilla with Chainaxe, hoping to negate the blindness by hitting a large target.
Sat Jul 15, 2023 6:23 pm
'Dice 20' : 2
Sat Jul 22, 2023 11:52 am
Lord gazed at them as he was in a panic, head turning left and right to make sure Emil and Ragnar weren't doing something suspicious. Emil striked all three of them, but thankfully he was guarded and had enough health thanks to it. The babe summoned made him feel a little bit more at ease though as Godzilla also did. He knew he couldn't get as hurt if he had them on the field. He flipped his next card, knowing it wasn't going to be a summon. He didn't bring many with him, damn it. Alas, he did flip up a card which then transformed the whole field into a new scene. The area was now volcanic, causing all water to be moisture, nature burned into flakes of ashes and all that was left was pits of fire and earth. Light shined from the flames as darkness towered above them, giving the perfect mix of darkness and light. Baby Godzilla's rock body started to crack as lava fused with the cracks as if they became their veins. The magician girl was still floating a meter from the ground and in a quick swoop, she made it so her master was too. "I played on the field, The Day of Mount Vesuvius!" he claimed and then pointed towards Emil, "Attack him," he commanded. Godzilla prepared a ball of molten lava to be lasered towards Emil. Actions: Changed the area with "The Day of Mount Vesuvius", it changes the area to look like the picture above, fuses all Earth creatures with Fire to create Lava element, giving double damage. Due to the ashes that fall and intense heat. Anyone, including the user is touching the ground will feel intense burning, taking B rank damage for 4 turns. Magician girl gives levitation to Lord for her turn. Baby Godzilla is using their turn to Charge his ultimate spell. Each charge up success increases the damage by 1 rank. Damage roll order: B rank damage for this turn: Emil then Ragnar Charge up Success |
Sat Jul 22, 2023 11:52 am
#1 'Dice 20' : 10, 18
--------------------------------
#2 'Dice 20' : 4
Sat Jul 22, 2023 11:54 am
|
Sat Jul 22, 2023 6:13 pm
Emil hopes that helps the other man hits the giant creature as from the looks of how the area changed and how that monster looks like he might be changing they need it dead fast and not be letting his team mate keep missing. Emil called down another strike from the Sky on the godzilla creature but this time he made the lightning jump to the magic girl then the summoner as he can see the magical girl is starting to look like she was going to drop and he saw that the godzilla protected the summoner so he knows they need to be gone and maybe his team mate will regain his sight if they kill the magical girl. "Here goes nothing!!!!" as the strike launched forward at them.
- Emil's spread:
- Stats:
Mana: 6,920/10,520 (4520+2400) -450=6,470/10,520 (4,520+1,950)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 1S/3S-1xA=1A/3S remaining Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning (Arcane)
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil yells out an order to Ragnar on where to attack.
Emil fires off another bolt of arcane lighting at them to hit baby godzilla. if it hits it jumps to the magic girl if hits jumps to, the summoner as they seem to be the bigger threats to him and his team mate in that order.
(rolls go in order baby godzilla then magical girl then summoner.)
Mon Jul 24, 2023 3:16 pm
Ragnar was ignoring at this moment in time the damage that was being done to him from around his body, this could have easily burned an normal man alive instantly but with Emil and Ragnar they were made more durable than most.
- Action Log:
Health Total Left: 4xS 1xB
Moved towards the Godzilla.
Attempted to hit the Godzilla with Chainaxe, hoping to negate the blindness by hitting a large target.
Mon Jul 24, 2023 3:16 pm
'Dice 20' : 9
Mon Jul 24, 2023 9:23 pm
Godzilla continued to charge up as if it was going to blow up some spirit bomb on this place. Lord picked up his next card while the magician girl decided to swing their magical staff, "Charge up, lizard friend!" she cheered as they increased Godzilla's charged up attack. Lord frowned once he realized what card he picked up. "Nooooo, not yooou!", he started to scream and the card played itself. He didn't even want to play this card, but this damn monster always appears and ruins his time and day. A funky, weird creature appears. Skin is yellow, wearing a sparkling speedo as their disfigured body and face gazes at everyone. The alien pumped their fist upwards, "I'm ready to party, boss! By you forever!" it spoke in their high pitched voice. "I didn't ask for you!" Lord of the North shook their fist. He sighed, and shook their head, "Just say in defense mode, you worthless alien!" he instructed. It seemed happy to do just that. Actions: Ojama Yellow summoned itself to the field Magician Girl Buffed Godzilla: Charge up gives it a +5 in their charge rolls and increase the damage by 1A each time. Rolling for the Charge. |
Mon Jul 24, 2023 9:23 pm
'Dice 20' : 15
Mon Jul 24, 2023 9:25 pm
Emil Missed Ragnar Missed Godzilla's charge crit, giving it an extra + 1 rank from the charge. |
Wed Jul 26, 2023 12:20 pm
Emil calls down the arcane lightning once again and he has to hope this hits and takes out the woman and hopefully they can make the giant godzilla creature drop as well and then the summoner take another hit as this is the only chance they have and they need to make it count here and not as Emil was going to run out of gas soon and that will not be good as he needs to free his friends and win this. Emil does not aim to harm the yellow creature that had been summoned as he feels an akinship to the creature and it's want to come out and fight.
- Emil's spread:
- Stats:
Mana: 6,470/10,520 (4,520+1,950)-450= 6,020/10,520 (4,520+1,500)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 1S/3S-1xA=1A/3S remaining Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning (Arcane)
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil yells out to Rangar to try again
Emil lets another bolt of Arcane lightning fly aiming to hit the magical girl then the godzilla then the summoner.
(Rolled in order magical girl, Godzilla, summoner.
Wed Jul 26, 2023 12:20 pm
'Dice 20' : 3, 16, 19
Wed Jul 26, 2023 1:13 pm
Ragnar took another big swing, aiming at roughly the same spot. His best hope right now was to kill the big lizard and hopefully this finishes this fight quickly because Ragnar could feel something going on and godzilla was going to become a problem very very quickly. Gorechild was revving loudly, as it wanted to taste blood once again, as if it had been years since it last tasted blood.
Wed Jul 26, 2023 1:13 pm
'Dice 20' : 4
Thu Aug 03, 2023 3:34 pm
"I-I'll do as I please!", he yelled at the boy. He looked at the freakish nature of the creature who wanted to party so much. Annoying little fiend he was. He noticed that Emil did his little lightening trick again, but thankfully it didn't hit the magician girl and just hits Godzilla. Godzilla wasn't really harmed by it. He looked at the magician girl and sighed, feeling annoyed. He took the girl's card and sacrificed it in front of them. He picked up a new card as he snickered. He sacrificed that as well and then looked at infant Godzilla. "It's almost time, my dear dragon," he put down a card on the field faced down and looked at them. Ragnar, of course missed him and soon the war between these buffoons will be over. The Shogun will no longer laugh at him, not on his next duel turn. Because he knew what was coming for him next and it'll activate it... "What about me Boss?!" he danced happily. "Just don't get in the way!", he responded. Actions: Sacrificed Magician Girl to draw two cards, one faced down and one was sacrificed. Godzilla is in Defensive mode to guard the summoner. |
Thu Aug 03, 2023 3:36 pm
Emil hit Godzilla for 1 A, guarding the Summoner Ragnar missed Magician Girl was sacrificed to draw 2 new cards. 1 was sacrificed, 1 was put faced down on the field. Godzilla is in DEF mode for the summoner |
Thu Aug 03, 2023 7:11 pm
Emil turns his attention back to the summoner and his giant godzilla creature again. "Be careful Tin man the big creature is sitting still down but that doesn't mean he isn't going to decide to just smash you like a bug, so move around 8 steps to your left and swing again from your right!" Emil once again attempts to hit the godzilla and summoner with his arcane lightning as at this point this is all he can do to try to get through this and save his guild mates and keep the tin man and himself from becoming part of this twisted [redacted] set of cards. His arcane lightning once again tearing through the sky and down toward the godzilla and hopefully it will get to the summoner with some luck.
- Emil's spread:
- Stats:
Mana: 6,020/10,520 (4,520+1,500) -450 5,570/6,020 (4,520+1,050)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 1S/3S-1xA=1A/3S remaining Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning (Arcane)
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil tries to convince Ojama Yellow to join up with them and help take the summoner down to prove he is worth attention and care.
Emil also tries to give Rangar some more instructions hoping the poor guy can catch a break and hit the giant creature.
Emil lets another bolt of Arcane lightning fly aiming to hit the godzilla then the summoner. If it hits it does 2xS rank arcane damage
(Rolled in order Godzilla, summoner.
Thu Aug 03, 2023 7:38 pm
Ragnar was simply throwing onto what Emil was saying, as Emil seemed like a nice guy and honestly would could take the guy under his wing. As far as Ragnar was concerned, this might be a way to get something to change in the battle field because things have gone horribly so far, and possibly getting another body couldn't make it any worse. Ragnar then turns and swings his axe at the feet of Godzilla, assuming that it might do something and maybe prevent this guy from summoning whatever was next.
(First Roll is Persuade and Second is attack)
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