Servant Summoning Magic
Element: Arcane
Category: Single
Quantity: Limited
Description: In the world of magic, there's a little known ritual known as the Holy Grail War, where mages allow Mana to gradually accumulate into a vessel over the course of decades or even centuries, after which 7 mages are selected to partake in the ritual. Mages wielding this form of magic are known as Masters, and they're fated to fight in the selection ritual even if they don't it exists. Selected mages are branded with Command Spells, a red tattoo placed on their hand that allows them to conjure Servants, powerful Summons molded after heroes of the past. The Servants are divided into Seven distinct Classes reflecting their skills in legend, but they have a will of their own and the Master must use their Command Spells to control them.
Extra
Requirements:
- The user must be a Summoner.
Drawbacks:
- The user must either purchase or train the spells mentioned above when they have unlocked their respective slots to acquire them.
- The user cannot create Swarm Summon Type spells.
- Servants slain in combat cannot be resummoned in the same thread.
Restrictions
- The magic takes up one enhancement slot. The user does not need to have the enhancement slots available at purchase. Should the user ever unlock their first enhancement slot, it will immediately be filled by this magic.
Effects
- The user's Champion Summons cost only a single Spell Slot. Additionally, users ranked lower than B-rank can create a single A-rank Champion. When they unlock the A-rank Spell Slot at B-rank, it will automatically be filled with that Spell.
- The user can cast up to 1 Champion summon for normal base mana cost equivalent to its rank. If this is the first Servant summoned in the topic, the Servant may summon itself should the user come under attack. When summoned in this manner, the servant may not attack in the turn it is summoned and may only defend themselves and/or the user.
- The User has access to unique Command Spells that can force their Summons to obey otherwise impossible orders. They may cast up to three Command Spells per topic in any combination. No further Command Spells can be created.
- Their unique Champion Summons, called Servants, are divided into 7 distinct classes. The class must be selected at spell creation, and only one class must be selected. It's not possible to change the effects of the class. The Servants are reflections of deceased heroes or villains, and the name of the Summon must be preceded by the name of the class (For example, "Saber: Icarus" or "Rider: Arturias"). The user may create Servants based of lore relevant characters with the permission of their creator, or site staff in case of plot NPC's.
- Saber: Saber class Servants are expert swordsmen, and thus, they always wield a sword of their own and excel at fighting with it. Damage dealt by the Summon's sword is one rank higher, as are spells cast from their Sword.
- Archer: Archer class Servants are ranged specialists, despite the name, they may wield any ranged weapon that gave them their fame. The Summon's command range and that of their spells is increased by 20 meters.
- Lancer: Lancer class Servants are swift spear wielders, who excel at finding gaps in their enemies' defenses. The Summon's Spells and Physical attacks ignore Armor.
- Rider: Rider class Servants earned their fame on horseback or atop any famous mount. Renowned for their speed, they have the ability to summon theese mounts. The Summon's maximum Dash and Run speed is increased by 20 meters/s.
- Assassin: Assassin class Servants earned their fame through stealth and subterfuge. This class is made up of not only literal assassins, but even those who hide their weapons. The Summon is treated as having Anti Sensory.
- Caster: Experts at magic, Caster Class Servants excel at the arcane arts, and their spells outmatch those of ordinary mages. All spells cast by the Summon are one rank higher and cost half as much mana.
- Berserker: A Class filled with mad warriors blinded by rage or even insanity, Berserkers lose all sight of themselves to their warlust, killing both themselves, allies and enemies alike. Damage dealt to the Summon and by the Summon is doubled.
Spells
- Name: Spirit Form
Rank: S Mana Cost: 500 Requirements: Servant Summoning Magic Type: Supplementary Element: Arcane Range: Self Cooldown: 5 Posts Duration: Sustain Effect: The Servant turns fully invisible. While in this form, they cannot be seen with the naked eye. Dealing damage or being dealt damage cancels this spell, and they become fully visible again. This spell only needs to be trained once, and after that will be usable by every Servant Summon in the user's roster. The cooldown for this spell is counted per Servant.
- Name: Command Spell: Use your strongest attack!
Rank: S Mana Cost: 500 Requirements: Servant Summoning Magic Type: Supplementary Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Instant Effect: The user cries out the order, and the Servant will be compelled to obey. This forces the Servant's body to move regardless of their will or physical condition, causing them to cast one of their highest ranked spells or unleash a melee attack at full power. This effect ignores hindering and binding type effects on the Servant, or cooldowns on the spell in question. However, it cannot force the Servant to recast any spell with a Once per Topic cooldown.
- Name: Command Spell: Recover your strength!
Rank: S Mana Cost: 500 Requirements: Servant Summoning Magic Type: Supplementary Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Instant Effect: The user cries out the order, and the Servant will be compelled to obey. This forces the Servant's body to heal itself of ailments, instantly recovering up to half their maximum Constitution and limb Endurance, as well as cleansing the Servant of all ailments and debuffs.
- Name: Command Spell: Come to my side!
Rank: S Mana Cost: 500 Requirements: Servant Summoning Magic Type: Supplementary Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Instant Effect: The user cries out the order, and the Servant will be compelled to obey. This forces the Servant's body to instantly teleport within 2 meters of the user's location, ready to fight and defend them. They cannot attack in the same turn after they teleport, but they can defend or otherwise shield the master from harm in any other way.
|