Magic Name: Din Djarin, Master of the Way Element: Arcane Category: Single Quantity: Limited Description: The way of the Mand'alor was an ancient sect of warrior priests who operated in the mountains adjacent to the Bellum and Pergrande kingdom border, they had deep ties with the dwarves who they would hire for their mining expertise is one of the few species that were able to dig deep enough for their beloved Argumin, a special ore that when combined with various other components could make a metal unlike any other. To the dwarves, it was useless as they could never successfully forge the ore with it being reduced to slag, for the mand'alor it was their lifeblood from which all of their armour and weapons were made. Serving as the dwarf guards and mercenaries for the surrounding countries, they operated for centuries in their fortress until the Age of Blood, in which the Mand'alorians were wrongfully accused of assassinating the ruling Pergrandian monarch's eldest son destroying their reputation forever being reduced from the honour bounded warriors to lowly hired guns. Once a highly respected organization that received recruits from across the continent now they were reduced to foundlings, children who were recovered during missions, a practice that was frowned upon by the Pergrandian Kingdom that further sparked hostilities between the country and the group. Din Djarin was one of the last foundlings recovered after a dispute on the sinese border when the kingdom attempted to push their borders further south. He was considered nothing less than a protege being able to master both ranged and melee weapons with startling ease and was capable of performing missions that would typically require a full platoon. His name stretched as far as Minstrel before Din was finally hired by the Talaz Lagaarians to guard the Fractured Sky as the scientists began to explore the void for their experiments once again and fight whatever came through the gate. It was through this he came to enter the void after being dragged into the torturous realm by the tentacles of a crazed denizen, there he spent years in constant conflict after being thrown into the pits. Only escaping with the help of another trapped individual, Din learnt of the awful truth as he returned to his people with the fortress being reduced to rumble. In contrast, the bodies of his people were never given a proper burial and instead thrown into a pile to be picked at by birds. Drawback: Upon acquiring Din Djarin, Master of the Way, the user will begin to follow the Way of the Mand'alor, the ancient religion of the God which became the champion of, as a result, they will be forced to follow its tenets or have their ties to Din Djarin become impeded. A core of these philosophies prevents them from ever taking off their helmets in front of others only removing it to eat or when they are considered too young to wear a helmet and sign the creed. Skills
General Name: Din Djarin's Armor Slot: Armor & Helm Type: Armor & Helm Class: Mythic Weight: Heavy Quantity: Limited Element: Arcane Durability: 4x S-Rank | 4x S-Rank Details Description: Despite being made out of metal, Din Djarin's armour is incredibly light-weight allowing the wearer to move around as though they were not impeded by the otherwise hefty suit of armour. Extra Requirements: None. Bonus:
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Magic - Din Djarin, Master of the Way
Sat Aug 10, 2024 9:56 am
Fairy Tail RP » Other » Shops » Event Armory » Fractured Sky Sacrifices » Magic » Magic - Din Djarin, Master of the Way
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