Another day, and another time in the afternoon; there were fights in the arena throughout the day. The champions that had lived around the area always found themselves here to make jewels to support their lifestyle. It was nice and the crowd loved that this country always had fighters ready to go. It was good and it seemed like those who were always here had an abundance of jewels to spend for these games. Of course, others would come to enjoy the games as much as well, but as often.
Drakkon had only three fights in the arena, and two of them were fights he had to use everything he had but refused to. The sense of getting stronger not through his magic, but through his swords was failing him quite a bit. Still, he could not stress himself and move forward instead. The Devourer had decided to go on to another fight, and hopefully, it was outrageously difficult like the others have been.
He had been told that his match would be around this time, but they were just preparing the arena for him and his opponent. The Son of Chaos had wondered how this fight was going to turn out to be. He shook his head knowing that he shouldn’t be thinking too hard about this and just go with the flow. The Demi-God was in front of the gate as it was finally his turn, and he was just waiting for the announcer to start talking.
The announcer had gotten to his place, and he would look around to see that the place was full, which was delightful.
“Ladies and Gentlemen we have another good fight for you today! We have a man who has seen defeat but seems to never truly fall! He’s a man who might become more as time continues! Let’s bring him out, a Swordsman who seems to be mastering his craft in the arena, Drakkon!” He shouted these words and the people in the arena would roar with excitement for what was to come next.
Drakkon’s gate would start opening in front of him and he would crack his neck as he was waiting for it to be fully up. When it did, he would start walking out to the arena as he was putting his bandana on his head. He was going to give whoever his opponent was everything he had as a swordsman. He wasn’t sure how that would go, but he hoped that it was enough. He would walk onto the arena now as he had made his way to the center of it. There he had unsheathed his katana, still only using one, and not the other.
He waited now for the announcer to bring the second person into the arena, so it could begin.
467
- Stats:
Strength: Left Arm 100 (16*.20+40+40) Right Arm 140 (16*.20+40+40+40) (240, Yamato)
Speed: 233 (294*.20-60-60)
Constitution: 301 (251*.20)
Endurance: 301 (251*.20) Right Arm 341 (251*.20+40)
Intelligence: 1202 (1001*.20)
Mana: 7,800
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 17.5 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
3xS-Rank Pain Tolerance
- Equipment:
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Black Bandana
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Need for Speed: When they wear this and they are serious about fighting, the user may reach full running speed within 2 seconds instead of the normal 4 seconds. This effect can not be stacked.
Joyan Kimono
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Promised Power: The user gains a specific power that allows them to do more than they could. This perk gives the user’s defense magic spells the overcharge ability.
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
The Pact - Necklace
2x S-Rank Durability
Never Forget – Ring
2x S-Rank Durability
Explorer Belt – Relic
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Hassan’s Cursed Arm
Effects
Cursed Strength: The arm has an increased Strength of 50.
Cursed Endurance: The arm has an increased Endurance of 50.
Cursed Hand: The user can extend their cursed arm up to 2 meters at spell speed. The user may keep their arm at this length or retract it whenever they wish at spell speed.
Dragon Slayer Enhancements:
Helios Dragon Slayer
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
Glacier Dragon Slayer
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
Thunder Dragon Slayer
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
Inferno Dragon Slayer
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Monolith Dragon Slayer
The spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
- Companion:
- CompanionStrength: 495 (412*.2)
Speed: 2 (1*.2)
Constitution: 384 (320*.2)
Mana: 3,000
Skills
Speech: Hai is capable of speaking every language throughout Earthland and is capable of using the Dragon tongue as well.
Human Form: Hai is able to transform into the shape of human. He keeps some Dragon Feature because he doesn’t want people to mistake for a regular person.
Companion Perks
Fortitude of Growth: This grants the user +50 Constitution per rank in their owner’s Guild.
Dragonborn: The user's companion and themselves are linked through an ancient rite that sees their souls intertwined. While this bestows telepathic abilities between both parties, it also makes it so that any damage taken by one party is also taken by the other, and if one side is rendered unconscious the other faints as well.
Dragon Scales: Hai’s Dragon Scales are different than most and have magical properties in the sense they affect their spells. This gifts the companion’s ability to have Magical Armor Piercing on Spells.
Dragon Charge: Hai’s Dragon has a power that is very different. It has the energy dwelling within itself and gives its magic a special property to be stronger. This gives the companion the ability to have Offense Overcharge on spells.
True Flight: This gives the companion the ability to fly 15 meters higher with their flight spells.
Chaotic Dragon: Hai has the ability to create chaos to those they hit. This gives them the ability to mitigate the resistance of a person by two instance against arcane magic
Partner Perks
Dragon Speed: Hai gives Drakkon the ability to have his spell move an additional 5 meters per second.