Deinosuchus's Sheet
Mon Oct 21, 2024 6:40 am
- Stats/Passives:
- Strength: 6
- Damage: 1xD-Rank
- Speed: 6
- Lunge Distance & Speed/Run Speed: 5/10 m/s
- Constitution: 6
- Hit Points/Run Duration/Lunge Frequency: A-Rank/3 Posts/2-Post CD
- Endurance: 6
- Pain Tolerance/Weapon Mastery WC Reduction: C-Rank/0%
- Intelligence: 83
- Spell Training WC Reduction/Mana Cost Reduction: 30%/30%/ +15 meters
Mana: 700/700
Passives- *Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.
- Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.
- Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank. This only heals Constitution and doesn't affect Endurance.
- Adaptability: Humans receive a 10% increase to all stats.
- Man’s Best Friend: A human’s companion receives a 1 Post Cooldown Reduction on their spells, a 10% Mana Cost Reduction, and receives a passive 10% buff to all base stats.
- Full-bodied shields: The maximum size for Defensive-type spells, including Area of Effect spells, is doubled.
- Moving Shields: Sentinels can cast Defensive-type spells that can move within their range. Their spell speed is increased by 10m/s.
- One Sided Defense: The Sentinel's other spells phase through their Defensive spells without damaging them.
- The spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
- The user has an enhanced smell that allows them to smell anyone within a 25 meter radius. They can only associate the smell with someone if they have smelled them before in a topic. The user can't pinpoint their location to fight blindly. It simply tells them that whoever they are smelling is within a 25-meter radius.
- Moderate Earth Resistance: The user receives a Moderate Resistance versus Earth. The Moderate Resistance of the Dragon Slayer will be replaced by a Major Resistance to their respective element when acquiring the magic as a first-generation dragon slayer.
- Strength: 6
- Combat Log:
- Spells Used:
Empty
- Actions Taken:
Damage Sustained:- blank
- blank
- Modified D-Rank Spells:
Name: Consumption
Rank: D-S
Mana Cost: ~
Requirements: Monolith Dragon Slayer Magic
Type: Supplementary
Element: Earth
Range: 1 Meter
Cooldown: None
Duration: Instant
Effect: The user opens their mouth towards an Offensive-type spell that is 1 meter within their range to consume it. The spell dematerializes into mana and is inhaled and consumed by the user. These spells must be of the same element as the respective element of the slayer magic. If the user consumes a spell that has another element combined with it, the damage or effect of the spell will be applied for the portion. Upon consuming a spell that is ranked equal or lower than the user, the user will receive the mana that was spent to cast the spell. Should a user try to consume a spell that is one rank higher than them they must instead pay mana equal to the amount used to cast the spell to consume it. Spells that are at least two ranks higher than the user require double the amount of mana to consume.
Name: Monolith Dragon's Roar
Rank: D
Mana Cost: 17
Requirements: Monolith Dragon Slayer Magic
Type: Offense
Element: Earth
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Deinosuchus inhales a fairly large amount of air as the mouth and chest puffs up, followed by a yellow magic circle appearing in front of the users mouth that is .25-meter diameter. He then unleashes a barrage of rock shards, covering a 1-meter diameter, dealing D Rank damage.
Name: Monolith Dragon's Armor
Rank: D
Mana Cost: 17
Requirements: Monolith Dragon Slayer Magic
Type: Defensive
Element: Earth
Range: Self
Speed: 40 m/s
Cooldown: 1 Post
Duration: Sustain
Effect: Deinosuchus claps his hands together as a yellow .25 meter diameter magic circle appears below him. The spell then creates a rock armor that can be used to block incoming attacks. This spell acts as a shield that covers the entirety of the body, coating it in a layer of stone. The spell will stop and deactivate, breaking apart into ruble if it receives 3x rank in damage.
Name: Monolith Dragon's Rock Wall
Rank: D
Mana Cost: 17
Requirements: Monolith Dragon Slayer Magic
Type: Defensive
Element: Earth
Range: Self
Speed: 40 m/s
Cooldown: 1 Post
Duration: Sustain
Effect: Deinosuchus extends both his hands out as a yellow .25 meter diameter magic circle appears ahead as he form a wall. The wall can be created in a variety of forms, ranging from simple pillars to traditional walls as long as it doesn't exceed 2 meters in diameter. The wall will break apart if it receives 3x rank in damage.
Name: Monolith Dragon's Sense
Rank: D
Mana Cost: 17
Requirements: Monolith Dragon Slayer Magic
Type: Self-Buff
Element: Earth
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: Deinosuchus holds his hand over his heart as a magical yellow .25-meter diameter magic circle appears. Earth magic flows into him to awaken his senses, allowing him to sense seismic vibrations that travel through the ground and therefore sense any movement that occurs while in contact with the ground. This works to a range of a 5-Meter Radius around him and requires him to remain in contact with the ground for him to be able to sense the seismic vibrations.
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