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Armor - Doomcrawler's Robes

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#1Gamemaster 

Armor - Doomcrawler's Robes Empty Today at 8:29 pm

Gamemaster

General


Name: Doomcrawler’s Robes

Slot: Body

Type: Armor

Class: Mythic

Weight: Medium

Quantity: Limited

Druability: 3x S-rank

Element: Darkness

Details


Description: Buried with a Great Vampire Lord, the Doomcrawler's Robes soaked in the blood of the fiend's magical blood for centuries slowly adopting its properties. Untouched by the sands of time, the Doomcrawler's Robes can be worn to give a portion of its original owner's powers to whoever claims to be its new user. Due to the vampiric blood, the Doomcrawler’s Robes are best worn by creatures of the night to avoid the lethal toxicity that quickly impacts mortal man.

Extra


Requirements:
  • None


Bonus:
  • +75 Speed
  • If the user is a vampire, the effects and spells attached to the Doomcrawler's Robes will be considered one rank higher.

Drawback: The user can only be healed through Life-steal based effects.

Effects


  • Blood from the Ground: When any companion including the users within 50 meters is dealt damage the user will be healed for the equivalent of two ranks lower up to 1x S-Ranks worth of damage per turn, this effect is considered lifesteal.
  • Transferring Blood: The user can heal their companions and allies by up to 2x S-Ranks worth of damage by damaging themselves, this damage can not be healed through the Blood from the Ground perk not recovered until the following turn.

Spells


  • Name: Blood Pull (User)
    Rank: A
    Mana Cost: 200
    Requirements: Doomcrawler’s Robes
    Type: Supplementary
    Element: Arcane
    Range: 20 meters
    Cooldown: 3
    Duration: Instant
    Effect: The user shoots a coagulated thread of blood from their wrists and connects it to a second point. The user can then pull themselves at spell speed towards that second point. If it is an object, it must weigh more than the user.

  • Name: Blood Pull (Target)
    Rank: A
    Mana Cost: 200
    Requirements: Doomcrawler’s Robes
    Type: Supplementary
    Element: Arcane
    Range: 20 meters
    Cooldown: 4
    Duration: Instant
    Effect: The user shoots a coagulated thread of blood from their wrists and connects it to a second point. The user can then pull the target at spell speed towards themselves. If it is an object, it must weigh less than twice the weight of the user. If it is a character, their strength must be more than the target and the target will be pulled at spell speed. This can be negated if the user uses mana equivalent to the mana cost of the spell to break free. If they fail, they are pulled towards the user keeping a distance of 3 meters between the user and the target.

  • Name: Blood Swing
    Rank: A
    Mana Cost: 200
    Requirements: Doomcrawler’s Robes
    Type: Supplementary
    Element: Arcane
    Range: 20 meters
    Cooldown: -
    Duration: Instant
    Effect: The user shoots a coagulated thread of blood from their wrists and connects it to a stationary object. The user can then swing in the air, traveling in an arc. The user can move a distance of 20 meters at speeds based on their dash speed.

  • Name: Blood-Splatter
    Rank: S
    Mana Cost: 1000
    Requirements: Doomcrawler’s Robes
    Type: Offensive
    Element: Arcane
    Range: 32 Meters
    Cooldown: 5 Posts
    Duration: Instant
    Effect: The user tugs at the tendrils of the robe immediately causing tentacle-like appendages to shoot out in all directions towards anything in a 32 meter area causing 1x S-Ranks worth of damage which will heal the user for one rank lower than the damage dealt, this spell damages both friend and foe and can not be healed after being inflicted upon a target.

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